mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-10-13 04:51:53 -04:00
Explicit core types and autonomous types. (#304)
* All the "var" variables were changed to explicit types on the raylib class * "MakeDirectory" overload, and string version of "GetApplicationDirectory" and "GetWorkingDirectory" methods * Added "Dimensions" property to "Texture2D" * New overloads for the "LoadFileData" and "SaveFileData" methods * Raymath's const "NativeLibName" is now referencing to "Raylib.NativeLibName" * Color constructors are more readable * Added "Dimensions" property to "Image" * Changed all the "var" for explicit types on the "Logging" class * Changed "Int64" for "long" on CBool, and using constructor on the operators instead setting the value manually * Added indexer to "FilePathLists" * Changed all "var" for explicit types on "Utf8Buffer" * New "GetRandomSequence" method overloads in "Raylib.Utils" acepting "int" and "float" * Added new extension "byte.Lerp" * Added new extension "Log" for "TraceLogLevel" * Constructors on Color no longer just truncate the float value, but also round it (+ 0.5f) * New static method on Color, "Color.Lerp" * Added static method "FromHSV" to Color * Added new getter method "GetHSV" on Color * Added index security on the FilePathList indexer * Added Rectangle extension * Added "MoveTowards" extensions to RaylibExtensions * Added "TranslateLocal" and "TranslateGlobal" to Transform * Removed unnecessary "partial" declarations * Updating calls and docs * Moved the "AudioCallback" delegate into the "AudioMixed.cs" File * Properties and structs marked as read-only on the "Model.cs" file * Updated the "README.md" to mentions Raylib-cs targets net6.0 and net8.0 (and also explicitly added that the "STAThread" attribute comes from the "System" namespace) * Added a few sizing utils to "Rectangle" * Added "GetScreenCenter" to "Raylib.Utils"
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README.md
11
README.md
@@ -10,7 +10,8 @@ C# bindings for raylib, a simple and easy-to-use library to learn videogames pro
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[](https://github.com/raylib-cs/raylib-cs/stargazers)
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[](https://github.com/raylib-cs/raylib-cs/actions?query=workflow%3ABuild)
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Raylib-cs targets net6.0 and uses the [official 5.5 release](https://github.com/raysan5/raylib/releases/tag/5.5) to build the native libraries.
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Raylib-cs targets net6.0 net8.0 and uses the [official 5.5 release](https://github.com/raysan5/raylib/releases/tag/5.5)
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to build the native libraries.
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## Status
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@@ -37,8 +38,8 @@ dotnet add package Raylib-cs
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If you need to edit Raylib-cs source then you will need to add the bindings as a project (see below).
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If you are new to using NuGet (or you've forgotten) and are trying to run the above command in the command prompt,
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remember that you need to be *inside the intended project directory* (not just inside the solution directory) otherwise
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the command won't work.
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remember that you need to be *inside the intended project directory* (not just inside the solution directory)
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otherwise the command won't work.
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## Installation - Manual
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@@ -60,10 +61,10 @@ using Raylib_cs;
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namespace HelloWorld;
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class Program
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internal static class Program
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{
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// STAThread is required if you deploy using NativeAOT on Windows - See https://github.com/raylib-cs/raylib-cs/issues/301
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[STAThread]
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[System.STAThread]
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public static void Main()
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{
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Raylib.InitWindow(800, 480, "Hello World");
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