Sync of all the shaders from upstream + LoadFontData did not match anymore with C and crashed on MacOS
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82 changed files with 767 additions and 753 deletions
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@ -32,7 +32,7 @@ void main()
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neighbourCount += fetchGol(x - 1, y); // Left
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neighbourCount += fetchGol(x + 1, y); // Right
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neighbourCount += fetchGol(x - 1, y + 1); // Bottom left
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neighbourCount += fetchGol(x, y + 1); // Bottom middle
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neighbourCount += fetchGol(x, y + 1); // Bottom middle
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neighbourCount += fetchGol(x + 1, y + 1); // Bottom right
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if (neighbourCount == 3) setGol(x, y, 1);
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