mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-10-13 04:51:53 -04:00
Explicit core types and autonomous types. (#304)
* All the "var" variables were changed to explicit types on the raylib class * "MakeDirectory" overload, and string version of "GetApplicationDirectory" and "GetWorkingDirectory" methods * Added "Dimensions" property to "Texture2D" * New overloads for the "LoadFileData" and "SaveFileData" methods * Raymath's const "NativeLibName" is now referencing to "Raylib.NativeLibName" * Color constructors are more readable * Added "Dimensions" property to "Image" * Changed all the "var" for explicit types on the "Logging" class * Changed "Int64" for "long" on CBool, and using constructor on the operators instead setting the value manually * Added indexer to "FilePathLists" * Changed all "var" for explicit types on "Utf8Buffer" * New "GetRandomSequence" method overloads in "Raylib.Utils" acepting "int" and "float" * Added new extension "byte.Lerp" * Added new extension "Log" for "TraceLogLevel" * Constructors on Color no longer just truncate the float value, but also round it (+ 0.5f) * New static method on Color, "Color.Lerp" * Added static method "FromHSV" to Color * Added new getter method "GetHSV" on Color * Added index security on the FilePathList indexer * Added Rectangle extension * Added "MoveTowards" extensions to RaylibExtensions * Added "TranslateLocal" and "TranslateGlobal" to Transform * Removed unnecessary "partial" declarations * Updating calls and docs * Moved the "AudioCallback" delegate into the "AudioMixed.cs" File * Properties and structs marked as read-only on the "Model.cs" file * Updated the "README.md" to mentions Raylib-cs targets net6.0 and net8.0 (and also explicitly added that the "STAThread" attribute comes from the "System" namespace) * Added a few sizing utils to "Rectangle" * Added "GetScreenCenter" to "Raylib.Utils"
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@@ -9,7 +9,7 @@ namespace Raylib_cs;
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/// NOTE: Data stored in CPU memory (and GPU)
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public unsafe partial struct Mesh
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public unsafe struct Mesh
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{
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/// <summary>
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/// Creates a mesh ready for default vertex data allocation
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@@ -136,7 +136,7 @@ public unsafe partial struct Mesh
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/// </summary>
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public readonly Span<T> TexCoordsAs<T>() where T : unmanaged
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{
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return new(TexCoords, 2 * VertexCount * sizeof(float) / sizeof(T));
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return new Span<T>(TexCoords, 2 * VertexCount * sizeof(float) / sizeof(T));
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}
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/// <summary>
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@@ -144,7 +144,7 @@ public unsafe partial struct Mesh
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/// </summary>
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public readonly Span<T> TexCoords2As<T>() where T : unmanaged
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{
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return new(TexCoords2, 2 * VertexCount * sizeof(float) / sizeof(T));
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return new Span<T>(TexCoords2, 2 * VertexCount * sizeof(float) / sizeof(T));
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}
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/// <summary>
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@@ -152,7 +152,7 @@ public unsafe partial struct Mesh
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/// </summary>
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public readonly Span<T> NormalsAs<T>() where T : unmanaged
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{
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return new(Normals, 3 * VertexCount * sizeof(float) / sizeof(T));
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return new Span<T>(Normals, 3 * VertexCount * sizeof(float) / sizeof(T));
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}
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/// <summary>
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@@ -160,7 +160,7 @@ public unsafe partial struct Mesh
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/// </summary>
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public readonly Span<T> TangentsAs<T>() where T : unmanaged
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{
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return new(Tangents, 4 * VertexCount * sizeof(float) / sizeof(T));
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return new Span<T>(Tangents, 4 * VertexCount * sizeof(float) / sizeof(T));
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}
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/// <summary>
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@@ -168,7 +168,7 @@ public unsafe partial struct Mesh
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/// </summary>
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public readonly Span<T> ColorsAs<T>() where T : unmanaged
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{
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return new(Colors, 4 * VertexCount * sizeof(byte) / sizeof(T));
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return new Span<T>(Colors, 4 * VertexCount * sizeof(byte) / sizeof(T));
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}
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/// <summary>
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@@ -176,7 +176,7 @@ public unsafe partial struct Mesh
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/// </summary>
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public readonly Span<T> IndicesAs<T>() where T : unmanaged
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{
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return new(Indices, 3 * TriangleCount * sizeof(ushort) / sizeof(T));
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return new Span<T>(Indices, 3 * TriangleCount * sizeof(ushort) / sizeof(T));
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}
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#endregion
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