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mirror of https://github.com/raylib-cs/raylib-cs synced 2025-10-13 04:51:53 -04:00

Explicit core types and autonomous types. (#304)

* All the "var" variables were changed to explicit types on the raylib class
* "MakeDirectory" overload, and string version of "GetApplicationDirectory" and "GetWorkingDirectory" methods
* Added "Dimensions" property to "Texture2D"
* New overloads for the "LoadFileData" and "SaveFileData" methods
* Raymath's const "NativeLibName" is now referencing to "Raylib.NativeLibName"
* Color constructors are more readable
* Added "Dimensions" property to "Image"
* Changed all the "var" for explicit types on the "Logging" class
* Changed "Int64" for "long" on CBool, and using constructor on the operators instead setting the value manually
* Added indexer to "FilePathLists"
* Changed all "var" for explicit types on "Utf8Buffer"
* New "GetRandomSequence" method overloads in "Raylib.Utils" acepting "int" and "float"
* Added new extension "byte.Lerp"
* Added new extension "Log" for "TraceLogLevel"
* Constructors on Color no longer just truncate the float value, but also round it (+ 0.5f)
* New static method on Color, "Color.Lerp"
* Added static method "FromHSV" to Color
* Added new getter method "GetHSV" on Color
* Added index security on the FilePathList indexer
* Added Rectangle extension
* Added "MoveTowards" extensions to RaylibExtensions
* Added "TranslateLocal" and "TranslateGlobal" to Transform
* Removed unnecessary "partial" declarations
* Updating calls and docs
* Moved the "AudioCallback" delegate into the "AudioMixed.cs" File
* Properties and structs marked as read-only on the "Model.cs" file
* Updated the "README.md" to mentions Raylib-cs targets net6.0 and net8.0 (and also explicitly added that the
"STAThread" attribute comes from the "System" namespace)
* Added a few sizing utils to "Rectangle"
* Added "GetScreenCenter" to "Raylib.Utils"
This commit is contained in:
Matorio
2025-09-21 03:09:38 -05:00
committed by GitHub
parent ca4e760d60
commit 75aabd1cc0
34 changed files with 602 additions and 196 deletions

View File

@@ -1,6 +1,6 @@
using System;
using System.Numerics;
using System.Runtime.InteropServices;
using System.Numerics;
using System;
namespace Raylib_cs;
@@ -9,14 +9,14 @@ public static unsafe partial class Raylib
/// <summary>Initialize window and OpenGL context</summary>
public static void InitWindow(int width, int height, string title)
{
using var str1 = title.ToUtf8Buffer();
using Utf8Buffer str1 = title.ToUtf8Buffer();
InitWindow(width, height, str1.AsPointer());
}
/// <summary>Set title for window (only PLATFORM_DESKTOP)</summary>
public static void SetWindowTitle(string title)
{
using var str1 = title.ToUtf8Buffer();
using Utf8Buffer str1 = title.ToUtf8Buffer();
SetWindowTitle(str1.AsPointer());
}
@@ -35,94 +35,94 @@ public static unsafe partial class Raylib
/// <summary>Set clipboard text content</summary>
public static void SetClipboardText(string text)
{
using var str1 = text.ToUtf8Buffer();
using Utf8Buffer str1 = text.ToUtf8Buffer();
SetClipboardText(str1.AsPointer());
}
/// <summary>Open URL with default system browser (if available)</summary>
public static void OpenURL(string url)
{
using var str1 = url.ToUtf8Buffer();
using Utf8Buffer str1 = url.ToUtf8Buffer();
OpenURL(str1.AsPointer());
}
/// <summary>Set internal gamepad mappings (SDL_GameControllerDB)</summary>
public static int SetGamepadMappings(string mappings)
{
using var str1 = mappings.ToUtf8Buffer();
using Utf8Buffer str1 = mappings.ToUtf8Buffer();
return SetGamepadMappings(str1.AsPointer());
}
/// <summary>Load shader from files and bind default locations</summary>
public static Shader LoadShader(string vsFileName, string fsFileName)
{
using var str1 = vsFileName.ToAnsiBuffer();
using var str2 = fsFileName.ToAnsiBuffer();
using AnsiBuffer str1 = vsFileName.ToAnsiBuffer();
using AnsiBuffer str2 = fsFileName.ToAnsiBuffer();
return LoadShader(str1.AsPointer(), str2.AsPointer());
}
