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chore: clean recommit

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tiger tiger tiger 2026-07-07 23:29:25 +02:00
commit 8739e3b347
134 changed files with 15442 additions and 10648 deletions

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@ -1,11 +1,15 @@
/*******************************************************************************************
*
* raylib [shapes] example - raylib logo animation
* raylib [shapes] example - logo raylib anim
*
* This example has been created using raylib 1.4 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* Example complexity rating: [] 2/4
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
* Example originally created with raylib 2.5, last time updated with raylib 4.0
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
@ -13,179 +17,207 @@ using static Raylib_cs.Raylib;
namespace Examples.Shapes;
public class LogoRaylibAnim
public partial class LogoRaylibAnim : IExample
{
private const int screenWidth = 800;
private const int screenHeight = 450;
public string Name => "Shapes / Logo Raylib Anim";
public string Title => "raylib [shapes] example - logo raylib anim";
private int logoPositionX;
private int logoPositionY;
private int framesCounter;
private int lettersCount;
private int topSideRecWidth;
private int leftSideRecHeight;
private int bottomSideRecWidth;
private int rightSideRecHeight;
private int state; // Tracking animation states (State Machine)
private float alpha; // Useful for fading
private Color outline;
public void Init()
{
logoPositionX = screenWidth / 2 - 128;
logoPositionY = screenHeight / 2 - 128;
framesCounter = 0;
lettersCount = 0;
topSideRecWidth = 16;
leftSideRecHeight = 16;
bottomSideRecWidth = 16;
rightSideRecHeight = 16;
state = 0;
alpha = 1.0f;
outline = new(139, 71, 135, 255);
}
public void Update()
{
// Update
//----------------------------------------------------------------------------------
if (state == 0) // State 0: Small box blinking
{
framesCounter++;
if (framesCounter == 120)
{
state = 1;
framesCounter = 0; // Reset counter... will be used later...
}
}
else if (state == 1) // State 1: Top and left bars growing
{
topSideRecWidth += 4;
leftSideRecHeight += 4;
if (topSideRecWidth == 256)
{
state = 2;
}
}
else if (state == 2) // State 2: Bottom and right bars growing
{
bottomSideRecWidth += 4;
rightSideRecHeight += 4;
if (bottomSideRecWidth == 256)
{
state = 3;
}
}
else if (state == 3) // State 3: Letters appearing (one by one)
{
framesCounter++;
// Every 12 frames, one more letter!
if (framesCounter / 12 != 0)
{
lettersCount++;
framesCounter = 0;
}
// When all letters have appeared, just fade out everything
if (lettersCount >= 10)
{
alpha -= 0.02f;
if (alpha <= 0.0f)
{
alpha = 0.0f;
state = 4;
}
}
}
else if (state == 4) // State 4: Reset and Replay
{
if (IsKeyPressed(KeyboardKey.R))
{
framesCounter = 0;
lettersCount = 0;
topSideRecWidth = 16;
leftSideRecHeight = 16;
bottomSideRecWidth = 16;
rightSideRecHeight = 16;
alpha = 1.0f;
state = 0; // Return to State 0
}
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
if (state == 0)
{
if ((framesCounter / 15) % 2 != 0)
{
DrawRectangle(logoPositionX, logoPositionY, 16, 16, outline);
}
}
else if (state == 1)
{
DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, outline);
DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, outline);
}
else if (state == 2)
{
DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, outline);
DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, outline);
DrawRectangle(logoPositionX + 240, logoPositionY, 16, rightSideRecHeight, outline);
DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, outline);
}
else if (state == 3)
{
var outlineFade = Fade(outline, alpha);
DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, outlineFade);
DrawRectangle(logoPositionX, logoPositionY + 16, 16, leftSideRecHeight - 32, outlineFade);
DrawRectangle(logoPositionX + 240, logoPositionY + 16, 16, rightSideRecHeight - 32, outlineFade);
DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, outlineFade);
var whiteFade = Fade(Color.RayWhite, alpha);
DrawRectangle(screenWidth / 2 - 112, screenHeight / 2 - 112, 224, 224, whiteFade);
var label = Fade(new Color(155, 79, 151, 255), alpha);
var text = "raylib".SubText(0, lettersCount);
DrawText(text, screenWidth / 2 - 44, screenHeight / 2 + 28, 50, label);
DrawText("cs".SubText(0, lettersCount), screenWidth / 2 - 44, screenHeight / 2 + 58, 50, label);
}
else if (state == 4)
{
DrawText("[R] REPLAY", 340, 200, 20, Color.Gray);
}
EndDrawing();
//----------------------------------------------------------------------------------
}
public void Unload()
{
}
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - logo raylib anim");
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib logo animation");
int logoPositionX = screenWidth / 2 - 128;
int logoPositionY = screenHeight / 2 - 128;
int framesCounter = 0;
int lettersCount = 0;
int topSideRecWidth = 16;
int leftSideRecHeight = 16;
int bottomSideRecWidth = 16;
int rightSideRecHeight = 16;
// Tracking animation states (State Machine)
int state = 0;
// Useful for fading
float alpha = 1.0f;
Color outline = new(139, 71, 135, 255);
SetTargetFPS(60);
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
var game = new LogoRaylibAnim();
game.Init();
// Main game loop
while (!WindowShouldClose())
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// State 0: Small box blinking
if (state == 0)
{
framesCounter++;
// Reset counter... will be used later...
