chore: rebase to main with translation ports
This commit is contained in:
parent
768fa93c41
commit
8024c6ac40
134 changed files with 15456 additions and 10650 deletions
|
|
@ -1,14 +1,18 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [text] example - raylib font loading and usage
|
||||
* raylib [text] example - sprite fonts
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
* NOTE: raylib is distributed with some free to use fonts (even for commercial pourposes!)
|
||||
* To view details and credits for those fonts, check raylib license file
|
||||
*
|
||||
* This example has been created using raylib 1.7 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
* Example originally created with raylib 1.7, last time updated with raylib 3.7
|
||||
*
|
||||
* Copyright (c) 2017 Ramon Santamaria (@raysan5)
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2017-2025 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
|
@ -17,32 +21,38 @@ using static Raylib_cs.Raylib;
|
|||
|
||||
namespace Examples.Text;
|
||||
|
||||
public class RaylibFonts
|
||||
public partial class RaylibFonts : IExample
|
||||
{
|
||||
public const int MaxFonts = 8;
|
||||
|
||||
public static int Main()
|
||||
private const int screenWidth = 800;
|
||||
private const int screenHeight = 450;
|
||||
|
||||
public string Name => "Text / Raylib Fonts";
|
||||
|
||||
public string Title => "raylib [text] example - sprite fonts";
|
||||
|
||||
private Font[] fonts;
|
||||
private string[] messages;
|
||||
private int[] spacings;
|
||||
private Vector2[] positions;
|
||||
private Color[] colors;
|
||||
|
||||
public void Init()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [text] example - raylib fonts");
|
||||
|
||||
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
|
||||
Font[] fonts = new Font[MaxFonts];
|
||||
fonts = new Font[MaxFonts];
|
||||
|
||||
fonts[0] = LoadFont("resources/fonts/alagard.png");
|
||||
fonts[1] = LoadFont("resources/fonts/pixelplay.png");
|
||||
fonts[2] = LoadFont("resources/fonts/mecha.png");
|
||||
fonts[3] = LoadFont("resources/fonts/setback.png");
|
||||
fonts[4] = LoadFont("resources/fonts/romulus.png");
|
||||
fonts[5] = LoadFont("resources/fonts/pixantiqua.png");
|
||||
fonts[6] = LoadFont("resources/fonts/alpha_beta.png");
|
||||
fonts[7] = LoadFont("resources/fonts/jupiter_crash.png");
|
||||
fonts[0] = LoadFont("resources/sprite_fonts/alagard.png");
|
||||
fonts[1] = LoadFont("resources/sprite_fonts/pixelplay.png");
|
||||
fonts[2] = LoadFont("resources/sprite_fonts/mecha.png");
|
||||
fonts[3] = LoadFont("resources/sprite_fonts/setback.png");
|
||||
fonts[4] = LoadFont("resources/sprite_fonts/romulus.png");
|
||||
fonts[5] = LoadFont("resources/sprite_fonts/pixantiqua.png");
|
||||
fonts[6] = LoadFont("resources/sprite_fonts/alpha_beta.png");
|
||||
fonts[7] = LoadFont("resources/sprite_fonts/jupiter_crash.png");
|
||||
|
||||
string[] messages = new string[MaxFonts] {
|
||||
messages = new string[MaxFonts] {
|
||||
"ALAGARD FONT designed by Hewett Tsoi",
|
||||
"PIXELPLAY FONT designed by Aleksander Shevchuk",
|
||||
"MECHA FONT designed by Captain Falcon",
|
||||
|
|
@ -53,12 +63,12 @@ public class RaylibFonts
|
|||
"JUPITER_CRASH FONT designed by Brian Kent (AEnigma)"
|
||||
};
|
||||
|
||||
int[] spacings = new int[MaxFonts] { 2, 4, 8, 4, 3, 4, 4, 1 };
|
||||
Vector2[] positions = new Vector2[MaxFonts];
|
||||
spacings = new int[MaxFonts] { 2, 4, 8, 4, 3, 4, 4, 1 };
|
||||
positions = new Vector2[MaxFonts];
|
||||
|
||||
for (int i = 0; i < MaxFonts; i++)
|
||||
for (var i = 0; i < MaxFonts; i++)
|
||||
{
|
||||
float halfWidth = MeasureTextEx(fonts[i], messages[i], fonts[i].BaseSize * 2, spacings[i]).X / 2;
|
||||
var halfWidth = MeasureTextEx(fonts[i], messages[i], fonts[i].BaseSize * 2, spacings[i]).X / 2;
|
||||
positions[i].X = screenWidth / 2 - halfWidth;
|
||||
positions[i].Y = 60 + fonts[i].BaseSize + 45 * i;
|
||||
}
|
||||
|
|
@ -68,7 +78,7 @@ public class RaylibFonts
|
|||
positions[4].Y += 2;
|
||||
positions[7].Y -= 8;
|
||||
|
||||
Color[] colors = new Color[MaxFonts] {
|
||||
colors = new Color[MaxFonts] {
|
||||
Color.Maroon,
|
||||
Color.Orange,
|
||||
Color.DarkGreen,
|
||||
|
|
@ -78,44 +88,61 @@ public class RaylibFonts
|
|||
Color.Gold,
|
||||
Color.Red
|
||||
};
|
||||
//--------------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose())
|
||||
public void Update()
|
||||
{
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
ClearBackground(Color.RayWhite);
|
||||
|
||||
DrawText("free sprite fonts included with raylib", 220, 20, 20, Color.DarkGray);
|
||||
DrawLine(220, 50, 600, 50, Color.DarkGray);
|
||||
|
||||
for (var i = 0; i < MaxFonts; i++)
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
// TODO: Update your variables here
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
ClearBackground(Color.RayWhite);
|
||||
|
||||
DrawText("free fonts included with raylib", 250, 20, 20, Color.DarkGray);
|
||||
DrawLine(220, 50, 590, 50, Color.DarkGray);
|
||||
|
||||
for (int i = 0; i < MaxFonts; i++)
|
||||
{
|
||||
DrawTextEx(fonts[i], messages[i], positions[i], fonts[i].BaseSize * 2, spacings[i], colors[i]);
|
||||
}
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
DrawTextEx(fonts[i], messages[i], positions[i], fonts[i].BaseSize * 2, spacings[i], colors[i]);
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
for (int i = 0; i < MaxFonts; i++)
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
public void Unload()
|
||||
{
|
||||
// Fonts unloading
|
||||
for (var i = 0; i < MaxFonts; i++)
|
||||
{
|
||||
UnloadFont(fonts[i]);
|
||||
}
|
||||
}
|
||||
|
||||
CloseWindow();
|
||||
public static int Main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts");
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
var game = new RaylibFonts();
|
||||
game.Init();
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
game.Update();
|
||||
}
|
||||
|
||||
game.Unload();
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue