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chore: clean recommit

This commit is contained in:
tiger tiger tiger 2026-07-07 23:29:25 +02:00
commit 8739e3b347
134 changed files with 15442 additions and 10648 deletions

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@ -1,11 +1,15 @@
/*******************************************************************************************
*
* raylib [textures] example - Texture loading and drawing
* raylib [textures] example - logo raylib
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* Example complexity rating: [] 1/4
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
* Example originally created with raylib 1.0, last time updated with raylib 1.0
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
@ -13,52 +17,71 @@ using static Raylib_cs.Raylib;
namespace Examples.Textures;
public class LogoRaylibTexture
public partial class LogoRaylibTexture : IExample
{
private const int screenWidth = 800;
private const int screenHeight = 450;
public string Name => "Textures / Logo Raylib Texture";
public string Title => "raylib [textures] example - logo raylib";
private Texture2D texture;
public void Init()
{
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
texture = LoadTexture("resources/raylib-cs_logo.png"); // Texture loading
}
public void Update()
{
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
DrawTexture(
texture,
screenWidth / 2 - texture.Width / 2,
screenHeight / 2 - texture.Height / 2,
Color.White
);
DrawText("this IS a texture!", 360, 370, 10, Color.Gray);
EndDrawing();
//----------------------------------------------------------------------------------
}
public void Unload()
{
UnloadTexture(texture); // Texture unloading
}
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - logo raylib");
InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture loading and drawing");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Texture2D texture = LoadTexture("resources/raylib-cs_logo.png");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//---------------------------------------------------------------------------------------
var game = new LogoRaylibTexture();
game.Init();
// Main game loop
while (!WindowShouldClose())
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
DrawTexture(
texture,
screenWidth / 2 - texture.Width / 2,
screenHeight / 2 - texture.Height / 2,
Color.White
);
DrawText("this IS a texture!", 360, 370, 10, Color.Gray);
EndDrawing();
//----------------------------------------------------------------------------------
game.Update();
}
game.Unload();
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(texture);
CloseWindow();
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;