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IsRenderTextureReady renamed

This commit is contained in:
JupiterRider 2024-12-06 19:58:09 +01:00
commit 7a349054f5

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@ -1809,9 +1809,9 @@ public static unsafe partial class Raylib
[DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void UnloadTexture(Texture2D texture);
/// <summary>Check if a render texture is ready</summary>
/// <summary>Check if a render texture is valid (loaded in GPU)</summary>
[DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern CBool IsRenderTextureReady(RenderTexture2D target);
public static extern CBool IsRenderTextureValid(RenderTexture2D target);
/// <summary>Unload render texture from GPU memory (VRAM)</summary>
[DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)]