chore: rebase to main with translation ports
This commit is contained in:
parent
768fa93c41
commit
8024c6ac40
134 changed files with 15456 additions and 10650 deletions
|
|
@ -1,11 +1,15 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shapes] example - easings box anim
|
||||
* raylib [shapes] example - easings box
|
||||
*
|
||||
* This example has been created using raylib 2.5 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 2.5
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
|
@ -15,129 +19,152 @@ using Examples.Shared;
|
|||
|
||||
namespace Examples.Shapes;
|
||||
|
||||
public class EasingsBoxAnim
|
||||
public partial class EasingsBoxAnim : IExample
|
||||
{
|
||||
private const int screenWidth = 800;
|
||||
private const int screenHeight = 450;
|
||||
|
||||
public string Name => "Shapes / Easings Box Anim";
|
||||
|
||||
public string Title => "raylib [shapes] example - easings box";
|
||||
|
||||
// Box variables to be animated with easings
|
||||
private Rectangle rec;
|
||||
private float rotation;
|
||||
private float alpha;
|
||||
|
||||
private int state;
|
||||
private int framesCounter;
|
||||
|
||||
public void Init()
|
||||
{
|
||||
rec = new(GetScreenWidth() / 2.0f, -100, 100, 100);
|
||||
rotation = 0.0f;
|
||||
alpha = 1.0f;
|
||||
|
||||
state = 0;
|
||||
framesCounter = 0;
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
switch (state)
|
||||
{
|
||||
case 0: // Move box down to center of screen
|
||||
framesCounter++;
|
||||
|
||||
// NOTE: Remember that 3rd parameter of easing function refers to
|
||||
// desired value variation, do not confuse it with expected final value!
|
||||
rec.Y = Easings.EaseElasticOut(framesCounter, -100, GetScreenHeight() / 2.0f + 100, 120);
|
||||
|
||||
if (framesCounter >= 120)
|
||||
{
|
||||
framesCounter = 0;
|
||||
state = 1;
|
||||
}
|
||||
break;
|
||||
case 1: // Scale box to an horizontal bar
|
||||
framesCounter++;
|
||||
rec.Height = Easings.EaseBounceOut(framesCounter, 100, -90, 120);
|
||||
rec.Width = Easings.EaseBounceOut(framesCounter, 100, GetScreenWidth(), 120);
|
||||
|
||||
if (framesCounter >= 120)
|
||||
{
|
||||
framesCounter = 0;
|
||||
state = 2;
|
||||
}
|
||||
break;
|
||||
case 2: // Rotate horizontal bar rectangle
|
||||
framesCounter++;
|
||||
rotation = Easings.EaseQuadOut(framesCounter, 0.0f, 270.0f, 240);
|
||||
|
||||
if (framesCounter >= 240)
|
||||
{
|
||||
framesCounter = 0;
|
||||
state = 3;
|
||||
}
|
||||
break;
|
||||
case 3: // Increase bar size to fill all screen
|
||||
framesCounter++;
|
||||
rec.Height = Easings.EaseCircOut(framesCounter, 10, GetScreenWidth(), 120);
|
||||
|
||||
if (framesCounter >= 120)
|
||||
{
|
||||
framesCounter = 0;
|
||||
state = 4;
|
||||
}
|
||||
break;
|
||||
case 4: // Fade out animation
|
||||
framesCounter++;
|
||||
alpha = Easings.EaseSineOut(framesCounter, 1.0f, -1.0f, 160);
|
||||
|
||||
if (framesCounter >= 160)
|
||||
{
|
||||
framesCounter = 0;
|
||||
state = 5;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
// Reset animation at any moment
|
||||
if (IsKeyPressed(KeyboardKey.Space))
|
||||
{
|
||||
rec = new Rectangle(GetScreenWidth() / 2.0f, -100, 100, 100);
|
||||
rotation = 0.0f;
|
||||
alpha = 1.0f;
|
||||
state = 0;
|
||||
framesCounter = 0;
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
ClearBackground(Color.RayWhite);
|
||||
|
||||
DrawRectanglePro(
|
||||
rec,
|
||||
new Vector2(rec.Width / 2, rec.Height / 2),
|
||||
rotation,
|
||||
Fade(Color.Black, alpha)
|
||||
);
|
||||
DrawText("PRESS [SPACE] TO RESET BOX ANIMATION!", 10, GetScreenHeight() - 25, 20, Color.LightGray);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
public void Unload()
|
||||
{
|
||||
}
|
||||
|
||||
public static int Main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings box");
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings box anim");
|
||||
|
||||
// Box variables to be animated with easings
|
||||
Rectangle rec = new(GetScreenWidth() / 2, -100, 100, 100);
|
||||
float rotation = 0.0f;
|
||||
float alpha = 1.0f;
|
||||
|
||||
int state = 0;
|
||||
int framesCounter = 0;
|
||||
|
||||
SetTargetFPS(60);
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
var game = new EasingsBoxAnim();
|
||||
game.Init();
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose())
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
switch (state)
|
||||
{
|
||||
// Move box down to center of screen
|
||||
case 0:
|
||||
framesCounter += 1;
|
||||
|
||||
// NOTE: Remember that 3rd parameter of easing function refers to
|
||||
// desired value variation, do not confuse it with expected final value!
