diff --git a/Examples/Textures/ImageGeneration.cs b/Examples/Textures/ImageGeneration.cs
index 8295d1b..43c4366 100644
--- a/Examples/Textures/ImageGeneration.cs
+++ b/Examples/Textures/ImageGeneration.cs
@@ -26,8 +26,8 @@ public class ImageGeneration
InitWindow(screenWidth, screenHeight, "raylib [textures] example - procedural images generation");
- Image verticalGradient = GenImageGradientV(screenWidth, screenHeight, Color.RED, Color.BLUE);
- Image horizontalGradient = GenImageGradientH(screenWidth, screenHeight, Color.RED, Color.BLUE);
+ Image verticalGradient = GenImageGradientLinear(screenWidth, screenHeight, 0, Color.RED, Color.BLUE);
+ Image horizontalGradient = GenImageGradientLinear(screenWidth, screenHeight, 90, Color.RED, Color.BLUE);
Image radialGradient = GenImageGradientRadial(screenWidth, screenHeight, 0.0f, Color.WHITE, Color.BLACK);
Image isChecked = GenImageChecked(screenWidth, screenHeight, 32, 32, Color.RED, Color.BLUE);
Image whiteNoise = GenImageWhiteNoise(screenWidth, screenHeight, 0.5f);
diff --git a/Raylib-cs/interop/Raylib.cs b/Raylib-cs/interop/Raylib.cs
index 32ef55c..1810cf8 100644
--- a/Raylib-cs/interop/Raylib.cs
+++ b/Raylib-cs/interop/Raylib.cs
@@ -138,6 +138,10 @@ public static unsafe partial class Raylib
[DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void SetWindowOpacity(float opacity);
+ /// Set window focused (only PLATFORM_DESKTOP)
+ [DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)]
+ public static extern void SetWindowFocused();
+
/// Get native window handle
[DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void* GetWindowHandle();
diff --git a/Raylib-cs/types/Model.cs b/Raylib-cs/types/Model.cs
index 6e2b714..5ee312c 100644
--- a/Raylib-cs/types/Model.cs
+++ b/Raylib-cs/types/Model.cs
@@ -107,7 +107,7 @@ public readonly unsafe partial struct ModelAnimation
///
/// Animation name
///
- public readonly string Name; // TODO (CHECK IF IT REALLY OK TO USE STRING)
+ public readonly char Name; // TODO CHECK IF IT WORKS
///
public FramePosesCollection FramePosesColl => new(FramePoses, FrameCount, BoneCount);