Sync of all the shaders from upstream + LoadFontData did not match anymore with C and crashed on MacOS
This commit is contained in:
parent
21d83c60a9
commit
7cd46c491f
82 changed files with 767 additions and 753 deletions
|
|
@ -11,7 +11,7 @@ uniform vec4 colDiffuse;
|
|||
// Output fragment color
|
||||
out vec4 finalColor;
|
||||
|
||||
// NOTE: Add here your custom variables
|
||||
// NOTE: Add your custom variables here
|
||||
|
||||
// NOTE: Render size values must be passed from code
|
||||
const float renderWidth = 800;
|
||||
|
|
@ -39,7 +39,7 @@ void main()
|
|||
fragColor = color;
|
||||
*/
|
||||
// Scanlines method 2
|
||||
float globalPos = (fragTexCoord.y + offset) * frequency;
|
||||
float globalPos = (fragTexCoord.y + offset)*frequency;
|
||||
float wavePos = cos((fract(globalPos) - 0.5)*3.14);
|
||||
|
||||
// Texel color fetching from texture sampler
|
||||
|
|
|
|||
Loading…
Reference in a new issue