chore: clean recommit
This commit is contained in:
parent
6bb62d9932
commit
8739e3b347
134 changed files with 15442 additions and 10648 deletions
|
|
@ -54,12 +54,12 @@ public class PbrLights
|
|||
);
|
||||
light.Intensity = intensity;
|
||||
|
||||
string enabledName = "lights[" + lightsCount + "].enabled";
|
||||
string typeName = "lights[" + lightsCount + "].type";
|
||||
string posName = "lights[" + lightsCount + "].position";
|
||||
string targetName = "lights[" + lightsCount + "].target";
|
||||
string colorName = "lights[" + lightsCount + "].color";
|
||||
string intensityName = "lights[" + lightsCount + "].intensity";
|
||||
var enabledName = "lights[" + lightsCount + "].enabled";
|
||||
var typeName = "lights[" + lightsCount + "].type";
|
||||
var posName = "lights[" + lightsCount + "].position";
|
||||
var targetName = "lights[" + lightsCount + "].target";
|
||||
var colorName = "lights[" + lightsCount + "].color";
|
||||
var intensityName = "lights[" + lightsCount + "].intensity";
|
||||
|
||||
light.EnabledLoc = GetShaderLocation(shader, enabledName);
|
||||
light.TypeLoc = GetShaderLocation(shader, typeName);
|
||||
|
|
|
|||
Loading…
Reference in a new issue