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feat: backporting existing raylib-cs examples and new official raylib examples to WASM, adopting raylib's original code style

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tiger tiger tiger 2026-07-17 08:22:54 +02:00
commit 732b7aa346
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/*******************************************************************************************
*
* raylib [textures] example - image rotate
*
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 1.0, last time updated with raylib 1.0
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
using static Raylib_cs.Raylib;
namespace Examples.Textures;
public partial class ImageRotate : IExample
{
private const int screenWidth = 800;
private const int screenHeight = 450;
private const int NumTextures = 3;
public string Name => "Textures / Image Rotate";
public string Title => "raylib [textures] example - image rotate";
private Texture2D[] textures;
private int currentTexture;
public void Init()
{
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
var image45 = LoadImage("resources/raylib_logo.png");
var image90 = LoadImage("resources/raylib_logo.png");
var imageNeg90 = LoadImage("resources/raylib_logo.png");
ImageRotate(ref image45, 45);
ImageRotate(ref image90, 90);
ImageRotate(ref imageNeg90, -90);
textures = new Texture2D[NumTextures];
textures[0] = LoadTextureFromImage(image45);
textures[1] = LoadTextureFromImage(image90);
textures[2] = LoadTextureFromImage(imageNeg90);
UnloadImage(image45);
UnloadImage(image90);
UnloadImage(imageNeg90);
currentTexture = 0;
}
public void Update()
{
// Update
//----------------------------------------------------------------------------------
if (IsMouseButtonPressed(MouseButton.Left) || IsKeyPressed(KeyboardKey.Right))
{
currentTexture = (currentTexture + 1) % NumTextures; // Cycle between the textures
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
DrawTexture(
textures[currentTexture],
screenWidth / 2 - textures[currentTexture].Width / 2,
screenHeight / 2 - textures[currentTexture].Height / 2,
Color.White);
DrawText("Press LEFT MOUSE BUTTON to rotate the image clockwise", 250, 420, 10, Color.DarkGray);
EndDrawing();
//----------------------------------------------------------------------------------
}
public void Unload()
{
for (var i = 0; i < NumTextures; i++)
{
UnloadTexture(textures[i]);
}
}
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib [textures] example - image rotate");
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
var game = new ImageRotate();
game.Init();
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
game.Update();
}
game.Unload();
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
}