/// <summary>Load shader from code string and bind default locations</summary>
public static Shader LoadShaderFromMemory(string vsCode, string fsCode)
{
using var str1 = vsCode.ToUtf8Buffer();
using var str2 = fsCode.ToUtf8Buffer();
using Utf8Buffer str1 = vsCode.ToUtf8Buffer();
using Utf8Buffer str2 = fsCode.ToUtf8Buffer();
return LoadShaderFromMemory(str1.AsPointer(), str2.AsPointer());
}
/// <summary>Get shader uniform location</summary>
public static int GetShaderLocation(Shader shader, string uniformName)
{
using var str1 = uniformName.ToUtf8Buffer();
using Utf8Buffer str1 = uniformName.ToUtf8Buffer();
return GetShaderLocation(shader, str1.AsPointer());
}
/// <summary>Get shader attribute location</summary>
public static int GetShaderLocationAttrib(Shader shader, string attribName)
{
using var str1 = attribName.ToUtf8Buffer();
using Utf8Buffer str1 = attribName.ToUtf8Buffer();
return GetShaderLocationAttrib(shader, str1.AsPointer());
}
/// <summary>Takes a screenshot of current screen (saved a .png)</summary>
public static void TakeScreenshot(string fileName)
{
using var str1 = fileName.ToAnsiBuffer();
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
TakeScreenshot(str1.AsPointer());
}
/// <summary>Check file extension</summary>
public static CBool IsFileExtension(string fileName, string ext)
{
using var str1 = fileName.ToAnsiBuffer();
using var str2 = ext.ToAnsiBuffer();
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
using AnsiBuffer str2 = ext.ToAnsiBuffer();
return IsFileExtension(str1.AsPointer(), str2.AsPointer());
}
/// <summary>Get file modification time (last write time)</summary>
public static long GetFileModTime(string fileName)
{
using var str1 = fileName.ToAnsiBuffer();
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
return GetFileModTime(str1.AsPointer());
}
/// <summary>Load image from file into CPU memory (RAM)</summary>
public static Image LoadImage(string fileName)
{
using var str1 = fileName.ToAnsiBuffer();
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
return LoadImage(str1.AsPointer());
}
/// <summary>Load image from RAW file data</summary>
public static Image LoadImageRaw(string fileName, int width, int height, PixelFormat format, int headerSize)
{
using var str1 = fileName.ToAnsiBuffer();
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
return LoadImageRaw(str1.AsPointer(), width, height, format, headerSize);
}
/// <summary>Load image sequence from file (frames appended to image.data)</summary>
public static Image LoadImageAnim(string fileName, out int frames)
{
using var str1 = fileName.ToAnsiBuffer();
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
fixed (int* p = &frames)
{
return LoadImageAnim(str1.AsPointer(), p);
@@ -134,7 +134,7 @@ public static unsafe partial class Raylib
/// </summary>
public static Image LoadImageFromMemory(string fileType, byte[] fileData)
{
using var fileTypeNative = fileType.ToAnsiBuffer();
using AnsiBuffer fileTypeNative = fileType.ToAnsiBuffer();
fixed (byte* fileDataNative = fileData)
{
Image image = LoadImageFromMemory(fileTypeNative.AsPointer(), fileDataNative, fileData.Length);
@@ -145,21 +145,21 @@ public static unsafe partial class Raylib
/// <summary>Export image data to file</summary>
public static CBool ExportImage(Image image, string fileName)
{
using var str1 = fileName.ToAnsiBuffer();
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
return ExportImage(image, str1.AsPointer());
}
/// <summary>Export image as code file defining an array of bytes</summary>
public static CBool ExportImageAsCode(Image image, string fileName)
{
using var str1 = fileName.ToAnsiBuffer();
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
return ExportImageAsCode(image, str1.AsPointer());
}
/// <summary>Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR)</summary>
public static void TraceLog(TraceLogLevel logLevel, string text)
{
using var str1 = text.ToUtf8Buffer();
using Utf8Buffer str1 = text.ToUtf8Buffer();
TraceLog(logLevel, str1.AsPointer());
}
@@ -228,25 +228,71 @@ public static unsafe partial class Raylib
