Sync of all the shaders from upstream + LoadFontData did not match anymore with C and crashed on MacOS
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82 changed files with 767 additions and 753 deletions
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@ -19,5 +19,5 @@ void main()
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vec4 texelColor = texture(texture0, fragTexCoord);
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vec4 texelColor2 = texture(texture1, fragTexCoord2);
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finalColor = texelColor * texelColor2;
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finalColor = texelColor*texelColor2;
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}
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