mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-10-13 04:51:53 -04:00
Explicit core types and autonomous types. (#304)
* All the "var" variables were changed to explicit types on the raylib class * "MakeDirectory" overload, and string version of "GetApplicationDirectory" and "GetWorkingDirectory" methods * Added "Dimensions" property to "Texture2D" * New overloads for the "LoadFileData" and "SaveFileData" methods * Raymath's const "NativeLibName" is now referencing to "Raylib.NativeLibName" * Color constructors are more readable * Added "Dimensions" property to "Image" * Changed all the "var" for explicit types on the "Logging" class * Changed "Int64" for "long" on CBool, and using constructor on the operators instead setting the value manually * Added indexer to "FilePathLists" * Changed all "var" for explicit types on "Utf8Buffer" * New "GetRandomSequence" method overloads in "Raylib.Utils" acepting "int" and "float" * Added new extension "byte.Lerp" * Added new extension "Log" for "TraceLogLevel" * Constructors on Color no longer just truncate the float value, but also round it (+ 0.5f) * New static method on Color, "Color.Lerp" * Added static method "FromHSV" to Color * Added new getter method "GetHSV" on Color * Added index security on the FilePathList indexer * Added Rectangle extension * Added "MoveTowards" extensions to RaylibExtensions * Added "TranslateLocal" and "TranslateGlobal" to Transform * Removed unnecessary "partial" declarations * Updating calls and docs * Moved the "AudioCallback" delegate into the "AudioMixed.cs" File * Properties and structs marked as read-only on the "Model.cs" file * Updated the "README.md" to mentions Raylib-cs targets net6.0 and net8.0 (and also explicitly added that the "STAThread" attribute comes from the "System" namespace) * Added a few sizing utils to "Rectangle" * Added "GetScreenCenter" to "Raylib.Utils"
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@@ -1,5 +1,5 @@
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using System;
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using System.Runtime.InteropServices;
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using System;
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namespace Raylib_cs;
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@@ -1,4 +1,3 @@
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using System;
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using System.Runtime.InteropServices;
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namespace Raylib_cs;
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@@ -13,8 +12,8 @@ public readonly struct CBool
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* which can be later implicitely cast onto any type during usage.
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*
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* It is wise to note that C booleans are any numeric value, but allocating an
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* Int64 for every CBool instance is.. well, wildly memory-inefficient. Yes, the
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* process is basically treated as a 0-cost instantiation, but it's better to rely
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* Int64 (long) for every CBool instance is.. well, wildly memory-inefficient. Yes,
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* the process is basically treated as a 0-cost instantiation, but it's better to rely
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* on explicit motivation than to blindly trust the runtime judgement on its memory
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* management.
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*
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@@ -30,7 +29,7 @@ public readonly struct CBool
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{
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this.Value = (sbyte)(value ? 1 : 0);
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}
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public CBool(Int64 value)
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public CBool(long value)
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{
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this.Value = (sbyte)(value != 0 ? 1 : 0);
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}
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@@ -45,20 +44,20 @@ public readonly struct CBool
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// Allows for CBools to be implicitely assigned to a native boolean variable.
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public static implicit operator bool(CBool x)
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{
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return x.Value != 0 ? true : false;
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return x.Value != 0;
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}
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// Native -> CBool
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// Allows native booleans to be implicitely constructed into CBools while passing parameters.
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public static implicit operator CBool(bool x)
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{
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return new CBool { Value = (sbyte)(x ? 1 : 0) };
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return new CBool(x);
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}
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// Same goes for integer numeric values (any value, so an Int64 is used).
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public static implicit operator CBool(Int64 x)
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public static implicit operator CBool(long x)
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{
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return new CBool { Value = (sbyte)(x != 0 ? 1 : 0) };
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return new CBool(x);
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}
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/* Arithmetic overloads
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@@ -22,4 +22,19 @@ public unsafe struct FilePathList
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/// Filepaths entries
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/// </summary>
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public byte** Paths;
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public string this[uint i]
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{
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get
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{
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if (i >= 0 && i < Count)
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{
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return Marshal.PtrToStringUTF8((System.IntPtr)Paths[i]);
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}
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else
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{
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throw new System.IndexOutOfRangeException();
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}
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}
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}
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}
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@@ -41,10 +41,10 @@ public static class Utf8StringUtils
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return null;
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}
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var length = Encoding.UTF8.GetByteCount(text);
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int length = Encoding.UTF8.GetByteCount(text);
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var byteArray = new byte[length + 1];
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var wrote = Encoding.UTF8.GetBytes(text, 0, text.Length, byteArray, 0);
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byte[] byteArray = new byte[length + 1];
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int wrote = Encoding.UTF8.GetBytes(text, 0, text.Length, byteArray, 0);
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byteArray[wrote] = 0;
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return byteArray;
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