mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-09-09 03:01:41 -04:00
Merge branch '4.0' of https://github.com/ChrisDill/Raylib-cs into 4.0
This commit is contained in:
@@ -4,9 +4,10 @@ using System.Runtime.InteropServices;
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namespace Raylib_cs
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{
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/// <summary>Keyboard keys (US keyboard layout)
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/// NOTE: Use GetKeyPressed() to allow redefining
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/// required keys for alternative layouts</summary>
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/// <summary>
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/// Keyboard keys (US keyboard layout)<br/>
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/// NOTE: Use GetKeyPressed() to allow redefining required keys for alternative layouts
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/// </summary>
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public enum KeyboardKey
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{
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/// <summary>
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@@ -132,7 +133,9 @@ namespace Raylib_cs
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KEY_VOLUME_DOWN = 25
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}
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/// <summary>Mouse buttons</summary>
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/// <summary>
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/// Mouse buttons
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/// </summary>
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public enum MouseButton
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{
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/// <summary>
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@@ -161,7 +164,7 @@ namespace Raylib_cs
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MOUSE_BUTTON_EXTRA = 4,
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/// <summary>
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/// Mouse button fordward (advanced mouse device)
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/// Mouse button forward (advanced mouse device)
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/// </summary>
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MOUSE_BUTTON_FORWARD = 5,
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@@ -175,7 +178,9 @@ namespace Raylib_cs
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MOUSE_MIDDLE_BUTTON = MOUSE_BUTTON_MIDDLE,
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}
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/// <summary>Mouse cursor</summary>
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/// <summary>
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/// Mouse cursor
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/// </summary>
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public enum MouseCursor
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{
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/// <summary>
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@@ -268,7 +273,9 @@ namespace Raylib_cs
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GAMEPAD_AXIS_RIGHT_TRIGGER = 5
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}
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/// <summary>Gamepad buttons</summary>
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/// <summary>
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/// Gamepad buttons
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/// </summary>
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public enum GamepadButton
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{
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/// <summary>
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@@ -349,9 +356,10 @@ namespace Raylib_cs
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/// </summary>
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GAMEPAD_BUTTON_RIGHT_THUMB
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}
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/// <summary>Gesture
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/// NOTE: It could be used as flags to enable only some gestures</summary>
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/// NOTE: It could be used as flags to enable only some gestures
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/// </summary>
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[Flags]
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public enum Gesture
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{
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@@ -368,7 +376,9 @@ namespace Raylib_cs
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GESTURE_PINCH_OUT = 512
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}
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/// <summary>Head-Mounted-Display device parameters</summary>
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/// <summary>
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/// Head-Mounted-Display device parameters
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct VrDeviceInfo
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{
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@@ -423,7 +433,9 @@ namespace Raylib_cs
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public fixed float chromaAbCorrection[4];
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}
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/// <summary>VR Stereo rendering configuration for simulator</summary>
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/// <summary>
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/// VR Stereo rendering configuration for simulator
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public struct VrStereoConfig
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{
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