return (T*)MemAlloc(count * (uint)sizeof(T));
}
/// <summary>Save data to file from an unmanaged type</summary>
/// <returns>True if the operation was successfully</returns>
public static CBool SaveFileData<T>(T data, string fileName) where T : unmanaged
{
using AnsiBuffer ansiBuffer = fileName.ToAnsiBuffer();
return SaveFileData(ansiBuffer.AsPointer(), &data, sizeof(T));
}
/// <summary>Save data to file from an unmanaged type</summary>
/// <returns>True if the operation was successfully</returns>
public static CBool SaveFileData<T>(T[] data, string fileName) where T : unmanaged
{
if (data == null || data.Length == 0)
{
return false;
}
fixed (T* ptr = data)
{
using AnsiBuffer ansiBuffer = fileName.ToAnsiBuffer();
return SaveFileData(ansiBuffer.AsPointer(), ptr, sizeof(T) * data.Length);
}
}
/// <summary>Load file data as byte array (read)</summary>
public static byte* LoadFileData(string fileName, ref int bytesRead)
{
using var str1 = fileName.ToAnsiBuffer();
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
fixed (int* p = &bytesRead)
{
return LoadFileData(str1.AsPointer(), p);
}
}
public static byte[] LoadFileData(string fileName)
{
int length = 0;
byte* data = LoadFileData(fileName, ref length);
byte[] arr = new byte[length];
Marshal.Copy((IntPtr)data, arr, 0, length);
UnloadFileData(data);
return arr;
}
/// <summary>
/// Load file data as an array of unmanaged types
/// </summary>
public static T[] LoadFileData<T>(string fileName) where T : unmanaged
{
int length = 0;
byte* data = LoadFileData(fileName, ref length);
Span<T> values = new Span<T>(data, length / sizeof(T));
T[] arr = values.ToArray();
UnloadFileData(data);
return arr;
}
/// <summary>Get dropped files names (memory should be freed)</summary>
public static string[] GetDroppedFiles()
{
var filePathList = LoadDroppedFiles();
var files = new string[filePathList.Count];
FilePathList filePathList = LoadDroppedFiles();
string[] files = new string[filePathList.Count];
for (var i = 0; i < filePathList.Count; i++)
for (uint i = 0; i < filePathList.Count; i++)
{
files[i] = Marshal.PtrToStringUTF8((IntPtr)filePathList.Paths[i]);
files[i] = filePathList[i];
}
UnloadDroppedFiles(filePathList);
@@ -426,21 +472,21 @@ public static unsafe partial class Raylib
/// <summary>Generate image: grayscale image from text data</summary>
public static Image GenImageText(int width, int height, string text)
{
using var str1 = text.ToUtf8Buffer();
using Utf8Buffer str1 = text.ToUtf8Buffer();
return GenImageText(width, height, str1.AsPointer());
}
/// <summary>Create an image from text (default font)</summary>
public static Image ImageText(string text, int fontSize, Color color)
{
using var str1 = text.ToUtf8Buffer();
using Utf8Buffer str1 = text.ToUtf8Buffer();
return ImageText(str1.AsPointer(), fontSize, color);
}
/// <summary>Create an image from text (custom sprite font)</summary>
public static Image ImageTextEx(Font font, string text, float fontSize, float spacing, Color tint)
{
using var str1 = text.ToUtf8Buffer();
using Utf8Buffer str1 = text.ToUtf8Buffer();
return ImageTextEx(font, str1.AsPointer(), fontSize, spacing, tint);
}
@@ -749,6 +795,22 @@ public static unsafe partial class Raylib
}
}
public static void ImageDrawCircleLines(ref Image dst, int centerX, int centerY, int radius, Color color)
{
fixed (Image* p = &dst)
{
ImageDrawCircleLines(p, centerX, centerY, radius, color);
}
}
public static void ImageDrawCircleLinesV(ref Image dst, Vector2 center, int radius, Color color)
{
fixed (Image* p = &dst)
{
ImageDrawCircleLinesV(p, center, radius, color);
}
}
/// <summary>Draw circle within an image (Vector version)</summary>
public static void ImageDrawCircleV(ref Image dst, Vector2 center, int radius, Color color)
{
@@ -857,7 +919,7 @@ public static unsafe partial class Raylib
/// <summary>Draw text (using default font) within an image (destination)</summary>
public static void ImageDrawText(ref Image dst, string text, int x, int y, int fontSize, Color color)
{
using var str1 = text.ToUtf8Buffer();
