Sync of all the shaders from upstream + LoadFontData did not match anymore with C and crashed on MacOS
This commit is contained in:
parent
21d83c60a9
commit
7cd46c491f
82 changed files with 767 additions and 753 deletions
|
|
@ -8,7 +8,7 @@ varying vec4 fragColor;
|
|||
uniform sampler2D texture0;
|
||||
uniform vec4 colDiffuse;
|
||||
|
||||
// NOTE: Add here your custom variables
|
||||
// NOTE: Add your custom variables here
|
||||
vec2 resolution = vec2(800.0, 450.0);
|
||||
|
||||
void main()
|
||||
|
|
@ -18,10 +18,10 @@ void main()
|
|||
|
||||
vec4 horizEdge = vec4(0.0);
|
||||
horizEdge -= texture2D(texture0, vec2(fragTexCoord.x - x, fragTexCoord.y - y))*1.0;
|
||||
horizEdge -= texture2D(texture0, vec2(fragTexCoord.x - x, fragTexCoord.y ))*2.0;
|
||||
horizEdge -= texture2D(texture0, vec2(fragTexCoord.x - x, fragTexCoord.y ))*2.0;
|
||||
horizEdge -= texture2D(texture0, vec2(fragTexCoord.x - x, fragTexCoord.y + y))*1.0;
|
||||
horizEdge += texture2D(texture0, vec2(fragTexCoord.x + x, fragTexCoord.y - y))*1.0;
|
||||
horizEdge += texture2D(texture0, vec2(fragTexCoord.x + x, fragTexCoord.y ))*2.0;
|
||||
horizEdge += texture2D(texture0, vec2(fragTexCoord.x + x, fragTexCoord.y ))*2.0;
|
||||
horizEdge += texture2D(texture0, vec2(fragTexCoord.x + x, fragTexCoord.y + y))*1.0;
|
||||
|
||||
vec4 vertEdge = vec4(0.0);
|
||||
|
|
|
|||
Loading…
Reference in a new issue