chore: rebase to main with translation ports
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134 changed files with 15456 additions and 10650 deletions
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@ -1,13 +1,17 @@
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/*******************************************************************************************
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*
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* raylib [models] example - Plane rotations (yaw, pitch, roll)
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* raylib [models] example - yaw pitch roll
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*
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* This example has been created using raylib 1.8 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* Example complexity rating: [★★☆☆] 2/4
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*
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* Example originally created with raylib 1.8, last time updated with raylib 4.0
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*
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* Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Copyright (c) 2017-2021 Berni (@Berni8k) and Ramon Santamaria (@raysan5)
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2017-2025 Berni (@Berni8k) and Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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@ -17,146 +21,178 @@ using static Raylib_cs.Raymath;
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namespace Examples.Models;
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public class YawPitchRoll
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public partial class YawPitchRoll : IExample
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{
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public unsafe static int Main()
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private const int screenWidth = 800;
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private const int screenHeight = 450;
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public string Name => "Models / Yaw Pitch Roll";
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public string Title => "raylib [models] example - yaw pitch roll";
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private Camera3D camera;
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private Model model;
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private Texture2D texture;
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private float pitch;
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private float roll;
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private float yaw;
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public unsafe void Init()
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{
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camera = new();
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camera.Position = new Vector3(0.0f, 50.0f, -120.0f);// Camera position perspective
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camera.Target = new Vector3(0.0f, 0.0f, 0.0f); // Camera looking at point
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camera.Up = new Vector3(0.0f, 1.0f, 0.0f); // Camera up vector (rotation towards target)
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camera.FovY = 30.0f; // Camera field-of-view Y
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camera.Projection = CameraProjection.Perspective; // Camera type
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model = LoadModel("resources/models/obj/plane.obj"); // Load model
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texture = LoadTexture("resources/models/obj/plane_diffuse.png"); // Load model texture
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SetTextureWrap(texture, TextureWrap.Repeat); // Force Repeat to avoid issue on Web version
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model.Materials[0].Maps[(int)MaterialMapIndex.Diffuse].Texture = texture; // Set map diffuse texture
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pitch = 0.0f;
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roll = 0.0f;
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yaw = 0.0f;
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}
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public void Update()
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{
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// Update
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//----------------------------------------------------------------------------------
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// Plane pitch (x-axis) controls
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if (IsKeyDown(KeyboardKey.Down))
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{
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pitch += 0.6f;
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}
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else if (IsKeyDown(KeyboardKey.Up))
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{
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pitch -= 0.6f;
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}
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else
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{
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if (pitch > 0.3f)
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{
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pitch -= 0.3f;
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}
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else if (pitch < -0.3f)
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{
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pitch += 0.3f;
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}
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}
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// Plane yaw (y-axis) controls
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if (IsKeyDown(KeyboardKey.S))
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{
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yaw += 1.0f;
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}
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else if (IsKeyDown(KeyboardKey.A))
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{
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yaw -= 1.0f;
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}
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else
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{
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if (yaw > 0.0f)
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{
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yaw -= 0.5f;
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}
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else if (yaw < 0.0f)
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{
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yaw += 0.5f;
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}
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}
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// Plane roll (z-axis) controls
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if (IsKeyDown(KeyboardKey.Left))
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{
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roll += 1.0f;
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}
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else if (IsKeyDown(KeyboardKey.Right))
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{
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roll -= 1.0f;
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}
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else
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{
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if (roll > 0.0f)
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{
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roll -= 0.5f;
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}
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else if (roll < 0.0f)
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{
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roll += 0.5f;
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}
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}
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// Tranformation matrix for rotations
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model.Transform = MatrixRotateXYZ(new Vector3(DEG2RAD * pitch, DEG2RAD * yaw, DEG2RAD * roll));
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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// Draw 3D model (recomended to draw 3D always before 2D)
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BeginMode3D(camera);
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// Draw 3d model with texture
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DrawModel(model, new Vector3(0.0f, -8.0f, 0.0f), 1.0f, Color.White);
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DrawGrid(10, 10.0f);
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EndMode3D();
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// Draw controls info
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DrawRectangle(30, 370, 260, 70, Fade(Color.Green, 0.5f));
