chore: clean recommit
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134 changed files with 15442 additions and 10648 deletions
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@ -1,11 +1,15 @@
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/*******************************************************************************************
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*
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* raylib [textures] example - Texture loading and drawing
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* raylib [textures] example - logo raylib
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* Example complexity rating: [★☆☆☆] 1/4
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*
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* Copyright (c) 2014 Ramon Santamaria (@raysan5)
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* Example originally created with raylib 1.0, last time updated with raylib 1.0
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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@ -13,52 +17,71 @@ using static Raylib_cs.Raylib;
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namespace Examples.Textures;
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public class LogoRaylibTexture
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public partial class LogoRaylibTexture : IExample
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{
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private const int screenWidth = 800;
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private const int screenHeight = 450;
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public string Name => "Textures / Logo Raylib Texture";
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public string Title => "raylib [textures] example - logo raylib";
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private Texture2D texture;
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public void Init()
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{
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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texture = LoadTexture("resources/raylib-cs_logo.png"); // Texture loading
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}
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public void Update()
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{
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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DrawTexture(
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texture,
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screenWidth / 2 - texture.Width / 2,
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screenHeight / 2 - texture.Height / 2,
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Color.White
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);
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DrawText("this IS a texture!", 360, 370, 10, Color.Gray);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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public void Unload()
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{
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UnloadTexture(texture); // Texture unloading
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}
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - logo raylib");
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture loading and drawing");
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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Texture2D texture = LoadTexture("resources/raylib-cs_logo.png");
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//---------------------------------------------------------------------------------------
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var game = new LogoRaylibTexture();
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game.Init();
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// Main game loop
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while (!WindowShouldClose())
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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DrawTexture(
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texture,
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screenWidth / 2 - texture.Width / 2,
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screenHeight / 2 - texture.Height / 2,
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Color.White
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);
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DrawText("this IS a texture!", 360, 370, 10, Color.Gray);
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EndDrawing();
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//----------------------------------------------------------------------------------
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game.Update();
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}
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game.Unload();
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadTexture(texture);
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CloseWindow();
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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