chore: clean recommit
This commit is contained in:
parent
6bb62d9932
commit
8739e3b347
134 changed files with 15442 additions and 10648 deletions
|
|
@ -2,14 +2,18 @@
|
|||
*
|
||||
* raylib [textures] example - blend modes
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
|
||||
*
|
||||
* This example has been created using raylib 3.5 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
* Example originally created with raylib 3.5, last time updated with raylib 3.5
|
||||
*
|
||||
* Example contributed by Karlo Licudine (@accidentalrebel) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* Copyright (c) 2020 Karlo Licudine (@accidentalrebel)
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2020-2025 Karlo Licudine (@accidentalrebel)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
|
@ -17,99 +21,128 @@ using static Raylib_cs.Raylib;
|
|||
|
||||
namespace Examples.Textures;
|
||||
|
||||
public class BlendModes
|
||||
public partial class BlendModes : IExample
|
||||
{
|
||||
public static int Main()
|
||||
private const int screenWidth = 800;
|
||||
private const int screenHeight = 450;
|
||||
|
||||
private const int blendCountMax = 4;
|
||||
|
||||
public string Name => "Textures / Blend Modes";
|
||||
|
||||
public string Title => "raylib [textures] example - blend modes";
|
||||
|
||||
private Texture2D bgTexture;
|
||||
private Texture2D fgTexture;
|
||||
|
||||
private BlendMode blendMode;
|
||||
|
||||
public void Init()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [textures] example - blend modes");
|
||||
|
||||
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
|
||||
Image bgImage = LoadImage("resources/cyberpunk_street_background.png");
|
||||
Texture2D bgTexture = LoadTextureFromImage(bgImage);
|
||||
var bgImage = LoadImage("resources/cyberpunk_street_background.png");
|
||||
bgTexture = LoadTextureFromImage(bgImage);
|
||||
|
||||
Image fgImage = LoadImage("resources/cyberpunk_street_foreground.png");
|
||||
Texture2D fgTexture = LoadTextureFromImage(fgImage);
|
||||
var fgImage = LoadImage("resources/cyberpunk_street_foreground.png");
|
||||
fgTexture = LoadTextureFromImage(fgImage);
|
||||
|
||||
// Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
|
||||
UnloadImage(bgImage);
|
||||
UnloadImage(fgImage);
|
||||
|
||||
const int blendCountMax = 4;
|
||||
BlendMode blendMode = 0;
|
||||
blendMode = 0;
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
if (IsKeyPressed(KeyboardKey.Space))
|
||||
{
|
||||
if ((int)blendMode >= (blendCountMax - 1))
|
||||
{
|
||||
blendMode = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
blendMode++;
|
||||
}
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
ClearBackground(Color.RayWhite);
|
||||
|
||||
var bgX = screenWidth / 2 - bgTexture.Width / 2;
|
||||
var bgY = screenHeight / 2 - bgTexture.Height / 2;
|
||||
DrawTexture(bgTexture, bgX, bgY, Color.White);
|
||||
|
||||
// Apply the blend mode and then draw the foreground texture
|
||||
BeginBlendMode(blendMode);
|
||||
var fgX = screenWidth / 2 - fgTexture.Width / 2;
|
||||
var fgY = screenHeight / 2 - fgTexture.Height / 2;
|
||||
DrawTexture(fgTexture, fgX, fgY, Color.White);
|
||||
EndBlendMode();
|
||||
|
||||
// Draw the texts
|
||||
DrawText("Press SPACE to change blend modes.", 310, 350, 10, Color.Gray);
|
||||
|
||||
switch (blendMode)
|
||||
{
|
||||
case BlendMode.Alpha:
|
||||
DrawText("Current: BLEND_ALPHA", (screenWidth / 2) - 60, 370, 10, Color.Gray);
|
||||
break;
|
||||
case BlendMode.Additive:
|
||||
DrawText("Current: BLEND_ADDITIVE", (screenWidth / 2) - 60, 370, 10, Color.Gray);
|
||||
break;
|
||||
case BlendMode.Multiplied:
|
||||
DrawText("Current: BLEND_MULTIPLIED", (screenWidth / 2) - 60, 370, 10, Color.Gray);
|
||||
break;
|
||||
case BlendMode.AddColors:
|
||||
DrawText("Current: BLEND_ADD_COLORS", (screenWidth / 2) - 60, 370, 10, Color.Gray);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
var text = "(c) Cyberpunk Street Environment by Luis Zuno (@ansimuz)";
|
||||
DrawText(text, screenWidth - 330, screenHeight - 20, 10, Color.Gray);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
public void Unload()
|
||||
{
|
||||
UnloadTexture(fgTexture); // Unload foreground texture
|
||||
UnloadTexture(bgTexture); // Unload background texture
|
||||
}
|
||||
|
||||
public static int Main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
InitWindow(screenWidth, screenHeight, "raylib [textures] example - blend modes");
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//---------------------------------------------------------------------------------------
|
||||
|
||||
var game = new BlendModes();
|
||||
game.Init();
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose())
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
if (IsKeyPressed(KeyboardKey.Space))
|
||||
{
|
||||
if ((int)blendMode >= (blendCountMax - 1))
|
||||
{
|
||||
blendMode = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
blendMode++;
|
||||
}
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
ClearBackground(Color.RayWhite);
|
||||
|
||||
int bgX = screenWidth / 2 - bgTexture.Width / 2;
|
||||
int bgY = screenHeight / 2 - bgTexture.Height / 2;
|
||||
DrawTexture(bgTexture, bgX, bgY, Color.White);
|
||||
|
||||
// Apply the blend mode and then draw the foreground texture
|
||||
BeginBlendMode(blendMode);
|
||||
int fgX = screenWidth / 2 - fgTexture.Width / 2;
|
||||
int fgY = screenHeight / 2 - fgTexture.Height / 2;
|
||||
DrawTexture(fgTexture, fgX, fgY, Color.White);
|
||||
EndBlendMode();
|
||||
|
||||
// Draw the texts
|
||||
DrawText("Press SPACE to change blend modes.", 310, 350, 10, Color.Gray);
|
||||
|
||||
switch (blendMode)
|
||||
{
|
||||
case BlendMode.Alpha:
|
||||
DrawText("Current: BLEND_ALPHA", (screenWidth / 2) - 60, 370, 10, Color.Gray);
|
||||
break;
|
||||
case BlendMode.Additive:
|
||||
DrawText("Current: BLEND_ADDITIVE", (screenWidth / 2) - 60, 370, 10, Color.Gray);
|
||||
break;
|
||||
case BlendMode.Multiplied:
|
||||
DrawText("Current: BLEND_MULTIPLIED", (screenWidth / 2) - 60, 370, 10, Color.Gray);
|
||||
break;
|
||||
case BlendMode.AddColors:
|
||||
DrawText("Current: BLEND_ADD_COLORS", (screenWidth / 2) - 60, 370, 10, Color.Gray);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
string text = "(c) Cyberpunk Street Environment by Luis Zuno (@ansimuz)";
|
||||
DrawText(text, screenWidth - 330, screenHeight - 20, 10, Color.Gray);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
game.Update();
|
||||
}
|
||||
|
||||
game.Unload();
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadTexture(fgTexture);
|
||||
UnloadTexture(bgTexture);
|
||||
|
||||
CloseWindow();
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
|
|
|
|||
Loading…
Reference in a new issue