2
0
mirror of https://github.com/raylib-cs/raylib-cs synced 2025-09-09 03:01:41 -04:00

Review and cleanup

- General cleanup.
- Fixed missing functions from raymath.
- Nuget info part of project file.
This commit is contained in:
2018-10-20 13:16:58 +01:00
parent 4198ffb0bd
commit 7e5c985f85
17 changed files with 276 additions and 341 deletions

View File

@@ -3,10 +3,25 @@
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<RootNamespace>Bindings</RootNamespace>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
<Description>Testing C# bindings for raylib, a simple and easy-to-use library to learn videogames programming.</Description>
<PackageLicenseUrl>https://github.com/ChrisDill/Raylib-cs/blob/master/LICENSE</PackageLicenseUrl>
<PackageIconUrl>https://github.com/ChrisDill/Raylib-cs/blob/master/Logo/raylib-cs.ico</PackageIconUrl>
<Copyright>Copyright 2018</Copyright>
<PackageProjectUrl>https://github.com/ChrisDill/Raylib-cs</PackageProjectUrl>
<PackageReleaseNotes>Made for raylib 2.0</PackageReleaseNotes>
<PackageTags>raylib csharp binding opengl gamedev</PackageTags>
<RepositoryUrl>https://github.com/ChrisDill/Raylib-cs</RepositoryUrl>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<OutputPath>bin\Debug</OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="System.Memory" Version="4.5.1" />
</ItemGroup>
</Project>