using Utf8Buffer str1 = text.ToUtf8Buffer();
fixed (Image* p = &dst)
{
ImageDrawText(p, str1.AsPointer(), x, y, fontSize, color);
@@ -875,7 +937,7 @@ public static unsafe partial class Raylib
Color color
)
{
using var str1 = text.ToUtf8Buffer();
using Utf8Buffer str1 = text.ToUtf8Buffer();
fixed (Image* p = &dst)
{
ImageDrawTextEx(p, font, str1.AsPointer(), position, fontSize, spacing, color);
@@ -885,7 +947,7 @@ public static unsafe partial class Raylib
/// <summary>Load texture from file into GPU memory (VRAM)</summary>
public static Texture2D LoadTexture(string fileName)
{
using var str1 = fileName.ToAnsiBuffer();
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
return LoadTexture(str1.AsPointer());
}
@@ -931,7 +993,7 @@ public static unsafe partial class Raylib
/// <summary>Load font from file into GPU memory (VRAM)</summary>
public static Font LoadFont(string fileName)
{
using var str1 = fileName.ToAnsiBuffer();
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
return LoadFont(str1.AsPointer());
}
@@ -941,7 +1003,7 @@ public static unsafe partial class Raylib
/// </summary>
public static Font LoadFontEx(string fileName, int fontSize, int[] codepoints, int codepointCount)
{
using var str1 = fileName.ToAnsiBuffer();
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
fixed (int* p = codepoints)
{
return LoadFontEx(str1.AsPointer(), fontSize, p, codepointCount);
@@ -959,7 +1021,7 @@ public static unsafe partial class Raylib
int codepointCount
)
{
using var fileTypeNative = fileType.ToAnsiBuffer();
using AnsiBuffer fileTypeNative = fileType.ToAnsiBuffer();
fixed (byte* fileDataNative = fileData)
{
fixed (int* fontCharsNative = codepoints)
@@ -972,7 +1034,6 @@ public static unsafe partial class Raylib
fontCharsNative,
codepointCount
);
return font;
}
}
@@ -1017,7 +1078,7 @@ public static unsafe partial class Raylib
/// <summary>Load model animations from file</summary>
public static ModelAnimation* LoadModelAnimations(string fileName, ref int animCount)
{
using var str1 = fileName.ToAnsiBuffer();
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
fixed (int* p = &animCount)
{
return LoadModelAnimations(str1.AsPointer(), p);
@@ -1126,21 +1187,14 @@ public static unsafe partial class Raylib
/// <summary>Draw text (using default font)</summary>
public static void DrawText(string text, int posX, int posY, int fontSize, Color color)
{
using var str1 = text.ToUtf8Buffer();
using Utf8Buffer str1 = text.ToUtf8Buffer();
DrawText(str1.AsPointer(), posX, posY, fontSize, color);
}
/// <summary>Draw text using font and additional parameters</summary>
public static void DrawTextEx(
Font font,
string text,
Vector2 position,
float fontSize,
float spacing,
Color tint
)
public static void DrawTextEx(Font font, string text, Vector2 position, float fontSize, float spacing, Color tint)
{
using var str1 = text.ToUtf8Buffer();
using Utf8Buffer str1 = text.ToUtf8Buffer();
DrawTextEx(font, str1.AsPointer(), position, fontSize, spacing, tint);
}
@@ -1156,32 +1210,32 @@ public static unsafe partial class Raylib
Color tint
)
{
using var str1 = text.ToUtf8Buffer();
using Utf8Buffer str1 = text.ToUtf8Buffer();
DrawTextPro(font, str1.AsPointer(), position, origin, rotation, fontSize, spacing, tint);
}
/// <summary>Measure string width for default font</summary>
public static int MeasureText(string text, int fontSize)
{
using var str1 = text.ToUtf8Buffer();
using Utf8Buffer str1 = text.ToUtf8Buffer();
return MeasureText(str1.AsPointer(), fontSize);
}
/// <summary>Measure string size for Font</summary>
public static Vector2 MeasureTextEx(Font font, string text, float fontSize, float spacing)
{
using var str1 = text.ToUtf8Buffer();
using Utf8Buffer str1 = text.ToUtf8Buffer();
return MeasureTextEx(font, str1.AsPointer(), fontSize, spacing);
}
/// <summary>Get all codepoints in a string, codepoints count returned by parameters</summary>
public static int[] LoadCodepoints(string text, ref int count)
{
using var str1 = text.ToUtf8Buffer();
using Utf8Buffer str1 = text.ToUtf8Buffer();
fixed (int* c = &count)
