mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-09-09 03:01:41 -04:00
Fix formatting/update doc comments in Raylib.cs
This commit is contained in:
@@ -374,7 +374,7 @@ namespace Raylib_cs
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public int triangleCount;
|
public int triangleCount;
|
||||||
|
|
||||||
#region Default vertex data
|
#region Default vertex data
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Vertex position (XYZ - 3 components per vertex) (shader-location = 0, float *)
|
/// Vertex position (XYZ - 3 components per vertex) (shader-location = 0, float *)
|
||||||
@@ -411,9 +411,9 @@ namespace Raylib_cs
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public IntPtr indices;
|
public IntPtr indices;
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Animation vertex data
|
#region Animation vertex data
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Animated vertex positions (after bones transformations, float *)
|
/// Animated vertex positions (after bones transformations, float *)
|
||||||
@@ -435,9 +435,9 @@ namespace Raylib_cs
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public IntPtr boneWeights;
|
public IntPtr boneWeights;
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region OpenGL identifiers
|
#region OpenGL identifiers
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// OpenGL Vertex Array Object id
|
/// OpenGL Vertex Array Object id
|
||||||
@@ -449,7 +449,7 @@ namespace Raylib_cs
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public IntPtr vboId;
|
public IntPtr vboId;
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -608,7 +608,6 @@ namespace Raylib_cs
|
|||||||
[StructLayout(LayoutKind.Sequential)]
|
[StructLayout(LayoutKind.Sequential)]
|
||||||
public struct ModelAnimation
|
public struct ModelAnimation
|
||||||
{
|
{
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Number of bones
|
/// Number of bones
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -634,7 +633,6 @@ namespace Raylib_cs
|
|||||||
[StructLayout(LayoutKind.Sequential)]
|
[StructLayout(LayoutKind.Sequential)]
|
||||||
public struct Ray
|
public struct Ray
|
||||||
{
|
{
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Ray position (origin)
|
/// Ray position (origin)
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -656,7 +654,6 @@ namespace Raylib_cs
|
|||||||
[StructLayout(LayoutKind.Sequential)]
|
[StructLayout(LayoutKind.Sequential)]
|
||||||
public struct RayHitInfo
|
public struct RayHitInfo
|
||||||
{
|
{
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Did the ray hit something?
|
/// Did the ray hit something?
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -682,7 +679,6 @@ namespace Raylib_cs
|
|||||||
[StructLayout(LayoutKind.Sequential)]
|
[StructLayout(LayoutKind.Sequential)]
|
||||||
public struct BoundingBox
|
public struct BoundingBox
|
||||||
{
|
{
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Minimum vertex box-corner
|
/// Minimum vertex box-corner
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -704,7 +700,6 @@ namespace Raylib_cs
|
|||||||
[StructLayout(LayoutKind.Sequential)]
|
[StructLayout(LayoutKind.Sequential)]
|
||||||
public struct Wave
|
public struct Wave
|
||||||
{
|
{
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Number of samples
|
/// Number of samples
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -736,7 +731,6 @@ namespace Raylib_cs
|
|||||||
[StructLayout(LayoutKind.Sequential)]
|
[StructLayout(LayoutKind.Sequential)]
|
||||||
public struct AudioStream
|
public struct AudioStream
|
||||||
{
|
{
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Pointer to internal data(rAudioBuffer *) used by the audio system
|
/// Pointer to internal data(rAudioBuffer *) used by the audio system
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -762,7 +756,6 @@ namespace Raylib_cs