if (framesCounter == 120)
{
state = 1;
framesCounter = 0;
}
}
// State 1: Top and left bars growing
else if (state == 1)
{
topSideRecWidth += 4;
leftSideRecHeight += 4;
if (topSideRecWidth == 256)
{
state = 2;
}
}
// State 2: Bottom and right bars growing
else if (state == 2)
{
bottomSideRecWidth += 4;
rightSideRecHeight += 4;
if (bottomSideRecWidth == 256)
{
state = 3;
}
}
// State 3: Letters appearing (one by one)
else if (state == 3)
{
framesCounter++;
// Every 12 frames, one more letter!
if (framesCounter / 12 != 0)
{
lettersCount++;
framesCounter = 0;
}
// When all letters have appeared, just fade out everything
if (lettersCount >= 10)
{
alpha -= 0.02f;
if (alpha <= 0.0f)
{
alpha = 0.0f;
state = 4;
}
}
}
// State 4: Reset and Replay
else if (state == 4)
{
if (IsKeyPressed(KeyboardKey.R))
{
framesCounter = 0;
lettersCount = 0;
topSideRecWidth = 16;
leftSideRecHeight = 16;
bottomSideRecWidth = 16;
rightSideRecHeight = 16;
// Return to State 0
alpha = 1.0f;
state = 0;
}
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
if (state == 0)
{
if ((framesCounter / 15) % 2 != 0)
{
DrawRectangle(logoPositionX, logoPositionY, 16, 16, outline);
}
}
else if (state == 1)
{
DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, outline);
DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, outline);
}
else if (state == 2)
{
DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, outline);
DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, outline);
DrawRectangle(logoPositionX + 240, logoPositionY, 16, rightSideRecHeight, outline);
DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, outline);
}
else if (state == 3)
{
Color outlineFade = ColorAlpha(outline, alpha);
DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, outlineFade);
DrawRectangle(logoPositionX, logoPositionY + 16, 16, leftSideRecHeight - 32, outlineFade);
DrawRectangle(logoPositionX + 240, logoPositionY + 16, 16, rightSideRecHeight - 32, outlineFade);
DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, outlineFade);
Color whiteFade = ColorAlpha(Color.RayWhite, alpha);
DrawRectangle(screenWidth / 2 - 112, screenHeight / 2 - 112, 224, 224, whiteFade);
Color label = ColorAlpha(new Color(155, 79, 151, 255), alpha);
string text = "raylib".SubText(0, lettersCount);
DrawText(text, screenWidth / 2 - 44, screenHeight / 2 + 28, 50, label);
DrawText("cs".SubText(0, lettersCount), screenWidth / 2 - 44, screenHeight / 2 + 58, 50, label);
}
else if (state == 4)
{
DrawText("[R] REPLAY", 340, 200, 20, Color.Gray);
}
EndDrawing();
//----------------------------------------------------------------------------------
game.Update();
}
game.Unload();
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow();
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;