chore: rebase to main with translation ports
This commit is contained in:
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768fa93c41
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134 changed files with 15456 additions and 10650 deletions
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@ -1,13 +1,15 @@
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/*******************************************************************************************
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*
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* raylib [audio] example - Module playing (streaming)
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* raylib [audio] example - module playing
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*
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* NOTE: This example requires OpenAL Soft library installed
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* Example complexity rating: [★☆☆☆] 1/4
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*
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* This example has been created using raylib 1.5 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* Example originally created with raylib 1.5, last time updated with raylib 3.5
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*
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* Copyright (c) 2016 Ramon Santamaria (@raysan5)
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2016-2025 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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@ -16,11 +18,20 @@ using static Raylib_cs.Raylib;
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namespace Examples.Audio;
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public class ModulePlaying
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public partial class ModulePlaying : IExample
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{
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const int MaxCircles = 64;
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private const int screenWidth = 800;
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private const int screenHeight = 450;
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struct CircleWave
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private const int MaxCircles = 64;
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public string Name => "Audio / Module Playing";
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public string Title => "raylib [audio] example - module playing";
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public ConfigFlags ConfigFlags => ConfigFlags.Msaa4xHint;
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private struct CircleWave
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{
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public Vector2 Position;
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public float Radius;
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@ -29,20 +40,18 @@ public class ModulePlaying
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public Color Color;
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}
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public static int Main()
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private Color[] colors;
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private CircleWave[] circles;
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private Music music;
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private float pitch;
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private float timePlayed;
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private bool pause;
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public void Init()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitAudioDevice(); // Initialize audio device
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SetConfigFlags(ConfigFlags.Msaa4xHint); // NOTE: Try to enable MSAA 4X
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InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)");
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InitAudioDevice();
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Color[] colors = new Color[14] {
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colors = new Color[14] {
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Color.Orange,
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Color.Red,
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Color.Gold,
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@ -59,133 +68,163 @@ public class ModulePlaying
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Color.Beige
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};
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// Creates ome circles for visual effect
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CircleWave[] circles = new CircleWave[MaxCircles];
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// Creates some circles for visual effect
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circles = new CircleWave[MaxCircles];
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for (int i = MaxCircles - 1; i >= 0; i--)
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for (var i = MaxCircles - 1; i >= 0; i--)
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{
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circles[i].Alpha = 0.0f;
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circles[i].Radius = GetRandomValue(10, 40);
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circles[i].Position.X = GetRandomValue((int)circles[i].Radius, screenWidth - (int)circles[i].Radius);
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circles[i].Position.Y = GetRandomValue((int)circles[i].Radius, screenHeight - (int)circles[i].Radius);
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circles[i].Speed = (float)GetRandomValue(1, 100) / 20000.0f;
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circles[i].Speed = (float)GetRandomValue(1, 100) / 2000.0f;
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circles[i].Color = colors[GetRandomValue(0, 13)];
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}
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Music music = LoadMusicStream("resources/audio/mini1111.xm");
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music = LoadMusicStream("resources/audio/mini1111.xm");
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music.Looping = false;
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float pitch = 1.0f;
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pitch = 1.0f;
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PlayMusicStream(music);
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float timePlayed = 0.0f;
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bool pause = false;
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timePlayed = 0.0f;
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pause = false;
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}
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SetTargetFPS(60);
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public void Update()
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateMusicStream(music); // Update music buffer with new stream data
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// Restart music playing (stop and play)
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if (IsKeyPressed(KeyboardKey.Space))
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{
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StopMusicStream(music);
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PlayMusicStream(music);
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}
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// Pause/Resume music playing
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if (IsKeyPressed(KeyboardKey.P))
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{
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pause = !pause;
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if (pause)
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{
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PauseMusicStream(music);
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}
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else
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{
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ResumeMusicStream(music);
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}
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}
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if (IsKeyDown(KeyboardKey.Down))
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{
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pitch -= 0.01f;
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}
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else if (IsKeyDown(KeyboardKey.Up))