{
var pointsPtr = LoadCodepoints(str1.AsPointer(), c);
var codepoints = new ReadOnlySpan<int>(pointsPtr, count).ToArray();
int* pointsPtr = LoadCodepoints(str1.AsPointer(), c);
int[] codepoints = new ReadOnlySpan<int>(pointsPtr, count).ToArray();
UnloadCodepoints(pointsPtr);
return codepoints;
}
@@ -1190,14 +1244,14 @@ public static unsafe partial class Raylib
/// <summary>Get total number of codepoints in a UTF8 encoded string</summary>
public static int GetCodepointCount(string text)
{
using var str1 = text.ToUtf8Buffer();
using Utf8Buffer str1 = text.ToUtf8Buffer();
return GetCodepointCount(str1.AsPointer());
}
/// <summary>Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure</summary>
public static int GetCodepoint(string text, ref int codepointSize)
{
using var str1 = text.ToUtf8Buffer();
using Utf8Buffer str1 = text.ToUtf8Buffer();
fixed (int* p = &codepointSize)
{
return GetCodepoint(str1.AsPointer(), p);
@@ -1209,7 +1263,7 @@ public static unsafe partial class Raylib
{
fixed (int* l1 = &utf8Size)
{
var ptr = CodepointToUTF8(codepoint, l1);
sbyte* ptr = CodepointToUTF8(codepoint, l1);
return Utf8StringUtils.GetUTF8String(ptr);
}
}
@@ -1219,8 +1273,8 @@ public static unsafe partial class Raylib
{
fixed (int* c1 = codepoints)
{
var ptr = LoadUTF8(c1, length);
var text = Utf8StringUtils.GetUTF8String(ptr);
sbyte* ptr = LoadUTF8(c1, length);
string text = Utf8StringUtils.GetUTF8String(ptr);
MemFree(ptr);
return text;
}
@@ -1229,21 +1283,21 @@ public static unsafe partial class Raylib
/// <summary>Draw a model (with texture if set)</summary>
public static Model LoadModel(string fileName)
{
using var str1 = fileName.ToAnsiBuffer();
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
return LoadModel(str1.AsPointer());
}
/// <summary>Export mesh data to file, returns true on success</summary>
public static CBool ExportMesh(Mesh mesh, string fileName)
{
using var str1 = fileName.ToAnsiBuffer();
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
return ExportMesh(mesh, str1.AsPointer());
}
/// <summary>Export mesh as code file (.h) defining multiple arrays of vertex attributes</summary>
public static CBool ExportMeshAsCode(Mesh mesh, string fileName)
{
using var str1 = fileName.ToAnsiBuffer();
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
return ExportMeshAsCode(mesh, str1.AsPointer());
}
@@ -1268,19 +1322,16 @@ public static unsafe partial class Raylib
/// <summary>Load wave data from file</summary>
public static Wave LoadWave(string fileName)
{
using var str1 = fileName.ToAnsiBuffer();
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
return LoadWave(str1.AsPointer());
}
/// <summary>
/// Load wave from managed memory, fileType refers to extension: i.e. ".wav"
/// </summary>
public static Wave LoadWaveFromMemory(
string fileType,
byte[] fileData
)
public static Wave LoadWaveFromMemory(string fileType, byte[] fileData)
{
using var fileTypeNative = fileType.ToAnsiBuffer();
using AnsiBuffer fileTypeNative = fileType.ToAnsiBuffer();
fixed (byte* fileDataNative = fileData)
{
@@ -1297,40 +1348,37 @@ public static unsafe partial class Raylib
/// <summary>Load sound from file</summary>
public static Sound LoadSound(string fileName)
{
using var str1 = fileName.ToAnsiBuffer();
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
return LoadSound(str1.AsPointer());
}
/// <summary>Export wave data to file</summary>
public static CBool ExportWave(Wave wave, string fileName)
{
using var str1 = fileName.ToAnsiBuffer();
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
return ExportWave(wave, str1.AsPointer());
}
/// <summary>Export wave sample data to code (.h)</summary>
public static CBool ExportWaveAsCode(Wave wave, string fileName)
{
using var str1 = fileName.ToAnsiBuffer();
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
return ExportWaveAsCode(wave, str1.AsPointer());
}
/// <summary>Load music stream from file</summary>
public static Music LoadMusicStream(string fileName)
{
using var str1 = fileName.ToAnsiBuffer();
using AnsiBuffer str1 = fileName.ToAnsiBuffer();
