diff --git a/Examples/Models/AnimationDemo.cs b/Examples/Models/AnimationDemo.cs
index e1616e9..ff3be17 100644
--- a/Examples/Models/AnimationDemo.cs
+++ b/Examples/Models/AnimationDemo.cs
@@ -110,10 +110,7 @@ public class AnimationDemo
         //--------------------------------------------------------------------------------------
         UnloadTexture(texture);
 
-        for (int i = 0; i < animsCount; i++)
-        {
-            UnloadModelAnimation(anims[i]);
-        }
+        UnloadModelAnimations(anims, animsCount);
 
         UnloadModel(model);
 
diff --git a/Raylib-cs.sln b/Raylib-cs.sln
index 38f2571..015e8d1 100644
--- a/Raylib-cs.sln
+++ b/Raylib-cs.sln
@@ -9,8 +9,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Raylib-cs.Tests", "Raylib-c
 EndProject
 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Examples", "Examples\Examples.csproj", "{1E2A5986-3F11-457F-AF97-D0C08D0060BA}"
 EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Examples.Android", "Examples.Android\Examples.Android.csproj", "{EC189309-7F82-4029-93E4-BFA2793FD784}"
-EndProject
 Global
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 		Debug|Any CPU = Debug|Any CPU
@@ -32,9 +30,5 @@ Global
 		{1E2A5986-3F11-457F-AF97-D0C08D0060BA}.Debug|Any CPU.Build.0 = Debug|Any CPU
 		{1E2A5986-3F11-457F-AF97-D0C08D0060BA}.Release|Any CPU.ActiveCfg = Release|Any CPU
 		{1E2A5986-3F11-457F-AF97-D0C08D0060BA}.Release|Any CPU.Build.0 = Release|Any CPU
-		{EC189309-7F82-4029-93E4-BFA2793FD784}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
-		{EC189309-7F82-4029-93E4-BFA2793FD784}.Debug|Any CPU.Build.0 = Debug|Any CPU
-		{EC189309-7F82-4029-93E4-BFA2793FD784}.Release|Any CPU.ActiveCfg = Release|Any CPU
-		{EC189309-7F82-4029-93E4-BFA2793FD784}.Release|Any CPU.Build.0 = Release|Any CPU
 	EndGlobalSection
 EndGlobal
diff --git a/Raylib-cs/interop/Raylib.cs b/Raylib-cs/interop/Raylib.cs
index a947bbd..f417774 100644
--- a/Raylib-cs/interop/Raylib.cs
+++ b/Raylib-cs/interop/Raylib.cs
@@ -2351,7 +2351,7 @@ public static unsafe partial class Raylib
 
     /// Unload animation array data
     [DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)]
-    public static extern void UnloadModelAnimations(ModelAnimation* animations, uint count);
+    public static extern void UnloadModelAnimations(ModelAnimation* animations, uint animCount);
 
     /// Check model animation skeleton match
     [DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)]