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https://github.com/raylib-cs/raylib-cs
synced 2025-09-11 03:01:43 -04:00
Added examples folder
- Contains latest raylib 2.0 examples. Only converted a few of them to test out bindings. - Need some sort of script to auto convert them across.
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#version 330
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in vec2 fragTexCoord;
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out vec4 fragColor;
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uniform sampler2D texture0;
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uniform vec4 colDiffuse;
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// NOTE: Add here your custom variables
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void main()
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{
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vec4 color = texture(texture0, fragTexCoord);
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color += texture(texture0, fragTexCoord + 0.001);
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color += texture(texture0, fragTexCoord + 0.003);
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color += texture(texture0, fragTexCoord + 0.005);
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color += texture(texture0, fragTexCoord + 0.007);
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color += texture(texture0, fragTexCoord + 0.009);
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color += texture(texture0, fragTexCoord + 0.011);
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color += texture(texture0, fragTexCoord - 0.001);
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color += texture(texture0, fragTexCoord - 0.003);
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color += texture(texture0, fragTexCoord - 0.005);
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color += texture(texture0, fragTexCoord - 0.007);
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color += texture(texture0, fragTexCoord - 0.009);
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color += texture(texture0, fragTexCoord - 0.011);
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color.rgb = vec3((color.r + color.g + color.b)/3.0);
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color = color/9.5;
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fragColor = color;
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}
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