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{
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pitch += 0.01f;
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}
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SetMusicPitch(music, pitch);
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// Get timePlayed scaled to bar dimensions
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timePlayed = GetMusicTimePlayed(music) / GetMusicTimeLength(music) * (screenWidth - 40);
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// Color circles animation
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for (var i = MaxCircles - 1; (i >= 0) && !pause; i--)
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{
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circles[i].Alpha += circles[i].Speed;
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circles[i].Radius += circles[i].Speed * 10.0f;
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if (circles[i].Alpha > 1.0f)
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{
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circles[i].Speed *= -1;
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}
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if (circles[i].Alpha <= 0.0f)
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{
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circles[i].Alpha = 0.0f;
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circles[i].Radius = GetRandomValue(10, 40);
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circles[i].Position.X = GetRandomValue(
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(int)circles[i].Radius,
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screenWidth - (int)circles[i].Radius
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);
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circles[i].Position.Y = GetRandomValue(
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(int)circles[i].Radius,
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screenHeight - (int)circles[i].Radius
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);
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circles[i].Color = colors[GetRandomValue(0, 13)];
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circles[i].Speed = (float)GetRandomValue(1, 100) / 2000.0f;
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}
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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for (var i = MaxCircles - 1; i >= 0; i--)
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{
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DrawCircleV(
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circles[i].Position,
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circles[i].Radius,
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Fade(circles[i].Color, circles[i].Alpha)
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);
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}
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// Draw time bar
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DrawRectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, Color.LightGray);
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DrawRectangle(20, screenHeight - 20 - 12, (int)timePlayed, 12, Color.Maroon);
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DrawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, Color.Gray);
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// Draw help instructions
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DrawRectangle(20, 20, 425, 145, Color.White);
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DrawRectangleLines(20, 20, 425, 145, Color.Gray);
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DrawText("PRESS SPACE TO RESTART MUSIC", 40, 40, 20, Color.Black);
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DrawText("PRESS P TO PAUSE/RESUME", 40, 70, 20, Color.Black);
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DrawText("PRESS UP/DOWN TO CHANGE SPEED", 40, 100, 20, Color.Black);
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DrawText($"SPEED: {pitch:F6}", 40, 130, 20, Color.Maroon);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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public void Unload()
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{
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UnloadMusicStream(music); // Unload music stream buffers from RAM
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CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
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}
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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SetConfigFlags(ConfigFlags.Msaa4xHint); // NOTE: Try to enable MSAA 4X
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InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing");
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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var game = new ModulePlaying();
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game.Init();
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// Main game loop
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while (!WindowShouldClose())
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateMusicStream(music); // Update music buffer with new stream data
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// Restart music playing (stop and play)
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if (IsKeyPressed(KeyboardKey.Space))
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{
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StopMusicStream(music);
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PlayMusicStream(music);
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}
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// Pause/Resume music playing
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if (IsKeyPressed(KeyboardKey.P))
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{
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pause = !pause;
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if (pause)
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{
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PauseMusicStream(music);
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}
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else
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{
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ResumeMusicStream(music);
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}
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}
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if (IsKeyDown(KeyboardKey.Down))
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{
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pitch -= 0.01f;
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}
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else if (IsKeyDown(KeyboardKey.Up))
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{
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pitch += 0.01f;
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}
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SetMusicPitch(music, pitch);
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// Get timePlayed scaled to bar dimensions
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timePlayed = GetMusicTimePlayed(music) / GetMusicTimeLength(music) * (screenWidth - 40);
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// Color circles animation
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for (int i = MaxCircles - 1; (i >= 0) && !pause; i--)
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{
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circles[i].Alpha += circles[i].Speed;
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circles[i].Radius += circles[i].Speed * 10.0f;
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if (circles[i].Alpha > 1.0f)
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{
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circles[i].Speed *= -1;
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}
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if (circles[i].Alpha <= 0.0f)
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{
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circles[i].Alpha = 0.0f;
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circles[i].Radius = GetRandomValue(10, 40);
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circles[i].Position.X = GetRandomValue(
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(int)circles[i].Radius,
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screenWidth - (int)circles[i].Radius
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);
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circles[i].Position.Y = GetRandomValue(
