chore: rebase to main with translation ports
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134 changed files with 15456 additions and 10650 deletions
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@ -1,13 +1,15 @@
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/*******************************************************************************************
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*
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* raylib [audio] example - IntPtr playing (streaming)
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* raylib [audio] example - music stream
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*
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* NOTE: This example requires OpenAL Soft library installed
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* Example complexity rating: [★☆☆☆] 1/4
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*
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* This example has been created using raylib 1.3 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* Example originally created with raylib 1.3, last time updated with raylib 4.2
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*
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* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2015-2025 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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@ -15,90 +17,176 @@ using static Raylib_cs.Raylib;
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namespace Examples.Audio;
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public class MusicStreamDemo
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public partial class MusicStreamDemo : IExample
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{
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private const int screenWidth = 800;
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private const int screenHeight = 450;
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public string Name => "Audio / Music Stream Demo";
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public string Title => "raylib [audio] example - music stream";
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public int TargetFps => 30;
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private Music music;
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private float timePlayed;
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private bool pause;
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private float pan;
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private float volume;
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public void Init()
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{
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InitAudioDevice(); // Initialize audio device
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music = LoadMusicStream("resources/audio/country.mp3");
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PlayMusicStream(music);
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timePlayed = 0.0f; // Time played normalized [0.0f..1.0f]
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pause = false; // Music playing paused
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pan = 0.0f; // Default audio pan center [-1.0f..1.0f]
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SetMusicPan(music, pan);
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volume = 0.8f; // Default audio volume [0.0f..1.0f]
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SetMusicVolume(music, volume);
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}
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public void Update()
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateMusicStream(music); // Update music buffer with new stream data
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// Restart music playing (stop and play)
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if (IsKeyPressed(KeyboardKey.Space))
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{
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StopMusicStream(music);
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PlayMusicStream(music);
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}
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// Pause/Resume music playing
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if (IsKeyPressed(KeyboardKey.P))
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{
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pause = !pause;
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if (pause)
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{
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PauseMusicStream(music);
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}
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else
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{
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ResumeMusicStream(music);
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}
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}
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// Set audio pan
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if (IsKeyDown(KeyboardKey.Left))
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{
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pan -= 0.05f;
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if (pan < -1.0f)
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{
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pan = -1.0f;
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}
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SetMusicPan(music, pan);
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}
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else if (IsKeyDown(KeyboardKey.Right))
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{
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pan += 0.05f;
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if (pan > 1.0f)
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{
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pan = 1.0f;
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}
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SetMusicPan(music, pan);
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}
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// Set audio volume
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if (IsKeyDown(KeyboardKey.Down))
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{
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volume -= 0.05f;
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if (volume < 0.0f)
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{
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volume = 0.0f;
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}
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SetMusicVolume(music, volume);
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}
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else if (IsKeyDown(KeyboardKey.Up))
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{
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volume += 0.05f;
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if (volume > 1.0f)
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{
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volume = 1.0f;
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}
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SetMusicVolume(music, volume);
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}
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// Get normalized time played for current music stream
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timePlayed = GetMusicTimePlayed(music) / GetMusicTimeLength(music);
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if (timePlayed > 1.0f)
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{
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timePlayed = 1.0f; // Make sure time played is no longer than music
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, Color.LightGray);
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DrawText("LEFT-RIGHT for PAN CONTROL", 320, 74, 10, Color.DarkBlue);
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DrawRectangle(300, 100, 200, 12, Color.LightGray);
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DrawRectangleLines(300, 100, 200, 12, Color.Gray);
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DrawRectangle((int)(300 + (pan + 1.0f) / 2.0f * 200 - 5), 92, 10, 28, Color.DarkGray);
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DrawRectangle(200, 200, 400, 12, Color.LightGray);
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DrawRectangle(200, 200, (int)(timePlayed * 400.0f), 12, Color.Maroon);
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DrawRectangleLines(200, 200, 400, 12, Color.Gray);
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DrawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, Color.LightGray);
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DrawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, Color.LightGray);
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DrawText("UP-DOWN for VOLUME CONTROL", 320, 334, 10, Color.DarkGreen);
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DrawRectangle(300, 360, 200, 12, Color.LightGray);
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DrawRectangleLines(300, 360, 200, 12, Color.Gray);
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DrawRectangle((int)(300 + volume * 200 - 5), 352, 10, 28, Color.DarkGray);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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public void Unload()
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{
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UnloadMusicStream(music); // Unload music stream buffers from RAM
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CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
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}
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [audio] example - music stream");
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InitWindow(screenWidth, screenHeight, "raylib [audio] example - music playing (streaming)");
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InitAudioDevice();
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Music music = LoadMusicStream("resources/audio/country.mp3");
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PlayMusicStream(music);
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float timePlayed = 0.0f;
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bool pause = false;
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SetTargetFPS(60);
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SetTargetFPS(30); // Set our game to run at 30 frames-per-second
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//--------------------------------------------------------------------------------------
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var game = new MusicStreamDemo();
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game.Init();
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// Main game loop
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while (!WindowShouldClose())
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateMusicStream(music); // Update music buffer with new stream data
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// Restart music playing (stop and play)
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if (IsKeyPressed(KeyboardKey.Space))
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{
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StopMusicStream(music);
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PlayMusicStream(music);
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}
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// Pause/Resume music playing
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if (IsKeyPressed(KeyboardKey.P))
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{
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pause = !pause;
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if (pause)
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{
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PauseMusicStream(music);
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}
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else
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{
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ResumeMusicStream(music);
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}
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}
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// Get timePlayed scaled to bar dimensions (400 pixels)
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timePlayed = GetMusicTimePlayed(music) / GetMusicTimeLength(music) * 400;
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if (timePlayed > 400)
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{
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StopMusicStream(music);
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, Color.LightGray);
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DrawRectangle(200, 200, 400, 12, Color.LightGray);
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DrawRectangle(200, 200, (int)timePlayed, 12, Color.Maroon);
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DrawRectangleLines(200, 200, 400, 12, Color.Gray);
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DrawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, Color.LightGray);
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DrawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, Color.LightGray);
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EndDrawing();
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//----------------------------------------------------------------------------------
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game.Update();
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}
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game.Unload();
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadMusicStream(music);
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CloseAudioDevice();
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CloseWindow();
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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