mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-09-09 03:01:41 -04:00
Added examples folder
- Contains latest raylib 2.0 examples. Only converted a few of them to test out bindings. - Need some sort of script to auto convert them across.
This commit is contained in:
@@ -77,22 +77,179 @@
|
||||
<ItemGroup>
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Examples\audio\audio_module_playing.cs" />
|
||||
<Compile Include="Examples\core\core_basic_window.cs" />
|
||||
<Compile Include="Examples\shapes\shapes_basic_shapes.cs" />
|
||||
<Compile Include="Examples\textures\textures_image_drawing.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Raylib-cs\DrawControl.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Raylib-cs\Raylib.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
<None Include="Examples\models\bridge.obj" />
|
||||
<None Include="Examples\models\castle.obj" />
|
||||
<None Include="Examples\models\house.obj" />
|
||||
<None Include="Examples\models\market.obj" />
|
||||
<None Include="Examples\models\turret.obj" />
|
||||
<None Include="Examples\models\well.obj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Examples\audio\audio_module_playing.png" />
|
||||
<Content Include="Examples\audio\audio_music_stream.c" />
|
||||
<Content Include="Examples\audio\audio_music_stream.png" />
|
||||
<Content Include="Examples\audio\audio_raw_stream.c" />
|
||||
<Content Include="Examples\audio\audio_raw_stream.png" />
|
||||
<Content Include="Examples\audio\audio_sound_loading.c" />
|
||||
<Content Include="Examples\audio\audio_sound_loading.png" />
|
||||
<Content Include="Examples\core\core_2d_camera.c" />
|
||||
<Content Include="Examples\core\core_2d_camera.png" />
|
||||
<Content Include="Examples\core\core_3d_camera_first_person.c" />
|
||||
<Content Include="Examples\core\core_3d_camera_first_person.png" />
|
||||
<Content Include="Examples\core\core_3d_camera_free.c" />
|
||||
<Content Include="Examples\core\core_3d_camera_free.png" />
|
||||
<Content Include="Examples\core\core_3d_mode.c" />
|
||||
<Content Include="Examples\core\core_3d_mode.png" />
|
||||
<Content Include="Examples\core\core_3d_picking.c" />
|
||||
<Content Include="Examples\core\core_3d_picking.png" />
|
||||
<Content Include="Examples\core\core_basic_window.png" />
|
||||
<Content Include="Examples\core\core_basic_window_web.c" />
|
||||
<Content Include="Examples\core\core_color_select.c" />
|
||||
<Content Include="Examples\core\core_color_select.png" />
|
||||
<Content Include="Examples\core\core_drop_files.c" />
|
||||
<Content Include="Examples\core\core_drop_files.png" />
|
||||
<Content Include="Examples\core\core_gestures_detection.c" />
|
||||
<Content Include="Examples\core\core_gestures_detection.png" />
|
||||
<Content Include="Examples\core\core_input_gamepad.c" />
|
||||
<Content Include="Examples\core\core_input_gamepad.png" />
|
||||
<Content Include="Examples\core\core_input_keys.c" />
|
||||
<Content Include="Examples\core\core_input_keys.png" />
|
||||
<Content Include="Examples\core\core_input_mouse.c" />
|
||||
<Content Include="Examples\core\core_input_mouse.png" />
|
||||
<Content Include="Examples\core\core_mouse_wheel.c" />
|
||||
<Content Include="Examples\core\core_mouse_wheel.png" />
|
||||
<Content Include="Examples\core\core_random_values.c" />
|
||||
<Content Include="Examples\core\core_random_values.png" />
|
||||
<Content Include="Examples\core\core_storage_values.c" />
|
||||
<Content Include="Examples\core\core_storage_values.png" />
|
||||
<Content Include="Examples\core\core_vr_simulator.c" />
|
||||