|
||||
rec.Y = Easings.EaseElasticOut(framesCounter, -100, GetScreenHeight() / 2 + 100, 120);
|
||||
|
||||
if (framesCounter >= 120)
|
||||
{
|
||||
framesCounter = 0;
|
||||
state = 1;
|
||||
}
|
||||
break;
|
||||
// Scale box to an horizontal bar
|
||||
case 1:
|
||||
framesCounter += 1;
|
||||
rec.Height = Easings.EaseBounceOut(framesCounter, 100, -90, 120);
|
||||
rec.Width = Easings.EaseBounceOut(framesCounter, 100, GetScreenWidth(), 120);
|
||||
|
||||
if (framesCounter >= 120)
|
||||
{
|
||||
framesCounter = 0;
|
||||
state = 2;
|
||||
}
|
||||
break;
|
||||
// Rotate horizontal bar rectangle
|
||||
case 2:
|
||||
framesCounter += 1;
|
||||
rotation = Easings.EaseQuadOut(framesCounter, 0.0f, 270.0f, 240);
|
||||
|
||||
if (framesCounter >= 240)
|
||||
{
|
||||
framesCounter = 0;
|
||||
state = 3;
|
||||
}
|
||||
break;
|
||||
// Increase bar size to fill all screen
|
||||
case 3:
|
||||
framesCounter += 1;
|
||||
rec.Height = Easings.EaseCircOut(framesCounter, 10, GetScreenWidth(), 120);
|
||||
|
||||
if (framesCounter >= 120)
|
||||
{
|
||||
framesCounter = 0;
|
||||
state = 4;
|
||||
}
|
||||
break;
|
||||
// Fade out animation
|
||||
case 4:
|
||||
framesCounter++;
|
||||
alpha = Easings.EaseSineOut(framesCounter, 1.0f, -1.0f, 160);
|
||||
|
||||
if (framesCounter >= 160)
|
||||
{
|
||||
framesCounter = 0;
|
||||
state = 5;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
// Reset animation at any moment
|
||||
if (IsKeyPressed(KeyboardKey.Space))
|
||||
{
|
||||
rec = new Rectangle(GetScreenWidth() / 2, -100, 100, 100);
|
||||
rotation = 0.0f;
|
||||
alpha = 1.0f;
|
||||
state = 0;
|
||||
framesCounter = 0;
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
ClearBackground(Color.RayWhite);
|
||||
|
||||
DrawRectanglePro(
|
||||
rec,
|
||||
new Vector2(rec.Width / 2, rec.Height / 2),
|
||||
rotation,
|
||||
ColorAlpha(Color.Black, alpha)
|
||||
);
|
||||
DrawText("PRESS [SPACE] TO RESET BOX ANIMATION!", 10, GetScreenHeight() - 25, 20, Color.LightGray);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
game.Update();
|
||||
}
|
||||
|
||||
game.Unload();
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow();
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
|
|
|
|||
Loading…
Reference in a new issue