feat: backporting existing raylib-cs examples and new official raylib examples to WASM, adopting raylib's original code style
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234 changed files with 38999 additions and 10578 deletions
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@ -1,14 +1,18 @@
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/*******************************************************************************************
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*
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* raylib [shapes] example - easings rectangle array
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* raylib [shapes] example - easings rectangles
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*
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* Example complexity rating: [★★★☆] 3/4
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*
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* NOTE: This example requires 'easings.h' library, provided on raylib/src. Just copy
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* the library to same directory as example or make sure it's available on include path.
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* the library to same directory as example or make sure it's available on include path
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*
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* This example has been created using raylib 2.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* Example originally created with raylib 2.0, last time updated with raylib 2.5
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*
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* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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@ -18,8 +22,11 @@ using Examples.Shared;
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namespace Examples.Shapes;
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public class EasingsRectangleArray
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public partial class EasingsRectangleArray : IExample
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{
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private const int screenWidth = 800;
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private const int screenHeight = 450;
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public const int RecsWidth = 50;
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public const int RecsHeight = 50;
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public const int MaxRecsX = 800 / RecsWidth;
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@ -28,112 +35,133 @@ public class EasingsRectangleArray
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// At 60 fps = 4 seconds
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public const int PlayTimeInFrames = 240;
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public static int Main()
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public string Name => "Shapes / Easings Rectangle Array";
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public string Title => "raylib [shapes] example - easings rectangles";
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private Rectangle[] recs;
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private float rotation;
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private int framesCounter;
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private int state; // Rectangles animation state: 0-Playing, 1-Finished
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public void Init()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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recs = new Rectangle[MaxRecsX * MaxRecsY];
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings rectangle array");
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Rectangle[] recs = new Rectangle[MaxRecsX * MaxRecsY];
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for (int y = 0; y < MaxRecsY; y++)
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for (var y = 0; y < MaxRecsY; y++)
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{
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for (int x = 0; x < MaxRecsX; x++)
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for (var x = 0; x < MaxRecsX; x++)
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{
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recs[y * MaxRecsX + x].X = RecsWidth / 2 + RecsWidth * x;
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recs[y * MaxRecsX + x].Y = RecsHeight / 2 + RecsHeight * y;
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recs[y * MaxRecsX + x].X = RecsWidth / 2.0f + RecsWidth * x;
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recs[y * MaxRecsX + x].Y = RecsHeight / 2.0f + RecsHeight * y;
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recs[y * MaxRecsX + x].Width = RecsWidth;
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recs[y * MaxRecsX + x].Height = RecsHeight;
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}
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}
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float rotation = 0.0f;
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int framesCounter = 0;
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rotation = 0.0f;
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framesCounter = 0;
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state = 0;
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}
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// Rectangles animation state: 0-Playing, 1-Finished
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int state = 0;
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public void Update()
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{
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// Update
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//----------------------------------------------------------------------------------
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if (state == 0)
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{
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framesCounter++;
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SetTargetFPS(60);
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for (var i = 0; i < MaxRecsX * MaxRecsY; i++)
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{
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recs[i].Height = Easings.EaseCircOut(framesCounter, RecsHeight, -RecsHeight, PlayTimeInFrames);
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recs[i].Width = Easings.EaseCircOut(framesCounter, RecsWidth, -RecsWidth, PlayTimeInFrames);
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if (recs[i].Height < 0)
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{
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recs[i].Height = 0;
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}
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if (recs[i].Width < 0)
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{
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recs[i].Width = 0;
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}
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// Finish playing
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if ((recs[i].Height == 0) && (recs[i].Width == 0))
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{
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state = 1;
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}
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rotation = Easings.EaseLinearIn(framesCounter, 0.0f, 360.0f, PlayTimeInFrames);
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}
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}
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else if ((state == 1) && IsKeyPressed(KeyboardKey.Space))
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{
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// When animation has finished, press space to restart
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framesCounter = 0;
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for (var i = 0; i < MaxRecsX * MaxRecsY; i++)
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{
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recs[i].Height = RecsHeight;
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recs[i].Width = RecsWidth;
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}
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state = 0;
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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if (state == 0)
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{
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for (var i = 0; i < MaxRecsX * MaxRecsY; i++)
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{
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DrawRectanglePro(
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recs[i],
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new Vector2(recs[i].Width / 2, recs[i].Height / 2),
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rotation,
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Color.Red
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);
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}
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}
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else if (state == 1)
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{
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DrawText("PRESS [SPACE] TO PLAY AGAIN!", 240, 200, 20, Color.Gray);
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}
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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public void Unload()
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{
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}
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings rectangles");
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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var game = new EasingsRectangleArray();
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game.Init();
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// Main game loop
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while (!WindowShouldClose())
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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if (state == 0)
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{
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framesCounter++;
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for (int i = 0; i < MaxRecsX * MaxRecsY; i++)
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{
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recs[i].Height = Easings.EaseCircOut(framesCounter, RecsHeight, -RecsHeight, PlayTimeInFrames);
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recs[i].Width = Easings.EaseCircOut(framesCounter, RecsWidth, -RecsWidth, PlayTimeInFrames);
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if (recs[i].Height < 0)
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{
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recs[i].Height = 0;
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}
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if (recs[i].Width < 0)
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{
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recs[i].Width = 0;
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}
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// Finish playing
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if ((recs[i].Height == 0) && (recs[i].Width == 0))
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{
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state = 1;
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}
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rotation = Easings.EaseLinearIn(framesCounter, 0.0f, 360.0f, PlayTimeInFrames);
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}
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}
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else if ((state == 1) && IsKeyPressed(KeyboardKey.Space))
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{
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// When animation has finished, press space to restart
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framesCounter = 0;
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for (int i = 0; i < MaxRecsX * MaxRecsY; i++)
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{
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recs[i].Height = RecsHeight;
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recs[i].Width = RecsWidth;
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}
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state = 0;
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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if (state == 0)
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{
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for (int i = 0; i < MaxRecsX * MaxRecsY; i++)
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{
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DrawRectanglePro(
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recs[i],
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new Vector2(recs[i].Width / 2, recs[i].Height / 2),
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rotation,
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Color.Red
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);
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}
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}
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else if (state == 1)
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{
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DrawText("PRESS [SPACE] TO PLAY AGAIN!", 240, 200, 20, Color.Gray);
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}
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EndDrawing();
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//----------------------------------------------------------------------------------
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game.Update();
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}
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game.Unload();
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow();
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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