Sync of all the shaders from upstream + LoadFontData did not match anymore with C and crashed on MacOS
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82 changed files with 767 additions and 753 deletions
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@ -16,7 +16,7 @@ float angle = 0.0;
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vec2 VectorRotateTime(vec2 v, float speed)
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{
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float time = uTime*speed;
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float localTime = fract(time); // The time domain this works on is 1 sec.
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float localTime = fract(time); // The time domain this works on is 1 sec
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if ((localTime >= 0.0) && (localTime < 0.25)) angle = 0.0;
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else if ((localTime >= 0.25) && (localTime < 0.50)) angle = PI/4.0*sin(2.0*PI*localTime - PI/2.0);
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