|
|||||||
[StructLayout(LayoutKind.Sequential)]
|
[StructLayout(LayoutKind.Sequential)]
|
||||||
public struct Sound
|
public struct Sound
|
||||||
{
|
{
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Audio stream
|
/// Audio stream
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -779,7 +772,6 @@ namespace Raylib_cs
|
|||||||
[StructLayout(LayoutKind.Sequential)]
|
[StructLayout(LayoutKind.Sequential)]
|
||||||
public struct Music
|
public struct Music
|
||||||
{
|
{
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Audio stream
|
/// Audio stream
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -810,7 +802,6 @@ namespace Raylib_cs
|
|||||||
[StructLayout(LayoutKind.Sequential)]
|
[StructLayout(LayoutKind.Sequential)]
|
||||||
public unsafe struct VrDeviceInfo
|
public unsafe struct VrDeviceInfo
|
||||||
{
|
{
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// HMD horizontal resolution in pixels
|
/// HMD horizontal resolution in pixels
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -866,7 +857,6 @@ namespace Raylib_cs
|
|||||||
[StructLayout(LayoutKind.Sequential)]
|
[StructLayout(LayoutKind.Sequential)]
|
||||||
public struct VrStereoConfig
|
public struct VrStereoConfig
|
||||||
{
|
{
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// VR projection matrices (per eye)
|
/// VR projection matrices (per eye)
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -924,7 +914,6 @@ namespace Raylib_cs
|
|||||||
[Flags]
|
[Flags]
|
||||||
public enum ConfigFlags
|
public enum ConfigFlags
|
||||||
{
|
{
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Set to try enabling V-Sync on GPU
|
/// Set to try enabling V-Sync on GPU
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -996,19 +985,43 @@ namespace Raylib_cs
|
|||||||
FLAG_INTERLACED_HINT = 0x00010000,
|
FLAG_INTERLACED_HINT = 0x00010000,
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>Trace log level</summary>
|
/// <summary>Trace log level
|
||||||
|
/// NOTE: Organized by priority level</summary>
|
||||||
public enum TraceLogLevel
|
public enum TraceLogLevel
|
||||||
{
|
{
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Display all logs
|
/// Display all logs
|
||||||
/// </summary>
|
/// </summary>
|
||||||
LOG_ALL = 0,
|
LOG_ALL = 0,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Trace logging, intended for internal use only
|
||||||
|
/// </summary>
|
||||||
LOG_TRACE,
|
LOG_TRACE,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Debug logging, used for internal debugging, it should be disabled on release builds
|
||||||
|
/// </summary>
|
||||||
LOG_DEBUG,
|
LOG_DEBUG,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Info logging, used for program execution info
|
||||||
|
/// </summary>
|
||||||
LOG_INFO,
|
LOG_INFO,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Warning logging, used on recoverable failures
|
||||||
|
/// </summary>
|
||||||
LOG_WARNING,
|
LOG_WARNING,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Error logging, used on unrecoverable failures
|
||||||
|
/// </summary>
|
||||||
LOG_ERROR,
|
LOG_ERROR,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Fatal logging, used to abort program: exit(EXIT_FAILURE)
|
||||||
|
/// </summary>
|
||||||
LOG_FATAL,
|
LOG_FATAL,
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -1022,6 +1035,9 @@ namespace Raylib_cs
|
|||||||
/// required keys for alternative layouts</summary>
|
/// required keys for alternative layouts</summary>
|
||||||
public enum KeyboardKey
|
public enum KeyboardKey
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// NULL, used for no key pressed
|
||||||
|
/// </summary>
|
||||||
KEY_NULL = 0,
|
KEY_NULL = 0,
|
||||||
|
|
||||||
// Alphanumeric keys
|
// Alphanumeric keys
|
||||||
@@ -1145,32 +1161,62 @@ namespace Raylib_cs
|
|||||||
