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Sync of all the shaders from upstream + LoadFontData did not match anymore with C and crashed on MacOS

This commit is contained in:
Meatcorps 2026-05-24 12:19:24 +02:00
commit 7cd46c491f
82 changed files with 767 additions and 753 deletions

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@ -32,7 +32,7 @@ void main()
neighbourCount += fetchGol(x - 1, y); // Left
neighbourCount += fetchGol(x + 1, y); // Right
neighbourCount += fetchGol(x - 1, y + 1); // Bottom left
neighbourCount += fetchGol(x, y + 1); // Bottom middle
neighbourCount += fetchGol(x, y + 1); // Bottom middle
neighbourCount += fetchGol(x + 1, y + 1); // Bottom right
if (neighbourCount == 3) setGol(x, y, 1);