chore: rebase to main with translation ports
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134 changed files with 15456 additions and 10650 deletions
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@ -1,13 +1,17 @@
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/*******************************************************************************************
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*
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* raylib [shapes] example - rectangle scaling by mouse
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* raylib [shapes] example - rectangle scaling
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*
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* This example has been created using raylib 2.5 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* Example complexity rating: [★★☆☆] 2/4
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*
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* Example originally created with raylib 2.5, last time updated with raylib 2.5
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*
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* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Copyright (c) 2018 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2018-2025 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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@ -16,105 +20,145 @@ using static Raylib_cs.Raylib;
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namespace Examples.Shapes;
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public class RectangleScaling
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public partial class RectangleScaling : IExample
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{
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private const int screenWidth = 800;
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private const int screenHeight = 450;
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public const int MOUSE_SCALE_MARK_SIZE = 12;
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public string Name => "Shapes / Rectangle Scaling";
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public string Title => "raylib [shapes] example - rectangle scaling";
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private Rectangle rec;
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private Vector2 mousePosition;
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private bool mouseScaleReady;
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private bool mouseScaleMode;
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public void Init()
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{
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rec = new(100, 100, 200, 80);
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mousePosition = new(0, 0);
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mouseScaleReady = false;
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mouseScaleMode = false;
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}
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public void Update()
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{
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// Update
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//----------------------------------------------------------------------------------
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mousePosition = GetMousePosition();
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Rectangle area = new(
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rec.X + rec.Width - MOUSE_SCALE_MARK_SIZE,
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rec.Y + rec.Height - MOUSE_SCALE_MARK_SIZE,
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MOUSE_SCALE_MARK_SIZE,
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MOUSE_SCALE_MARK_SIZE
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);
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if (CheckCollisionPointRec(mousePosition, area))
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{
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mouseScaleReady = true;
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if (IsMouseButtonPressed(MouseButton.Left))
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{
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mouseScaleMode = true;
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}
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}
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else
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{
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mouseScaleReady = false;
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}
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if (mouseScaleMode)
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{
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mouseScaleReady = true;
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rec.Width = (mousePosition.X - rec.X);
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rec.Height = (mousePosition.Y - rec.Y);
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// Check minimum rec size
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if (rec.Width < MOUSE_SCALE_MARK_SIZE)
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{
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rec.Width = MOUSE_SCALE_MARK_SIZE;
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}
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if (rec.Height < MOUSE_SCALE_MARK_SIZE)
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{
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rec.Height = MOUSE_SCALE_MARK_SIZE;
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}
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// Check maximum rec size
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if (rec.Width > (GetScreenWidth() - rec.X))
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{
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rec.Width = GetScreenWidth() - rec.X;
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}
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if (rec.Height > (GetScreenHeight() - rec.Y))
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{
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rec.Height = GetScreenHeight() - rec.Y;
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}
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if (IsMouseButtonReleased(MouseButton.Left))
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{
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mouseScaleMode = false;
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}
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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DrawText("Scale rectangle dragging from bottom-right corner!", 10, 10, 20, Color.Gray);
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DrawRectangleRec(rec, Fade(Color.Green, 0.5f));
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if (mouseScaleReady)
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{
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DrawRectangleLinesEx(rec, 1, Color.Red);
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DrawTriangle(
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new Vector2(rec.X + rec.Width - MOUSE_SCALE_MARK_SIZE, rec.Y + rec.Height),
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new Vector2(rec.X + rec.Width, rec.Y + rec.Height),
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new Vector2(rec.X + rec.Width, rec.Y + rec.Height - MOUSE_SCALE_MARK_SIZE),
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Color.Red
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);
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}
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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public void Unload()
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{
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}
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rectangle scaling");
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rectangle scaling mouse");
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Rectangle rec = new(100, 100, 200, 80);
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Vector2 mousePosition = new(0, 0);
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bool mouseScaleReady = false;
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bool mouseScaleMode = false;
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SetTargetFPS(60);
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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var game = new RectangleScaling();
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game.Init();
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// Main game loop
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while (!WindowShouldClose())
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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mousePosition = GetMousePosition();
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Rectangle area = new(
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rec.X + rec.Width - MOUSE_SCALE_MARK_SIZE,
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rec.Y + rec.Height - MOUSE_SCALE_MARK_SIZE,
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MOUSE_SCALE_MARK_SIZE,
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MOUSE_SCALE_MARK_SIZE
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);
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if (CheckCollisionPointRec(mousePosition, rec) &&
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CheckCollisionPointRec(mousePosition, area))
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{
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mouseScaleReady = true;
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if (IsMouseButtonPressed(MouseButton.Left))
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{
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mouseScaleMode = true;
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}
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}
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else
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{
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mouseScaleReady = false;
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}
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if (mouseScaleMode)
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{
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mouseScaleReady = true;
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rec.Width = (mousePosition.X - rec.X);
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rec.Height = (mousePosition.Y - rec.Y);
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if (rec.Width < MOUSE_SCALE_MARK_SIZE)
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{
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rec.Width = MOUSE_SCALE_MARK_SIZE;
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}
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if (rec.Height < MOUSE_SCALE_MARK_SIZE)
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{
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rec.Height = MOUSE_SCALE_MARK_SIZE;
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}
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if (IsMouseButtonReleased(MouseButton.Left))
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{
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mouseScaleMode = false;
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}
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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DrawText("Scale rectangle dragging from bottom-right corner!", 10, 10, 20, Color.Gray);
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DrawRectangleRec(rec, ColorAlpha(Color.Green, 0.5f));
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if (mouseScaleReady)
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{
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DrawRectangleLinesEx(rec, 1, Color.Red);
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DrawTriangle(
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new Vector2(rec.X + rec.Width - MOUSE_SCALE_MARK_SIZE, rec.Y + rec.Height),
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new Vector2(rec.X + rec.Width, rec.Y + rec.Height),
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new Vector2(rec.X + rec.Width, rec.Y + rec.Height - MOUSE_SCALE_MARK_SIZE),
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Color.Red
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);
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}
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EndDrawing();
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//----------------------------------------------------------------------------------
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game.Update();
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}
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game.Unload();
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow();
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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