/// <summary>Mouse buttons</summary>
|
/// <summary>Mouse buttons</summary>
|
||||||
public enum MouseButton
|
public enum MouseButton
|
||||||
{
|
{
|
||||||
MOUSE_LEFT_BUTTON = 0,
|
/// <summary>
|
||||||
MOUSE_RIGHT_BUTTON = 1,
|
/// Mouse button left
|
||||||
MOUSE_MIDDLE_BUTTON = 2
|
/// </summary>
|
||||||
|
MOUSE_BUTTON_LEFT = 0,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Mouse button right
|
||||||
|
/// </summary>
|
||||||
|
MOUSE_BUTTON_RIGHT = 1,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Mouse button middle (pressed wheel)
|
||||||
|
/// </summary>
|
||||||
|
MOUSE_BUTTON_MIDDLE = 2,
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>Mouse cursor</summary>
|
/// <summary>Mouse cursor</summary>
|
||||||
public enum MouseCursor
|
public enum MouseCursor
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Default pointer shape
|
||||||
|
/// </summary>
|
||||||
MOUSE_CURSOR_DEFAULT = 0,
|
MOUSE_CURSOR_DEFAULT = 0,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Arrow shape
|
||||||
|
/// </summary>
|
||||||
MOUSE_CURSOR_ARROW = 1,
|
MOUSE_CURSOR_ARROW = 1,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Text writing cursor shape
|
||||||
|
/// </summary>
|
||||||
MOUSE_CURSOR_IBEAM = 2,
|
MOUSE_CURSOR_IBEAM = 2,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Cross shape
|
||||||
|
/// </summary>
|
||||||
MOUSE_CURSOR_CROSSHAIR = 3,
|
MOUSE_CURSOR_CROSSHAIR = 3,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Pointing hand cursor
|
||||||
|
/// </summary>
|
||||||
MOUSE_CURSOR_POINTING_HAND = 4,
|
MOUSE_CURSOR_POINTING_HAND = 4,
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The horizontal resize/move arrow shape
|
/// Horizontal resize/move arrow shape
|
||||||
/// </summary>
|
/// </summary>
|
||||||
MOUSE_CURSOR_RESIZE_EW = 5,
|
MOUSE_CURSOR_RESIZE_EW = 5,
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The vertical resize/move arrow shape
|
/// Vertical resize/move arrow shape
|
||||||
/// </summary>
|
/// </summary>
|
||||||
MOUSE_CURSOR_RESIZE_NS = 6,
|
MOUSE_CURSOR_RESIZE_NS = 6,
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The top-left to bottom-right diagonal resize/move arrow shape
|
/// Top-left to bottom-right diagonal resize/move arrow shape
|
||||||
/// </summary>
|
/// </summary>
|
||||||
MOUSE_CURSOR_RESIZE_NWSE = 7,
|
MOUSE_CURSOR_RESIZE_NWSE = 7,
|
||||||
|
|
||||||
@@ -1193,22 +1239,49 @@ namespace Raylib_cs
|
|||||||
/// <summary>Gamepad buttons</summary>
|
/// <summary>Gamepad buttons</summary>
|
||||||
public enum GamepadButton
|
public enum GamepadButton
|
||||||
{
|
{
|
||||||
// This is here just for error checking
|
/// <summary>
|
||||||
|
/// This is here just for error checking
|
||||||
|
/// </summary>
|
||||||
GAMEPAD_BUTTON_UNKNOWN = 0,
|
GAMEPAD_BUTTON_UNKNOWN = 0,
|
||||||
|
|
||||||
// This is normally a DPAD
|
/// <summary>
|
||||||
|
/// Gamepad left DPAD up button
|
||||||
|
/// </summary>
|
||||||
GAMEPAD_BUTTON_LEFT_FACE_UP,
|
GAMEPAD_BUTTON_LEFT_FACE_UP,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gamepad left DPAD right button
|
||||||
|
/// </summary>
|
||||||
GAMEPAD_BUTTON_LEFT_FACE_RIGHT,
|
GAMEPAD_BUTTON_LEFT_FACE_RIGHT,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gamepad left DPAD down button
|
||||||
|
/// </summary>
|
||||||
GAMEPAD_BUTTON_LEFT_FACE_DOWN,
|
GAMEPAD_BUTTON_LEFT_FACE_DOWN,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gamepad left DPAD left button
|
||||||
|
/// </summary>
|
||||||
GAMEPAD_BUTTON_LEFT_FACE_LEFT,
|
GAMEPAD_BUTTON_LEFT_FACE_LEFT,
|
||||||
|
|
||||||
// This normally corresponds with PlayStation and Xbox controllers
|
/// <summary>
|
||||||
// XBOX: [Y,X,A,B]
|
/// Gamepad right button up (i.e. PS3: Triangle, Xbox: Y)
|
||||||
// PS3: [Triangle,Square,Cross,Circle]
|
/// </summary>
|
||||||
// No support for 6 button controllers though..