return LoadMusicStream(str1.AsPointer());
}
/// <summary>
/// Load music stream from managed memory, fileType refers to extension: i.e. ".wav"
/// </summary>
public static Music LoadMusicStreamFromMemory(
string fileType,
byte[] fileData
)
public static Music LoadMusicStreamFromMemory(string fileType, byte[] fileData)
{
using var fileTypeNative = fileType.ToAnsiBuffer();
using AnsiBuffer fileTypeNative = fileType.ToAnsiBuffer();
fixed (byte* fileDataNative = fileData)
{
@@ -1408,14 +1456,14 @@ public static unsafe partial class Raylib
/// <summary>Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS</summary>
public static AutomationEventList LoadAutomationEventList(string fileName)
{
using var str1 = fileName.ToUtf8Buffer();
using Utf8Buffer str1 = fileName.ToUtf8Buffer();
return LoadAutomationEventList(str1.AsPointer());
}
/// <summary>Export automation events list as text file</summary>
public static CBool ExportAutomationEventList(AutomationEventList list, string fileName)
{
using var str1 = fileName.ToUtf8Buffer();
using Utf8Buffer str1 = fileName.ToUtf8Buffer();
return ExportAutomationEventList(list, str1.AsPointer());
}
@@ -1427,4 +1475,98 @@ public static unsafe partial class Raylib
SetAutomationEventList(p);
}
}
public static int MakeDirectory(string path)
{
using AnsiBuffer pathBuffer = path.ToAnsiBuffer();
return MakeDirectory(pathBuffer.AsPointer());
}
public static string GetApplicationDirectoryString()
{
return new string(GetApplicationDirectory());
}
public static string GetWorkingDirectoryString()
{
return new string(GetWorkingDirectory());
}
/// <summary>
/// Load a sequence of random numbers, store them and return them but not before unloading them.
/// </summary>
/// <param name="count">Amount of random numbers to load</param>
/// <param name="min">Minimum random value</param>
/// <param name="max">Maximum random value</param>
/// <returns>An array filled with the random numbers</returns>
public static int[] GetRandomSequence(uint count, int min, int max)
{
int temp = min;
min = Math.Min(min, max);
max = Math.Max(temp, max);
int* sequence = LoadRandomSequence(count, min, max);
int[] output = new int[count];
//Marshal.Copy((IntPtr)sequence, output, 0, count);
for (uint i = 0; i < count; i++)
{
output[i] = sequence[i];
}
UnloadRandomSequence(sequence);
return output;
}
/// <summary>
/// Load a sequence of random numbers, store them and return them but not before unloading them.
/// </summary>
/// <param name="count">Amount of random numbers to load</param>
/// <param name="min">Minimum random value</param>
/// <param name="max">Maximum random value</param>
/// <returns>An array filled with the random numbers</returns>
public static float[] GetRandomSequence(uint count, float min, float max)
{
float temp = min;
min = Math.Min(min, max);
max = Math.Max(temp, max);
const int maxi = 100000;
int* sequence = LoadRandomSequence(count, 0, maxi);
float[] output = new float[count];
for (uint i = 0; i < count; i++)
{
int val = sequence[i];
float norm = (float)val / (float)maxi;
output[i] = Raymath.Lerp(min, max, norm);
}
return output;
}
/// <summary>
/// Create a file in the specified path to save the specified text
/// </summary>
public static void SaveFileText(string fileName, string text)
{
using AnsiBuffer fileBuffer = fileName.ToAnsiBuffer();
using AnsiBuffer textBuffer = text.ToAnsiBuffer();
SaveFileText(fileBuffer.AsPointer(), textBuffer.AsPointer());
}
/// <summary>
/// Loads text from a file, reads it, saves it, unloads the file, and returns the loaded text.
/// </summary>
/// <returns>The text content of the file on the given path</returns>
public static string LoadFileText(string fileName)
{
using AnsiBuffer nameBuffer = fileName.ToAnsiBuffer();
sbyte* data = LoadFileText(nameBuffer.AsPointer());
string text = new string(data);
UnloadFileText(data);
return text;
}
public static Vector2 GetScreenCenter()
{
Vector2 center = new Vector2();
center.X = GetScreenWidth() / 2.0f;
center.Y = GetScreenHeight() / 2.0f;
return center;
}
}