Sync of all the shaders from upstream + LoadFontData did not match anymore with C and crashed on MacOS
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82 changed files with 767 additions and 753 deletions
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@ -11,7 +11,7 @@ uniform vec4 colDiffuse;
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// Output fragment color
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out vec4 finalColor;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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void main()
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{
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@ -20,6 +20,9 @@ void main()
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// NOTE: Implement here your fragment shader code
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finalColor = texelColor*colDiffuse;
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// final color is the color from the texture
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// times the tint color (colDiffuse)
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// times the fragment color (interpolated vertex color)
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finalColor = texelColor*colDiffuse*fragColor;
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}
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