Sync of all the shaders from upstream + LoadFontData did not match anymore with C and crashed on MacOS
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82 changed files with 767 additions and 753 deletions
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@ -8,7 +8,7 @@ varying vec4 fragColor;
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uniform sampler2D texture0;
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uniform vec4 colDiffuse;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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// NOTE: Render size values must be passed from code
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const float renderWidth = 800.0;
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