mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-09-09 03:01:41 -04:00
Alot of binding improvements!
- Improved bindings and added initial ones for Easings, Physac, Raygui and Raymath(Not yet fully tested). - Renamed ExamplesApplication to Bindings to make it more clear. - Examples separated from bindings. - Improve readme to reflect changes.
This commit is contained in:
112
Bindings/Easings.cs
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112
Bindings/Easings.cs
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using System;
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using System.Runtime.InteropServices;
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namespace Raylib
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{
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#region Raylib-cs Enums
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#endregion
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#region Raylib-cs Types
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#endregion
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public static partial class rl
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{
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#region Raylib-cs Variables
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#endregion
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#region Raylib-cs Functions
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// Linear Easing functions
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[DllImport(nativeLibName)]
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public static extern float EaseLinearNone(float t, float b, float c, float d);
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[DllImport(nativeLibName)]
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public static extern float EaseLinearIn(float t, float b, float c, float d);
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[DllImport(nativeLibName)]
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public static extern float EaseLinearOut(float t, float b, float c, float d);
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[DllImport(nativeLibName)]
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public static extern float EaseLinearInOut(float t, float b, float c, float d);
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// Sine Easing functions
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[DllImport(nativeLibName)]
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public static extern float EaseSineIn(float t, float b, float c, float d);
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[DllImport(nativeLibName)]
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public static extern float EaseSineOut(float t, float b, float c, float d);
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[DllImport(nativeLibName)]
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public static extern float EaseSineInOut(float t, float b, float c, float d);
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// Circular Easing functions
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[DllImport(nativeLibName)]
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public static extern float EaseCircIn(float t, float b, float c, float d);
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[DllImport(nativeLibName)]
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public static extern float EaseCircOut(float t, float b, float c, float d);
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[DllImport(nativeLibName)]
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public static extern float EaseCircInOut(float t, float b, float c, float d);
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// Cubic Easing functions
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[DllImport(nativeLibName)]
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public static extern float EaseCubicIn(float t, float b, float c, float d);
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[DllImport(nativeLibName)]
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public static extern float EaseCubicOut(float t, float b, float c, float d);
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[DllImport(nativeLibName)]
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public static extern float EaseCubicInOut(float t, float b, float c, float d);
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// Quadratic Easing functions
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[DllImport(nativeLibName)]
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public static extern float EaseQuadIn(float t, float b, float c, float d);
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[DllImport(nativeLibName)]
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public static extern float EaseQuadOut(float t, float b, float c, float d);
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[DllImport(nativeLibName)]
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public static extern float EaseQuadInOut(float t, float b, float c, float d);
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// Exponential Easing functions
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[DllImport(nativeLibName)]
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public static extern float EaseExpoIn(float t, float b, float c, float d);
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[DllImport(nativeLibName)]
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public static extern float EaseExpoOut(float t, float b, float c, float d);
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[DllImport(nativeLibName)]
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public static extern float EaseExpoInOut(float t, float b, float c, float d);
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// Back Easing functions
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[DllImport(nativeLibName)]
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public static extern float EaseBackIn(float t, float b, float c, float d);
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[DllImport(nativeLibName)]
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public static extern float EaseBackOut(float t, float b, float c, float d);
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[DllImport(nativeLibName)]
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public static extern float EaseBackInOut(float t, float b, float c, float d);
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// Bounce Easing functions
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[DllImport(nativeLibName)]
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public static extern float EaseBounceOut(float t, float b, float c, float d);
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[DllImport(nativeLibName)]
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public static extern float EaseBounceIn(float t, float b, float c, float d);
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[DllImport(nativeLibName)]
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public static extern float EaseBounceInOut(float t, float b, float c, float d);
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// Elastic Easing functions
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[DllImport(nativeLibName)]
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public static extern float EaseElasticIn(float t, float b, float c, float d);
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[DllImport(nativeLibName)]
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public static extern float EaseElasticOut(float t, float b, float c, float d);
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[DllImport(nativeLibName)]
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public static extern float EaseElasticInOut(float t, float b, float c, float d);
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#endregion
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}
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}
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