<Content Include="Examples\core\core_vr_simulator.png" />
|
||||
<Content Include="Examples\core\core_world_screen.c" />
|
||||
<Content Include="Examples\core\core_world_screen.png" />
|
||||
<Content Include="Examples\models\bridge_diffuse.png" />
|
||||
<Content Include="Examples\models\castle_diffuse.png" />
|
||||
<Content Include="Examples\models\house_diffuse.png" />
|
||||
<Content Include="Examples\models\market_diffuse.png" />
|
||||
<Content Include="Examples\models\models_billboard.c" />
|
||||
<Content Include="Examples\models\models_billboard.png" />
|
||||
<Content Include="Examples\models\models_box_collisions.c" />
|
||||
<Content Include="Examples\models\models_box_collisions.png" />
|
||||
<Content Include="Examples\models\models_cubicmap.c" />
|
||||
<Content Include="Examples\models\models_cubicmap.png" />
|
||||
<Content Include="Examples\models\models_geometric_shapes.c" />
|
||||
<Content Include="Examples\models\models_geometric_shapes.png" />
|
||||
<Content Include="Examples\models\models_heightmap.c" />
|
||||
<Content Include="Examples\models\models_heightmap.png" />
|
||||
<Content Include="Examples\models\models_material_pbr.c" />
|
||||
<Content Include="Examples\models\models_material_pbr.png" />
|
||||
<Content Include="Examples\models\models_mesh_generation.c" />
|
||||
<Content Include="Examples\models\models_mesh_generation.png" />
|
||||
<Content Include="Examples\models\models_mesh_picking.c" />
|
||||
<Content Include="Examples\models\models_mesh_picking.png" />
|
||||
<Content Include="Examples\models\models_obj_loading.c" />
|
||||
<Content Include="Examples\models\models_obj_loading.png" />
|
||||
<Content Include="Examples\models\models_orthographic_projection.c" />
|
||||
<Content Include="Examples\models\models_orthographic_projection.png" />
|
||||
<Content Include="Examples\models\models_skybox.c" />
|
||||
<Content Include="Examples\models\models_skybox.png" />
|
||||
<Content Include="Examples\models\models_yaw_pitch_roll.c" />
|
||||
<Content Include="Examples\models\models_yaw_pitch_roll.png" />
|
||||
<Content Include="Examples\models\rlights.h" />
|
||||
<Content Include="Examples\models\turret_diffuse.png" />
|
||||
<Content Include="Examples\models\well_diffuse.png" />
|
||||
<Content Include="Examples\physac\physics_demo.c" />
|
||||
<Content Include="Examples\physac\physics_demo.png" />
|
||||
<Content Include="Examples\physac\physics_friction.c" />
|
||||
<Content Include="Examples\physac\physics_friction.png" />
|
||||
<Content Include="Examples\physac\physics_movement.c" />
|
||||
<Content Include="Examples\physac\physics_movement.png" />
|
||||
<Content Include="Examples\physac\physics_restitution.c" />
|
||||
<Content Include="Examples\physac\physics_restitution.png" />
|
||||
<Content Include="Examples\physac\physics_shatter.c" />
|
||||
<Content Include="Examples\physac\physics_shatter.png" />
|
||||
<Content Include="Examples\shaders\shaders_custom_uniform.c" />
|
||||
<Content Include="Examples\shaders\shaders_custom_uniform.png" />
|
||||
<Content Include="Examples\shaders\shaders_model_shader.c" />
|
||||
<Content Include="Examples\shaders\shaders_model_shader.png" />
|
||||
<Content Include="Examples\shaders\shaders_postprocessing.c" />
|
||||
<Content Include="Examples\shaders\shaders_postprocessing.png" />
|
||||
<Content Include="Examples\shaders\shaders_shapes_textures.c" />
|
||||
<Content Include="Examples\shaders\shaders_shapes_textures.png" />
|
||||
<Content Include="Examples\shapes\shapes_basic_shapes.png" />
|
||||
<Content Include="Examples\shapes\shapes_colors_palette.c" />
|
||||