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(int)circles[i].Radius,
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screenHeight - (int)circles[i].Radius
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);
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circles[i].Color = colors[GetRandomValue(0, 13)];
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circles[i].Speed = (float)GetRandomValue(1, 100) / 2000.0f;
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}
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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for (int i = MaxCircles - 1; i >= 0; i--)
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{
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DrawCircleV(
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circles[i].Position,
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circles[i].Radius,
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ColorAlpha(circles[i].Color, circles[i].Alpha)
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);
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}
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// Draw time bar
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DrawRectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, Color.LightGray);
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DrawRectangle(20, screenHeight - 20 - 12, (int)timePlayed, 12, Color.Maroon);
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DrawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, Color.Gray);
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EndDrawing();
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//----------------------------------------------------------------------------------
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game.Update();
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}
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game.Unload();
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadMusicStream(music);
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CloseAudioDevice();
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CloseWindow();
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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@ -1,13 +1,15 @@
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/*******************************************************************************************
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*
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* raylib [audio] example - IntPtr playing (streaming)
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* raylib [audio] example - music stream
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*
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* NOTE: This example requires OpenAL Soft library installed
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* Example complexity rating: [★☆☆☆] 1/4
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*
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* This example has been created using raylib 1.3 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* Example originally created with raylib 1.3, last time updated with raylib 4.2
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*
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* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2015-2025 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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@ -15,90 +17,176 @@ using static Raylib_cs.Raylib;
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namespace Examples.Audio;
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public class MusicStreamDemo
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public partial class MusicStreamDemo : IExample
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{
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private const int screenWidth = 800;
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private const int screenHeight = 450;
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public string Name => "Audio / Music Stream Demo";
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public string Title => "raylib [audio] example - music stream";
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public int TargetFps => 30;
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private Music music;
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private float timePlayed;
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private bool pause;
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private float pan;
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private float volume;
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public void Init()
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{
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InitAudioDevice(); // Initialize audio device
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music = LoadMusicStream("resources/audio/country.mp3");
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PlayMusicStream(music);
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timePlayed = 0.0f; // Time played normalized [0.0f..1.0f]
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pause = false; // Music playing paused
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pan = 0.0f; // Default audio pan center [-1.0f..1.0f]
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SetMusicPan(music, pan);
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volume = 0.8f; // Default audio volume [0.0f..1.0f]
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SetMusicVolume(music, volume);
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}
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public void Update()
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateMusicStream(music); // Update music buffer with new stream data
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// Restart music playing (stop and play)
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if (IsKeyPressed(KeyboardKey.Space))
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{
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StopMusicStream(music);
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PlayMusicStream(music);
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}
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// Pause/Resume music playing
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if (IsKeyPressed(KeyboardKey.P))
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{
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pause = !pause;
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if (pause)
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{
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PauseMusicStream(music);
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}
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else
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{
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ResumeMusicStream(music);
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}
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}
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// Set audio pan
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if (IsKeyDown(KeyboardKey.Left))
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{
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pan -= 0.05f;
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if (pan < -1.0f)
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{
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pan = -1.0f;
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}
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SetMusicPan(music, pan);
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}
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else if (IsKeyDown(KeyboardKey.Right))
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{
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pan += 0.05f;
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if (pan > 1.0f)
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{
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pan = 1.0f;
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}
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SetMusicPan(music, pan);
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}
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// Set audio volume
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if (IsKeyDown(KeyboardKey.Down))
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{
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volume -= 0.05f;
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if (volume < 0.0f)
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{
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volume = 0.0f;
