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Sync of all the shaders from upstream + LoadFontData did not match anymore with C and crashed on MacOS

This commit is contained in:
Meatcorps 2026-05-24 12:19:24 +02:00
commit 7cd46c491f
82 changed files with 767 additions and 753 deletions

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@ -7,7 +7,7 @@ in vec4 fragColor;
// Output fragment color
out vec4 finalColor;
// NOTE: Add here your custom variables
// NOTE: Add your custom variables here
#define MAX_SPOTS 3
@ -53,7 +53,7 @@ void main()
else
{
if (d < spots[fi].inner) alpha = 0.0;
else alpha = (d - spots[fi].inner) / (spots[fi].radius - spots[fi].inner);
else alpha = (d - spots[fi].inner)/(spots[fi].radius - spots[fi].inner);
}
}