<Content Include="Examples\shapes\shapes_colors_palette.png" />
|
||||
<Content Include="Examples\shapes\shapes_lines_bezier.c" />
|
||||
<Content Include="Examples\shapes\shapes_lines_bezier.png" />
|
||||
<Content Include="Examples\shapes\shapes_logo_raylib.c" />
|
||||
<Content Include="Examples\shapes\shapes_logo_raylib.png" />
|
||||
<Content Include="Examples\shapes\shapes_logo_raylib_anim.c" />
|
||||
<Content Include="Examples\shapes\shapes_logo_raylib_anim.png" />
|
||||
<Content Include="Examples\textures\textures_image_drawing.png" />
|
||||
<Content Include="Examples\textures\textures_image_generation.c" />
|
||||
<Content Include="Examples\textures\textures_image_generation.png" />
|
||||
<Content Include="Examples\textures\textures_image_loading.c" />
|
||||
<Content Include="Examples\textures\textures_image_loading.png" />
|
||||
<Content Include="Examples\textures\textures_image_processing.c" />
|
||||
<Content Include="Examples\textures\textures_image_processing.png" />
|
||||
<Content Include="Examples\textures\textures_image_text.c" />
|
||||
<Content Include="Examples\textures\textures_image_text.png" />
|
||||
<Content Include="Examples\textures\textures_logo_raylib.c" />
|
||||
<Content Include="Examples\textures\textures_logo_raylib.png" />
|
||||
<Content Include="Examples\textures\textures_particles_blending.c" />
|
||||
<Content Include="Examples\textures\textures_particles_blending.png" />
|
||||
<Content Include="Examples\textures\textures_raw_data.c" />
|
||||
<Content Include="Examples\textures\textures_raw_data.png" />
|
||||
<Content Include="Examples\textures\textures_rectangle.c" />
|
||||
<Content Include="Examples\textures\textures_rectangle.png" />
|
||||
<Content Include="Examples\textures\textures_srcrec_dstrec.c" />
|
||||
<Content Include="Examples\textures\textures_srcrec_dstrec.png" />
|
||||
<Content Include="Examples\textures\textures_to_image.c" />
|
||||
<Content Include="Examples\textures\textures_to_image.png" />
|
||||
<Content Include="Examples\text\text_bmfont_ttf.c" />
|
||||
<Content Include="Examples\text\text_bmfont_ttf.png" />
|
||||
<Content Include="Examples\text\text_bmfont_unordered.c" />
|
||||
<Content Include="Examples\text\text_bmfont_unordered.png" />
|
||||
<Content Include="Examples\text\text_font_sdf.c" />
|
||||
<Content Include="Examples\text\text_font_sdf.png" />
|
||||
<Content Include="Examples\text\text_format_text.c" />
|
||||
<Content Include="Examples\text\text_format_text.png" />
|
||||
<Content Include="Examples\text\text_input_box.c" />
|
||||
<Content Include="Examples\text\text_input_box.png" />
|
||||
<Content Include="Examples\text\text_raylib_fonts.c" />
|
||||
<Content Include="Examples\text\text_raylib_fonts.png" />
|
||||
<Content Include="Examples\text\text_sprite_fonts.c" />
|
||||
<Content Include="Examples\text\text_sprite_fonts.png" />
|
||||
<Content Include="Examples\text\text_ttf_loading.c" />
|
||||
<Content Include="Examples\text\text_ttf_loading.png" />
|
||||
<Content Include="Examples\text\text_writing_anim.c" />
|
||||
<Content Include="Examples\text\text_writing_anim.png" />
|
||||
<Content Include="Raylib-cs\x64\raylib.dll" />
|
||||
<Content Include="Raylib-cs\x86\raylib.dll" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="Raylib-cs\DrawControl.resx">
|
||||
<DependentUpon>DrawControl.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>
|
||||
</PostBuildEvent>
|
||||
<PostBuildEvent>XCOPY "$(ProjectDir)Examples\resources" "$(TargetDir)\resources\" /Y /S /I</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
Reference in New Issue
Block a user