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}
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SetMusicVolume(music, volume);
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}
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else if (IsKeyDown(KeyboardKey.Up))
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{
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volume += 0.05f;
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if (volume > 1.0f)
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{
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volume = 1.0f;
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}
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SetMusicVolume(music, volume);
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}
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// Get normalized time played for current music stream
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timePlayed = GetMusicTimePlayed(music) / GetMusicTimeLength(music);
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if (timePlayed > 1.0f)
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{
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timePlayed = 1.0f; // Make sure time played is no longer than music
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, Color.LightGray);
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DrawText("LEFT-RIGHT for PAN CONTROL", 320, 74, 10, Color.DarkBlue);
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DrawRectangle(300, 100, 200, 12, Color.LightGray);
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DrawRectangleLines(300, 100, 200, 12, Color.Gray);
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DrawRectangle((int)(300 + (pan + 1.0f) / 2.0f * 200 - 5), 92, 10, 28, Color.DarkGray);
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DrawRectangle(200, 200, 400, 12, Color.LightGray);
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DrawRectangle(200, 200, (int)(timePlayed * 400.0f), 12, Color.Maroon);
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DrawRectangleLines(200, 200, 400, 12, Color.Gray);
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DrawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, Color.LightGray);
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DrawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, Color.LightGray);
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DrawText("UP-DOWN for VOLUME CONTROL", 320, 334, 10, Color.DarkGreen);
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DrawRectangle(300, 360, 200, 12, Color.LightGray);
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DrawRectangleLines(300, 360, 200, 12, Color.Gray);
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DrawRectangle((int)(300 + volume * 200 - 5), 352, 10, 28, Color.DarkGray);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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public void Unload()
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||||
{
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UnloadMusicStream(music); // Unload music stream buffers from RAM
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CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
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}
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||||
public static int Main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - music stream");
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - music playing (streaming)");
|
||||
InitAudioDevice();
|
||||
|
||||
Music music = LoadMusicStream("resources/audio/country.mp3");
|
||||
PlayMusicStream(music);
|
||||
|
||||
float timePlayed = 0.0f;
|
||||
bool pause = false;
|
||||
|
||||
SetTargetFPS(60);
|
||||
SetTargetFPS(30); // Set our game to run at 30 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
var game = new MusicStreamDemo();
|
||||
game.Init();
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose())
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
UpdateMusicStream(music); // Update music buffer with new stream data
|
||||
|
||||
// Restart music playing (stop and play)
|
||||
if (IsKeyPressed(KeyboardKey.Space))
|
||||
{
|
||||
StopMusicStream(music);
|
||||
PlayMusicStream(music);
|
||||
}
|
||||
|
||||
// Pause/Resume music playing
|
||||
if (IsKeyPressed(KeyboardKey.P))
|
||||
{
|
||||
pause = !pause;
|
||||
|
||||
if (pause)
|
||||
{
|
||||
PauseMusicStream(music);
|
||||
}
|
||||
else
|
||||
{
|
||||
ResumeMusicStream(music);
|
||||
}
|
||||
}
|
||||
|
||||
// Get timePlayed scaled to bar dimensions (400 pixels)
|
||||
timePlayed = GetMusicTimePlayed(music) / GetMusicTimeLength(music) * 400;
|
||||
|
||||
if (timePlayed > 400)
|
||||
{
|
||||
StopMusicStream(music);
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
ClearBackground(Color.RayWhite);
|
||||
|
||||
DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, Color.LightGray);
|
||||
|
||||
DrawRectangle(200, 200, 400, 12, Color.LightGray);
|
||||
DrawRectangle(200, 200, (int)timePlayed, 12, Color.Maroon);
|
||||
DrawRectangleLines(200, 200, 400, 12, Color.Gray);
|
||||
|
||||
DrawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, Color.LightGray);
|
||||
DrawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, Color.LightGray);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
game.Update();
|
||||
}
|
||||
|
||||
game.Unload();
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadMusicStream(music);
|
||||
|
||||
CloseAudioDevice();
|
||||
|
||||
CloseWindow();
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
|
|
|
|||
|
|
@ -1,13 +1,15 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [audio] example - Sound loading and playing
|
||||
* raylib [audio] example - sound loading
|
||||
*
|
||||
* NOTE: This example requires OpenAL Soft library installed
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
* This example has been created using raylib 1.0 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
* Example originally created with raylib 1.1, last time updated with raylib 3.5
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
|
@ -15,60 +17,84 @@ using static Raylib_cs.Raylib;
|
|||
|
||||
namespace Examples.Audio;
|
||||
|
||||
public class SoundLoading
|
||||
public partial class SoundLoading : IExample
|
||||
{
|
||||
private const int screenWidth = 800;
|
||||
private const int screenHeight = 450;
|
||||
|
||||
public string Name => "Audio / Sound Loading";
|
||||
|
||||
public string Title => "raylib [audio] example - sound loading";
|
||||
|
||||
private Sound fxWav;
|
||||
private Sound fxOgg;
|
||||
|
||||
public void Init()
|
||||
{
|
||||
InitAudioDevice(); // Initialize audio device
|
||||
|
||||
fxWav = LoadSound("resources/audio/sound.wav"); // Load WAV audio file
|
||||
fxOgg = LoadSound("resources/audio/target.ogg"); // Load OGG audio file
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
if (IsKeyPressed(KeyboardKey.Space))
|
||||
{
|
||||
PlaySound(fxWav); // Play WAV sound
|
||||
}
|
||||
|
||||
if (IsKeyPressed(KeyboardKey.Enter))
|
||||
{
|
||||
PlaySound(fxOgg); // Play OGG sound
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
ClearBackground(Color.RayWhite);
|
||||
|
||||
DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, Color.LightGray);
|
||||
DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, Color.LightGray);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
public void Unload()
|
||||
{
|
||||
UnloadSound(fxWav); // Unload sound data
|
||||
UnloadSound(fxOgg); // Unload sound data
|
||||
|
||||
CloseAudioDevice(); // Close audio device
|
||||
}
|
||||
|
||||
public static int Main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading");
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing");
|
||||
InitAudioDevice();
|
||||
|
||||
Sound fxWav = LoadSound("resources/audio/sound.wav");
|
||||
Sound fxOgg = LoadSound("resources/audio/target.ogg");
|
||||
|
||||
SetTargetFPS(60);
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
var game = new SoundLoading();
|
||||
game.Init();
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose())
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
if (IsKeyPressed(KeyboardKey.Space))
|
||||
{
|
||||
PlaySound(fxWav);
|
||||
}
|
||||
|
||||
if (IsKeyPressed(KeyboardKey.Enter))
|
||||
{
|
||||
PlaySound(fxOgg);
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
ClearBackground(Color.RayWhite);
|
||||
|
||||
DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, Color.LightGray);
|
||||
DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, Color.LightGray);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
game.Update();
|
||||
}
|
||||
|
||||
game.Unload();
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadSound(fxWav);
|
||||
UnloadSound(fxOgg);
|
||||
|
||||
CloseAudioDevice();
|
||||
|
||||
CloseWindow();
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
|
|
|
|||
Loading…
Reference in a new issue