chore: clean recommit
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134 changed files with 15442 additions and 10648 deletions
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@ -2,10 +2,14 @@
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*
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* raylib [shapes] example - following eyes
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*
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* This example has been created using raylib 2.5 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* Example complexity rating: [★★☆☆] 2/4
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*
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* Copyright (c) 2013-2019 Ramon Santamaria (@raysan5)
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* Example originally created with raylib 2.5, last time updated with raylib 2.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2013-2025 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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@ -16,92 +20,127 @@ using static Raylib_cs.Raylib;
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namespace Examples.Shapes;
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public class FollowingEyes
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public partial class FollowingEyes : IExample
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{
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private const int screenWidth = 800;
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private const int screenHeight = 450;
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public string Name => "Shapes / Following Eyes";
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public string Title => "raylib [shapes] example - following eyes";
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private Vector2 scleraLeftPosition;
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private Vector2 scleraRightPosition;
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private float scleraRadius;
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private Vector2 irisLeftPosition;
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private Vector2 irisRightPosition;
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private float irisRadius;
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private float angle;
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private float dx, dy, dxx, dyy;
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public void Init()
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{
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scleraLeftPosition = new(GetScreenWidth() / 2.0f - 100.0f, GetScreenHeight() / 2.0f);
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scleraRightPosition = new(GetScreenWidth() / 2.0f + 100.0f, GetScreenHeight() / 2.0f);
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scleraRadius = 80;
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irisLeftPosition = new(GetScreenWidth() / 2.0f - 100.0f, GetScreenHeight() / 2.0f);
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irisRightPosition = new(GetScreenWidth() / 2.0f + 100.0f, GetScreenHeight() / 2.0f);
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irisRadius = 24;
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angle = 0.0f;
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dx = 0.0f;
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dy = 0.0f;
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dxx = 0.0f;
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dyy = 0.0f;
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}
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public void Update()
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{
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// Update
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//----------------------------------------------------------------------------------
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irisLeftPosition = GetMousePosition();
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irisRightPosition = GetMousePosition();
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// Check not inside the left eye sclera
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if (!CheckCollisionPointCircle(irisLeftPosition, scleraLeftPosition, scleraRadius - irisRadius))
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{
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dx = irisLeftPosition.X - scleraLeftPosition.X;
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dy = irisLeftPosition.Y - scleraLeftPosition.Y;
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angle = MathF.Atan2(dy, dx);
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dxx = (scleraRadius - irisRadius) * MathF.Cos(angle);
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dyy = (scleraRadius - irisRadius) * MathF.Sin(angle);
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irisLeftPosition.X = scleraLeftPosition.X + dxx;
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irisLeftPosition.Y = scleraLeftPosition.Y + dyy;
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}
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// Check not inside the right eye sclera
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if (!CheckCollisionPointCircle(irisRightPosition, scleraRightPosition, scleraRadius - irisRadius))
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{
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dx = irisRightPosition.X - scleraRightPosition.X;
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dy = irisRightPosition.Y - scleraRightPosition.Y;
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angle = MathF.Atan2(dy, dx);
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dxx = (scleraRadius - irisRadius) * MathF.Cos(angle);
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dyy = (scleraRadius - irisRadius) * MathF.Sin(angle);
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irisRightPosition.X = scleraRightPosition.X + dxx;
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irisRightPosition.Y = scleraRightPosition.Y + dyy;
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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DrawCircleV(scleraLeftPosition, scleraRadius, Color.LightGray);
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DrawCircleV(irisLeftPosition, irisRadius, Color.Brown);
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DrawCircleV(irisLeftPosition, 10, Color.Black);
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DrawCircleV(scleraRightPosition, scleraRadius, Color.LightGray);
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DrawCircleV(irisRightPosition, irisRadius, Color.DarkGreen);
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DrawCircleV(irisRightPosition, 10, Color.Black);
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DrawFPS(10, 10);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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public void Unload()
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{
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}
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - following eyes");
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Vector2 scleraLeftPosition = new(GetScreenWidth() / 2 - 100, GetScreenHeight() / 2);
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Vector2 scleraRightPosition = new(GetScreenWidth() / 2 + 100, GetScreenHeight() / 2);
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float scleraRadius = 80;
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Vector2 irisLeftPosition = new(GetScreenWidth() / 2 - 100, GetScreenHeight() / 2);
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Vector2 irisRightPosition = new(GetScreenWidth() / 2 + 100, GetScreenHeight() / 2);
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float irisRadius = 24;
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float angle = 0.0f;
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float dx = 0.0f, dy = 0.0f, dxx = 0.0f, dyy = 0.0f;
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SetTargetFPS(60);
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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var game = new FollowingEyes();
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game.Init();
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// Main game loop
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while (!WindowShouldClose())
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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irisLeftPosition = GetMousePosition();
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irisRightPosition = GetMousePosition();
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// Check not inside the left eye sclera
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if (!CheckCollisionPointCircle(irisLeftPosition, scleraLeftPosition, scleraRadius - 20))
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{
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dx = irisLeftPosition.X - scleraLeftPosition.X;
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dy = irisLeftPosition.Y - scleraLeftPosition.Y;
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angle = MathF.Atan2(dy, dx);
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dxx = (scleraRadius - irisRadius) * MathF.Cos(angle);
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dyy = (scleraRadius - irisRadius) * MathF.Sin(angle);
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irisLeftPosition.X = scleraLeftPosition.X + dxx;
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irisLeftPosition.Y = scleraLeftPosition.Y + dyy;
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}
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// Check not inside the right eye sclera
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if (!CheckCollisionPointCircle(irisRightPosition, scleraRightPosition, scleraRadius - 20))
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{
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dx = irisRightPosition.X - scleraRightPosition.X;
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dy = irisRightPosition.Y - scleraRightPosition.Y;
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angle = MathF.Atan2(dy, dx);
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dxx = (scleraRadius - irisRadius) * MathF.Cos(angle);
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dyy = (scleraRadius - irisRadius) * MathF.Sin(angle);
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irisRightPosition.X = scleraRightPosition.X + dxx;
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irisRightPosition.Y = scleraRightPosition.Y + dyy;
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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DrawCircleV(scleraLeftPosition, scleraRadius, Color.LightGray);
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DrawCircleV(irisLeftPosition, irisRadius, Color.Brown);
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DrawCircleV(irisLeftPosition, 10, Color.Black);
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DrawCircleV(scleraRightPosition, scleraRadius, Color.LightGray);
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DrawCircleV(irisRightPosition, irisRadius, Color.DarkGreen);
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DrawCircleV(irisRightPosition, 10, Color.Black);
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DrawFPS(10, 10);
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EndDrawing();
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//----------------------------------------------------------------------------------
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game.Update();
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}
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game.Unload();
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow();
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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