chore: clean recommit
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134 changed files with 15442 additions and 10648 deletions
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@ -1,11 +1,15 @@
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/*******************************************************************************************
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*
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* raylib [text] example - Text Writing Animation
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* raylib [text] example - writing anim
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*
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* This example has been created using raylib 1.4 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* Example complexity rating: [★★☆☆] 2/4
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*
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* Copyright (c) 2016 Ramon Santamaria (@raysan5)
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* Example originally created with raylib 1.4, last time updated with raylib 1.4
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2016-2025 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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@ -13,60 +17,85 @@ using static Raylib_cs.Raylib;
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namespace Examples.Text;
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public class WritingAnim
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public partial class WritingAnim : IExample
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{
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private const int screenWidth = 800;
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private const int screenHeight = 450;
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public string Name => "Text / Writing Animation";
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public string Title => "raylib [text] example - writing anim";
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private string message;
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private int framesCounter;
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public void Init()
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{
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message = "This sample illustrates a text writing\nanimation effect! Check it out! ;)";
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framesCounter = 0;
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}
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public void Update()
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsKeyDown(KeyboardKey.Space))
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{
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framesCounter += 8;
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}
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else
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{
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framesCounter += 1;
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}
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if (IsKeyPressed(KeyboardKey.Enter))
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{
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framesCounter = 0;
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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DrawText(message.SubText(0, framesCounter / 10), 210, 160, 20, Color.Maroon);
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DrawText("PRESS [ENTER] to RESTART!", 240, 260, 20, Color.LightGray);
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DrawText("HOLD [SPACE] to SPEED UP!", 239, 300, 20, Color.LightGray);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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public void Unload()
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{
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}
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [text] example - writing anim");
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InitWindow(screenWidth, screenHeight, "raylib [text] example - text writing anim");
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string message = "This sample illustrates a text writing\nanimation effect! Check it out! ;)";
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int framesCounter = 0;
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SetTargetFPS(60);
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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var game = new WritingAnim();
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game.Init();
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// Main game loop
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while (!WindowShouldClose())
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsKeyDown(KeyboardKey.Space))
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{
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framesCounter += 8;
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}
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else
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{
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framesCounter += 1;
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}
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if (IsKeyPressed(KeyboardKey.Enter))
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{
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framesCounter = 0;
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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DrawText(message.SubText(0, framesCounter / 10), 210, 160, 20, Color.Maroon);
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DrawText("PRESS [ENTER] to RESTART!", 240, 260, 20, Color.LightGray);
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DrawText("PRESS [SPACE] to SPEED UP!", 239, 300, 20, Color.LightGray);
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EndDrawing();
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//----------------------------------------------------------------------------------
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game.Update();
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}
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game.Unload();
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow();
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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