|
|
||||||
GAMEPAD_BUTTON_RIGHT_FACE_UP,
|
GAMEPAD_BUTTON_RIGHT_FACE_UP,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gamepad right button right (i.e. PS3: Square, Xbox: X)
|
||||||
|
/// </summary>
|
||||||
GAMEPAD_BUTTON_RIGHT_FACE_RIGHT,
|
GAMEPAD_BUTTON_RIGHT_FACE_RIGHT,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gamepad right button down (i.e. PS3: Cross, Xbox: A)
|
||||||
|
/// </summary>
|
||||||
GAMEPAD_BUTTON_RIGHT_FACE_DOWN,
|
GAMEPAD_BUTTON_RIGHT_FACE_DOWN,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gamepad right button left (i.e. PS3: Circle, Xbox: B)
|
||||||
|
/// </summary>
|
||||||
GAMEPAD_BUTTON_RIGHT_FACE_LEFT,
|
GAMEPAD_BUTTON_RIGHT_FACE_LEFT,
|
||||||
|
|
||||||
// Triggers
|
// Triggers
|
||||||
@@ -1248,7 +1321,6 @@ namespace Raylib_cs
|
|||||||
/// <summary>Gamepad axis</summary>
|
/// <summary>Gamepad axis</summary>
|
||||||
public enum GamepadAxis
|
public enum GamepadAxis
|
||||||
{
|
{
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gamepad left stick X axis
|
/// Gamepad left stick X axis
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -1283,7 +1355,6 @@ namespace Raylib_cs
|
|||||||
/// <summary>Material map index</summary>
|
/// <summary>Material map index</summary>
|
||||||
public enum MaterialMapIndex
|
public enum MaterialMapIndex
|
||||||
{
|
{
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// MAP_DIFFUSE
|
/// MAP_DIFFUSE
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -1293,12 +1364,13 @@ namespace Raylib_cs
|
|||||||
/// MAP_SPECULAR
|
/// MAP_SPECULAR
|
||||||
/// </summary>
|
/// </summary>
|
||||||
MATERIAL_MAP_METALNESS = 1,
|
MATERIAL_MAP_METALNESS = 1,
|
||||||
|
|
||||||
MATERIAL_MAP_NORMAL = 2,
|
MATERIAL_MAP_NORMAL = 2,
|
||||||
MATERIAL_MAP_ROUGHNESS = 3,
|
MATERIAL_MAP_ROUGHNESS = 3,
|
||||||
MATERIAL_MAP_OCCLUSION,
|
MATERIAL_MAP_OCCLUSION,
|
||||||
MATERIAL_MAP_EMISSION,
|
MATERIAL_MAP_EMISSION,
|
||||||
MATERIAL_MAP_HEIGHT,
|
MATERIAL_MAP_HEIGHT,
|
||||||
MATERIAL_MAP_BRDF,
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// NOTE: Uses GL_TEXTURE_CUBE_MAP
|
/// NOTE: Uses GL_TEXTURE_CUBE_MAP
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -1314,6 +1386,8 @@ namespace Raylib_cs
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
MATERIAL_MAP_PREFILTER,
|
MATERIAL_MAP_PREFILTER,
|
||||||
|
|
||||||
|
MATERIAL_MAP_BRDF,
|
||||||
|
|
||||||
MATERIAL_MAP_DIFFUSE = MATERIAL_MAP_ALBEDO,
|
MATERIAL_MAP_DIFFUSE = MATERIAL_MAP_ALBEDO,
|
||||||
MATERIAL_MAP_SPECULAR = MATERIAL_MAP_METALNESS,
|
MATERIAL_MAP_SPECULAR = MATERIAL_MAP_METALNESS,
|
||||||
}
|
}
|
||||||
@@ -1336,15 +1410,7 @@ namespace Raylib_cs
|
|||||||
SHADER_LOC_COLOR_DIFFUSE,
|
SHADER_LOC_COLOR_DIFFUSE,
|
||||||
SHADER_LOC_COLOR_SPECULAR,
|
SHADER_LOC_COLOR_SPECULAR,
|
||||||
SHADER_LOC_COLOR_AMBIENT,
|
SHADER_LOC_COLOR_AMBIENT,
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// SHADER_LOC_MAP_DIFFUSE
|
|
||||||
/// </summary>
|
|
||||||
SHADER_LOC_MAP_ALBEDO,
|
SHADER_LOC_MAP_ALBEDO,
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// SHADER_LOC_MAP_SPECULAR
|
|
||||||
/// </summary>
|
|
||||||
SHADER_LOC_MAP_METALNESS,
|
SHADER_LOC_MAP_METALNESS,
|
||||||
SHADER_LOC_MAP_NORMAL,
|
SHADER_LOC_MAP_NORMAL,
|
||||||
SHADER_LOC_MAP_ROUGHNESS,
|
SHADER_LOC_MAP_ROUGHNESS,
|
||||||
@@ -1378,7 +1444,6 @@ namespace Raylib_cs