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DrawRectangleLines(30, 370, 260, 70, Fade(Color.DarkGreen, 0.5f));
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DrawText("Pitch controlled with: KEY_UP / KEY_DOWN", 40, 380, 10, Color.DarkGray);
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DrawText("Roll controlled with: KEY_LEFT / KEY_RIGHT", 40, 400, 10, Color.DarkGray);
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DrawText("Yaw controlled with: KEY_A / KEY_S", 40, 420, 10, Color.DarkGray);
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DrawText(
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"(c) WWI Plane Model created by GiaHanLam",
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screenWidth - 240,
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screenHeight - 20,
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10,
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Color.DarkGray
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);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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public void Unload()
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{
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UnloadModel(model);
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}
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [models] example - plane rotations (yaw, pitch, roll)");
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Camera3D camera = new();
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camera.Position = new Vector3(0.0f, 50.0f, -120.0f);
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camera.Target = new Vector3(0.0f, 0.0f, 0.0f);
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camera.Up = new Vector3(0.0f, 1.0f, 0.0f);
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camera.FovY = 30.0f;
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camera.Projection = CameraProjection.Perspective;
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// Model loading
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Model model = LoadModel("resources/models/obj/plane.obj");
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Texture2D texture = LoadTexture("resources/models/obj/plane_diffuse.png");
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model.Materials[0].Maps[(int)MaterialMapIndex.Diffuse].Texture = texture;
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float pitch = 0.0f;
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float roll = 0.0f;
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float yaw = 0.0f;
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InitWindow(screenWidth, screenHeight, "raylib [models] example - yaw pitch roll");
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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while (!WindowShouldClose())
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var game = new YawPitchRoll();
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game.Init();
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// Plane roll (x-axis) controls
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if (IsKeyDown(KeyboardKey.Down))
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{
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pitch += 0.6f;
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}
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else if (IsKeyDown(KeyboardKey.Up))
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{
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pitch -= 0.6f;
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}
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else
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{
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if (pitch > 0.3f)
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{
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pitch -= 0.3f;
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}
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else if (pitch < -0.3f)
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{
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pitch += 0.3f;
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}
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}
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// Plane yaw (y-axis) controls
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if (IsKeyDown(KeyboardKey.S))
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{
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yaw += 1.0f;
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}
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else if (IsKeyDown(KeyboardKey.A))
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{
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yaw -= 1.0f;
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}
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else
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{
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if (yaw > 0.0f)
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{
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yaw -= 0.5f;
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}
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else if (yaw < 0.0f)
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{
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yaw += 0.5f;
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}
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}
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// Plane pitch (z-axis) controls
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if (IsKeyDown(KeyboardKey.Left))
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{
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roll += 1.0f;
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}
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else if (IsKeyDown(KeyboardKey.Right))
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{
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roll -= 1.0f;
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}
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else
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{
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if (roll > 0.0f)
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{
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roll -= 0.5f;
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}
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else if (roll < 0.0f)
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{
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roll += 0.5f;
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}
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}
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// Tranformation matrix for rotations
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model.Transform = MatrixRotateXYZ(new Vector3(DEG2RAD * pitch, DEG2RAD * yaw, DEG2RAD * roll));
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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// Draw 3D model (recomended to draw 3D always before 2D)
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BeginMode3D(camera);
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// Draw 3d model with texture
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DrawModel(model, new Vector3(0.0f, -8.0f, 0.0f), 1.0f, Color.White);
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DrawGrid(10, 10.0f);
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EndMode3D();
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// Draw controls info
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DrawRectangle(30, 370, 260, 70, Fade(Color.Green, 0.5f));
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DrawRectangleLines(30, 370, 260, 70, Fade(Color.DarkGreen, 0.5f));
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DrawText("Pitch controlled with: KEY_UP / KEY_DOWN", 40, 380, 10, Color.DarkGray);
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DrawText("Roll controlled with: KEY_LEFT / KEY_RIGHT", 40, 400, 10, Color.DarkGray);
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DrawText("Yaw controlled with: KEY_A / KEY_S", 40, 420, 10, Color.DarkGray);
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DrawText(
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"(c) WWI Plane Model created by GiaHanLam",
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screenWidth - 240,
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screenHeight - 20,
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10,
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Color.DarkGray
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);
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EndDrawing();
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//----------------------------------------------------------------------------------
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game.Update();
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}
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game.Unload();
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadModel(model);
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CloseWindow();
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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