Sync of all the shaders from upstream + LoadFontData did not match anymore with C and crashed on MacOS
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82 changed files with 767 additions and 753 deletions
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@ -16,7 +16,7 @@ varying vec2 fragTexCoord;
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varying vec4 fragColor;
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varying vec3 fragNormal;
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// NOTE: Add here your custom variables
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// NOTE: Add your custom variables here
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// https://github.com/glslify/glsl-inverse
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mat3 inverse(mat3 m)
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