|
|||||||
/// NOTE: Support depends on OpenGL version and platform</summary>
|
/// NOTE: Support depends on OpenGL version and platform</summary>
|
||||||
public enum PixelFormat
|
public enum PixelFormat
|
||||||
{
|
{
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 8 bit per pixel (no alpha)
|
/// 8 bit per pixel (no alpha)
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -1490,7 +1555,6 @@ namespace Raylib_cs
|
|||||||
/// NOTE 2: Filter is accordingly set for minification and magnification</summary>
|
/// NOTE 2: Filter is accordingly set for minification and magnification</summary>
|
||||||
public enum TextureFilter
|
public enum TextureFilter
|
||||||
{
|
{
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// No filter, just pixel aproximation
|
/// No filter, just pixel aproximation
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -1525,7 +1589,6 @@ namespace Raylib_cs
|
|||||||
/// <summary>Texture parameters: wrap mode</summary>
|
/// <summary>Texture parameters: wrap mode</summary>
|
||||||
public enum TextureWrap
|
public enum TextureWrap
|
||||||
{
|
{
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Repeats texture in tiled mode
|
/// Repeats texture in tiled mode
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -1550,7 +1613,6 @@ namespace Raylib_cs
|
|||||||
/// <summary>Cubemap layouts</summary>
|
/// <summary>Cubemap layouts</summary>
|
||||||
public enum CubemapLayout
|
public enum CubemapLayout
|
||||||
{
|
{
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Automatically detect layout type
|
/// Automatically detect layout type
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -1585,7 +1647,6 @@ namespace Raylib_cs
|
|||||||
/// <summary>Font type, defines generation method</summary>
|
/// <summary>Font type, defines generation method</summary>
|
||||||
public enum FontType
|
public enum FontType
|
||||||
{
|
{
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Default font generation, anti-aliased
|
/// Default font generation, anti-aliased
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -1605,7 +1666,6 @@ namespace Raylib_cs
|
|||||||
/// <summary>Color blending modes (pre-defined)</summary>
|
/// <summary>Color blending modes (pre-defined)</summary>
|
||||||
public enum BlendMode
|
public enum BlendMode
|
||||||
{
|
{
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Blend textures considering alpha (default)
|
/// Blend textures considering alpha (default)
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -1632,7 +1692,7 @@ namespace Raylib_cs
|
|||||||
BLEND_SUBTRACT_COLORS,
|
BLEND_SUBTRACT_COLORS,
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Belnd textures using custom src/dst factors (use rlSetBlendMode())
|
/// Blend textures using custom src/dst factors (use rlSetBlendMode())
|
||||||
/// </summary>
|
/// </summary>
|
||||||
BLEND_CUSTOM
|
BLEND_CUSTOM
|
||||||
}
|
}
|
||||||
@@ -1675,7 +1735,6 @@ namespace Raylib_cs
|
|||||||
/// <summary>N-patch layout</summary>
|
/// <summary>N-patch layout</summary>
|
||||||
public enum NPatchLayout
|
public enum NPatchLayout
|
||||||
{
|
{
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Npatch defined by 3x3 tiles
|
/// Npatch defined by 3x3 tiles
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
Reference in New Issue
Block a user