chore: rebase to main with translation ports
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134 changed files with 15456 additions and 10650 deletions
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/*******************************************************************************************
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*
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* raylib [shapes] example - draw rectangle rounded (with gui options)
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* raylib [shapes] example - rounded rectangle drawing
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*
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* This example has been created using raylib 2.5 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* Example complexity rating: [★★★☆] 3/4
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*
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* Example originally created with raylib 2.5, last time updated with raylib 2.5
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*
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* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Copyright (c) 2018 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2018-2025 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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@ -15,91 +19,121 @@ using static Raylib_cs.Raylib;
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namespace Examples.Shapes;
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public class DrawRectangleRounded
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public partial class DrawRectangleRounded : IExample
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{
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private const int screenWidth = 800;
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private const int screenHeight = 450;
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public string Name => "Shapes / Draw Rectangle Rounded";
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public string Title => "raylib [shapes] example - rounded rectangle drawing";
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private float roundness;
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private float width;
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private float height;
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private float segments;
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private float lineThick;
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private bool drawRect;
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private bool drawRoundedRect;
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private bool drawRoundedLines;
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public void Init()
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{
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roundness = 0.2f;
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width = 200.0f;
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height = 100.0f;
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segments = 0.0f;
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lineThick = 1.0f;
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drawRect = false;
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drawRoundedRect = true;
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drawRoundedLines = false;
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}
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public void Update()
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{
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// Update
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//----------------------------------------------------------------------------------
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Rectangle rec = new(
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((float)GetScreenWidth() - width - 250) / 2,
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(GetScreenHeight() - height) / 2.0f,
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(float)width,
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(float)height
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);
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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DrawLine(560, 0, 560, GetScreenHeight(), Fade(Color.LightGray, 0.6f));
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DrawRectangle(560, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(Color.LightGray, 0.3f));
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if (drawRect)
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{
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DrawRectangleRec(rec, Fade(Color.Gold, 0.6f));
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}
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if (drawRoundedRect)
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{
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DrawRectangleRounded(rec, roundness, (int)segments, Fade(Color.Maroon, 0.2f));
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}
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if (drawRoundedLines)
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{
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DrawRectangleRoundedLinesEx(rec, roundness, (int)segments, lineThick, Fade(Color.Maroon, 0.4f));
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}
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// Draw GUI controls
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//------------------------------------------------------------------------------
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/*GuiSliderBar(new Rectangle( 640, 40, 105, 20 ), "Width", TextFormat("%.2f", width), ref width, 0, (float)GetScreenWidth() - 300);
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GuiSliderBar(new Rectangle( 640, 70, 105, 20 ), "Height", TextFormat("%.2f", height), ref height, 0, (float)GetScreenHeight() - 50);
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GuiSliderBar(new Rectangle( 640, 140, 105, 20 ), "Roundness", TextFormat("%.2f", roundness), ref roundness, 0.0f, 1.0f);
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GuiSliderBar(new Rectangle( 640, 170, 105, 20 ), "Thickness", TextFormat("%.2f", lineThick), ref lineThick, 0, 20);
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GuiSliderBar(new Rectangle( 640, 240, 105, 20), "Segments", TextFormat("%.2f", segments), ref segments, 0, 60);
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GuiCheckBox(new Rectangle( 640, 320, 20, 20 ), "DrawRoundedRect", ref drawRoundedRect);
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GuiCheckBox(new Rectangle( 640, 350, 20, 20 ), "DrawRoundedLines", ref drawRoundedLines);
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GuiCheckBox(new Rectangle( 640, 380, 20, 20), "DrawRect", ref drawRect);*/
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//------------------------------------------------------------------------------
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var text = $"MODE: {((segments >= 4) ? "MANUAL" : "AUTO")}";
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DrawText(text, 640, 280, 10, (segments >= 4) ? Color.Maroon : Color.DarkGray);
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DrawFPS(10, 10);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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public void Unload()
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{
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}
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rounded rectangle drawing");
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - draw rectangle rounded");
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float roundness = 0.2f;
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int width = 400;
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int height = 200;
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int segments = 0;
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int lineThick = 10;
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bool drawRect = false;
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bool drawRoundedRect = false;
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bool drawRoundedLines = true;
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SetTargetFPS(60);
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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var game = new DrawRectangleRounded();
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game.Init();
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// Main game loop
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while (!WindowShouldClose())
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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Rectangle rec = new(
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(GetScreenWidth() - width - 250) / 2.0f,
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(GetScreenHeight() - height) / 2.0f,
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(float)width,
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(float)height
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);
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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DrawLine(560, 0, 560, GetScreenHeight(), ColorAlpha(Color.LightGray, 0.6f));
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DrawRectangle(560, 0, GetScreenWidth() - 500, GetScreenHeight(), ColorAlpha(Color.LightGray, 0.3f));
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if (drawRect)
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{
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DrawRectangleRec(rec, ColorAlpha(Color.Gold, 0.6f));
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}
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if (drawRoundedRect)
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{
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DrawRectangleRounded(rec, roundness, segments, ColorAlpha(Color.Maroon, 0.2f));
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}
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if (drawRoundedLines)
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{
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DrawRectangleRoundedLinesEx(rec, roundness, segments, (float)lineThick, ColorAlpha(Color.Maroon, 0.4f));
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}
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// Draw GUI controls
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//------------------------------------------------------------------------------
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/*width = GuiSliderBar(new Rectangle( 640, 40, 105, 20 ), "Width", width, 0, GetScreenWidth() - 300, true );
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height = GuiSliderBar(new Rectangle( 640, 70, 105, 20 ), "Height", height, 0, GetScreenHeight() - 50, true);
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roundness = GuiSliderBar(new Rectangle( 640, 140, 105, 20 ), "Roundness", roundness, 0.0f, 1.0f, true);
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lineThick = GuiSliderBar(new Rectangle( 640, 170, 105, 20 ), "Thickness", lineThick, 0, 20, true);
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segments = GuiSliderBar(new Rectangle( 640, 240, 105, 20), "Segments", segments, 0, 60, true);
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drawRoundedRect = GuiCheckBox(new Rectangle( 640, 320, 20, 20 ), "DrawRoundedRect", drawRoundedRect);
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drawRoundedLines = GuiCheckBox(new Rectangle( 640, 350, 20, 20 ), "DrawRoundedLines", drawRoundedLines);
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drawRect = GuiCheckBox(new Rectangle( 640, 380, 20, 20), "DrawRect", drawRect);*/
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//------------------------------------------------------------------------------
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string text = $"MODE: {((segments >= 4) ? "MANUAL" : "AUTO")}";
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DrawText(text, 640, 280, 10, (segments >= 4) ? Color.Maroon : Color.DarkGray);
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DrawFPS(10, 10);
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EndDrawing();
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//----------------------------------------------------------------------------------
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game.Update();
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}
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game.Unload();
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow();
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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