From 7c0eb670b52ba9076a6c29ce46789f992b87be06 Mon Sep 17 00:00:00 2001 From: ChrisDill <chris.rj.dill@gmail.com> Date: Thu, 22 Nov 2018 15:13:33 +0000 Subject: [PATCH] Update README.md --- README.md | 21 +++++++-------------- 1 file changed, 7 insertions(+), 14 deletions(-) diff --git a/README.md b/README.md index a49c9fc..7d87210 100644 --- a/README.md +++ b/README.md @@ -4,18 +4,11 @@ C# bindings for raylib 2.0, a simple and easy-to-use library to learn videogames programming (www.raylib.com) -Bindings: -* Easings -* Physac -* Raygui -* Raylib -* Raymath +## Installation +So far, I have only tested on Windows. Tips on making things work smoothly on all platforms is appreciated. -Currently the only difference to raylib is changing interger constants to enums. -For example KEY_ENTER becomes Key.ENTER. - -## Usage -Run Build.bat in Examples folder. Currently requires mingw32-make and mono. +1. Install from nuget package(coming soon) +2. Start coding! ```csharp using Raylib; @@ -43,11 +36,11 @@ static class Program ``` ## Custom build -Raylib-cs uses a custom build for raylib to give access to some features that are not accessible by default. +Gives access to extra modules so c# can use them. 1. Add [raygui](https://github.com/raysan5/raygui) -2. Add a C file with the following -``` +2. Add a c file with the following +```c #include "raylib.h" #include "easings.h"