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chore: clean recommit

This commit is contained in:
tiger tiger tiger 2026-07-07 23:29:25 +02:00
commit 8739e3b347
134 changed files with 15442 additions and 10648 deletions

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@ -25,93 +25,121 @@ using static Raylib_cs.Raylib;
namespace Examples.Models;
public class LoadingIqm
public partial class LoadingIqm : IExample
{
public unsafe static int Main()
private const int screenWidth = 800;
private const int screenHeight = 450;
public string Name => "Models / Loading IQM";
public string Title => "raylib [models] example - loading iqm";
private Camera3D camera;
private Model model;
private Texture2D texture;
private Vector3 position;
private unsafe ModelAnimation* anims;
private int animCount;
private int animIndex;
private float animCurrentFrame;
public unsafe void Init()
{
// Define the camera to look into our 3d world
camera = new();
camera.Position = new Vector3(10.0f, 10.0f, 10.0f); // Camera position
camera.Target = new Vector3(0.0f, 4.0f, 0.0f); // Camera looking at point
camera.Up = new Vector3(0.0f, 1.0f, 0.0f); // Camera up vector (rotation towards target)
camera.FovY = 45.0f; // Camera field-of-view Y
camera.Projection = CameraProjection.Perspective; // Camera mode type
model = LoadModel("resources/models/iqm/guy.iqm"); // Load the animated model mesh and basic data
texture = LoadTexture("resources/models/iqm/guytex.png"); // Load model texture and set material
Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.Diffuse, ref texture); // Set model material map texture
position = new(0.0f, 0.0f, 0.0f); // Set model position
// Load animation data
anims = LoadModelAnimations("resources/models/iqm/guyanim.iqm", ref animCount);
// Animation playing variables
animIndex = 0; // Current animation playing
animCurrentFrame = 0.0f; // Current animation frame (supporting interpolated frames)
}
public unsafe void Update()
{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(ref camera, CameraMode.Orbital);
// Play animation when spacebar is held down
animCurrentFrame += 1.0f;
UpdateModelAnimation(model, anims[0], animCurrentFrame);
if (animCurrentFrame >= anims[0].KeyFrameCount)
{
animCurrentFrame = 0;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
BeginMode3D(camera);
DrawModelEx(
model,
position,
new Vector3(1.0f, 0.0f, 0.0f),
-90.0f,
new Vector3(1.0f, 1.0f, 1.0f),
Color.White
);
DrawGrid(10, 1.0f);
EndMode3D();
DrawText($"Current animation: {anims[animIndex].NameToString()}", 10, 10, 20, Color.Maroon);
DrawText("(c) Guy IQM 3D model by @culacant", screenWidth - 200, screenHeight - 20, 10, Color.Gray);
EndDrawing();
//----------------------------------------------------------------------------------
}
public unsafe void Unload()
{
UnloadTexture(texture); // Unload texture
UnloadModelAnimations(anims, animCount); // Unload model animations data
UnloadModel(model); // Unload model
}
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - loading iqm");
InitWindow(screenWidth, screenHeight, "raylib [models] example - model animation");
// Define the camera to look into our 3d world
Camera3D camera = new();
camera.Position = new Vector3(10.0f, 10.0f, 10.0f);
camera.Target = new Vector3(0.0f, 4.0f, 0.0f);
camera.Up = new Vector3(0.0f, 1.0f, 0.0f);
camera.FovY = 45.0f;
camera.Projection = CameraProjection.Perspective;
Model model = LoadModel("resources/models/iqm/guy.iqm");
Texture2D texture = LoadTexture("resources/models/iqm/guytex.png");
Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.Diffuse, ref texture);
Vector3 position = new(0.0f, 0.0f, 0.0f);
// Load animation data
var anims = LoadModelAnimations("resources/models/iqm/guyanim.iqm");
// Animation playing variables
int animIndex = 0;
float animCurrentFrame = 0.0f;
SetTargetFPS(60);
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
var game = new LoadingIqm();
game.Init();
// Main game loop
while (!WindowShouldClose())
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(ref camera, CameraMode.Orbital);
// Play animation when spacebar is held down
animCurrentFrame += 1.0f;
UpdateModelAnimation(model, anims[0], animCurrentFrame);
if (animCurrentFrame >= anims[0].KeyFrameCount)
{
animCurrentFrame = 0;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
BeginMode3D(camera);
DrawModelEx(
model,
position,
new Vector3(1.0f, 0.0f, 0.0f),
-90.0f,
new Vector3(1.0f, 1.0f, 1.0f),
Color.White
);
DrawGrid(10, 1.0f);
EndMode3D();
DrawText($"Current animation: {anims[animIndex].NameToString()}", 10, 10, 20, Color.Maroon);
DrawText("(c) Guy IQM 3D model by @culacant", screenWidth - 200, screenHeight - 20, 10, Color.Gray);
EndDrawing();
//----------------------------------------------------------------------------------
game.Update();
}
game.Unload();
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(texture);
UnloadModelAnimations(anims);
UnloadModel(model);
CloseWindow();
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
}