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chore: clean recommit

This commit is contained in:
tiger tiger tiger 2026-07-07 23:29:25 +02:00
commit 8739e3b347
134 changed files with 15442 additions and 10648 deletions

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@ -1,14 +1,18 @@
/*******************************************************************************************
*
* raylib [text] example - raylib font loading and usage
* raylib [text] example - sprite fonts
*
* Example complexity rating: [] 1/4
*
* NOTE: raylib is distributed with some free to use fonts (even for commercial pourposes!)
* To view details and credits for those fonts, check raylib license file
*
* This example has been created using raylib 1.7 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* Example originally created with raylib 1.7, last time updated with raylib 3.7
*
* Copyright (c) 2017 Ramon Santamaria (@raysan5)
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2017-2025 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
@ -17,32 +21,38 @@ using static Raylib_cs.Raylib;
namespace Examples.Text;
public class RaylibFonts
public partial class RaylibFonts : IExample
{
public const int MaxFonts = 8;
public static int Main()
private const int screenWidth = 800;
private const int screenHeight = 450;
public string Name => "Text / Raylib Fonts";
public string Title => "raylib [text] example - sprite fonts";
private Font[] fonts;
private string[] messages;
private int[] spacings;
private Vector2[] positions;
private Color[] colors;
public void Init()
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - raylib fonts");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Font[] fonts = new Font[MaxFonts];
fonts = new Font[MaxFonts];
fonts[0] = LoadFont("resources/fonts/alagard.png");
fonts[1] = LoadFont("resources/fonts/pixelplay.png");
fonts[2] = LoadFont("resources/fonts/mecha.png");
fonts[3] = LoadFont("resources/fonts/setback.png");
fonts[4] = LoadFont("resources/fonts/romulus.png");
fonts[5] = LoadFont("resources/fonts/pixantiqua.png");
fonts[6] = LoadFont("resources/fonts/alpha_beta.png");
fonts[7] = LoadFont("resources/fonts/jupiter_crash.png");
fonts[0] = LoadFont("resources/sprite_fonts/alagard.png");
fonts[1] = LoadFont("resources/sprite_fonts/pixelplay.png");
fonts[2] = LoadFont("resources/sprite_fonts/mecha.png");
fonts[3] = LoadFont("resources/sprite_fonts/setback.png");
fonts[4] = LoadFont("resources/sprite_fonts/romulus.png");
fonts[5] = LoadFont("resources/sprite_fonts/pixantiqua.png");
fonts[6] = LoadFont("resources/sprite_fonts/alpha_beta.png");
fonts[7] = LoadFont("resources/sprite_fonts/jupiter_crash.png");
string[] messages = new string[MaxFonts] {
messages = new string[MaxFonts] {
"ALAGARD FONT designed by Hewett Tsoi",
"PIXELPLAY FONT designed by Aleksander Shevchuk",
"MECHA FONT designed by Captain Falcon",
@ -53,12 +63,12 @@ public class RaylibFonts
"JUPITER_CRASH FONT designed by Brian Kent (AEnigma)"
};
int[] spacings = new int[MaxFonts] { 2, 4, 8, 4, 3, 4, 4, 1 };
Vector2[] positions = new Vector2[MaxFonts];
spacings = new int[MaxFonts] { 2, 4, 8, 4, 3, 4, 4, 1 };
positions = new Vector2[MaxFonts];
for (int i = 0; i < MaxFonts; i++)
for (var i = 0; i < MaxFonts; i++)
{
float halfWidth = MeasureTextEx(fonts[i], messages[i], fonts[i].BaseSize * 2, spacings[i]).X / 2;
var halfWidth = MeasureTextEx(fonts[i], messages[i], fonts[i].BaseSize * 2, spacings[i]).X / 2;
positions[i].X = screenWidth / 2 - halfWidth;
positions[i].Y = 60 + fonts[i].BaseSize + 45 * i;
}
@ -68,7 +78,7 @@ public class RaylibFonts
positions[4].Y += 2;
positions[7].Y -= 8;
Color[] colors = new Color[MaxFonts] {
colors = new Color[MaxFonts] {
Color.Maroon,
Color.Orange,
Color.DarkGreen,
@ -78,44 +88,61 @@ public class RaylibFonts
Color.Gold,
Color.Red
};
//--------------------------------------------------------------------------------------
}
// Main game loop
while (!WindowShouldClose())
public void Update()
{
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
DrawText("free sprite fonts included with raylib", 220, 20, 20, Color.DarkGray);
DrawLine(220, 50, 600, 50, Color.DarkGray);
for (var i = 0; i < MaxFonts; i++)
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
DrawText("free fonts included with raylib", 250, 20, 20, Color.DarkGray);
DrawLine(220, 50, 590, 50, Color.DarkGray);
for (int i = 0; i < MaxFonts; i++)
{
DrawTextEx(fonts[i], messages[i], positions[i], fonts[i].BaseSize * 2, spacings[i], colors[i]);
}
EndDrawing();
//----------------------------------------------------------------------------------
DrawTextEx(fonts[i], messages[i], positions[i], fonts[i].BaseSize * 2, spacings[i], colors[i]);
}
// De-Initialization
//--------------------------------------------------------------------------------------
for (int i = 0; i < MaxFonts; i++)
EndDrawing();
//----------------------------------------------------------------------------------
}
public void Unload()
{
// Fonts unloading
for (var i = 0; i < MaxFonts; i++)
{
UnloadFont(fonts[i]);
}
}
CloseWindow();
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
var game = new RaylibFonts();
game.Init();
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
game.Update();
}
game.Unload();
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
}