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feat: backporting existing raylib-cs examples and new official raylib examples to WASM, adopting raylib's original code style

This commit is contained in:
tiger tiger tiger 2026-07-17 08:22:54 +02:00
commit 732b7aa346
234 changed files with 38999 additions and 10578 deletions

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@ -25,93 +25,122 @@ using static Raylib_cs.Raylib;
namespace Examples.Models;
public class LoadingGltf
public partial class LoadingGltf : IExample
{
private const int screenWidth = 800;
private const int screenHeight = 450;
public string Name => "Models / Loading GLTF";
public string Title => "raylib [models] example - loading gltf";
private Camera3D camera;
private Model model;
private Vector3 position;
private unsafe ModelAnimation* anims;
private int animCount;
private int animIndex;
private float animCurrentFrame;
public unsafe void Init()
{
// Define the camera to look into our 3d world
camera = new();
camera.Position = new Vector3(6.0f, 6.0f, 6.0f); // Camera position
camera.Target = new Vector3(0.0f, 2.0f, 0.0f); // Camera looking at point
camera.Up = new Vector3(0.0f, 1.0f, 0.0f); // Camera up vector (rotation towards target)
camera.FovY = 45.0f; // Camera field-of-view Y
camera.Projection = CameraProjection.Perspective; // Camera projection type
// Load model
model = LoadModel("resources/models/gltf/robot.glb");
position = new(0.0f, 0.0f, 0.0f); // Set model world position
// Load model animations
anims = LoadModelAnimations("resources/models/gltf/robot.glb", ref animCount);
// Animation playing variables
animIndex = 0; // Current animation playing
animCurrentFrame = 0.0f; // Current animation frame
}
public unsafe void Update()
{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(ref camera, CameraMode.Orbital);
// Select current animation
if (IsKeyPressed(KeyboardKey.Right))
{
animIndex = (animIndex + 1) % animCount;
}
else if (IsKeyPressed(KeyboardKey.Left))
{
animIndex = (animIndex + animCount - 1) % animCount;
}
// Update model animation
animCurrentFrame = (animCurrentFrame + 1) % anims[animIndex].KeyFrameCount;
UpdateModelAnimation(model, anims[animIndex], (float)animCurrentFrame);
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
BeginMode3D(camera);
DrawModel(
model,
position,
1f,
Color.White
);
DrawGrid(10, 1.0f);
EndMode3D();
DrawText($"Current animation: {anims[animIndex].NameToString()}", 10, 40, 20, Color.Maroon);
DrawText("Use the LEFT/RIGHT keys to switch animation", 10, 10, 20, Color.Gray);
EndDrawing();
//----------------------------------------------------------------------------------
}
public unsafe void Unload()
{
UnloadModelAnimations(anims, animCount); // Unload model animations data
UnloadModel(model); // Unload model
}
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - loading gltf");
// Define the camera to look into our 3d world
Camera3D camera = new();
camera.Position = new Vector3(6.0f, 6.0f, 6.0f);
camera.Target = new Vector3(0.0f, 2.0f, 0.0f);
camera.Up = new Vector3(0.0f, 1.0f, 0.0f);
camera.FovY = 45.0f;
camera.Projection = CameraProjection.Perspective;
Model model = LoadModel("resources/models/gltf/robot.glb");
Vector3 position = new(0.0f, 0.0f, 0.0f);
// Load animation data
var anims = LoadModelAnimations("resources/models/gltf/robot.glb");
// Animation playing variables
int animIndex = 0;
float animCurrentFrame = 0.0f;
SetTargetFPS(60);
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
var game = new LoadingGltf();
game.Init();
// Main game loop
while (!WindowShouldClose())
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(ref camera, CameraMode.Orbital);
if (IsKeyPressed(KeyboardKey.Right))
{
animIndex = (animIndex + 1) % anims.Length;
}
else if (IsKeyPressed(KeyboardKey.Left))
{
animIndex = (animIndex + anims.Length - 1) % anims.Length;
}
// Update model animation
animCurrentFrame = (animCurrentFrame + 1) % anims[animIndex].KeyFrameCount;
UpdateModelAnimation(model, anims[animIndex], (float)animCurrentFrame);
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
BeginMode3D(camera);
DrawModel(
model,
position,
1f,
Color.White
);
DrawGrid(10, 1.0f);
EndMode3D();
DrawText($"Current animation: {anims[animIndex].NameToString()}", 10, 40, 20, Color.Maroon);
DrawText("Use the LEFT/RIGHT keys to switch animation", 10, 10, 20, Color.Gray);
EndDrawing();
//----------------------------------------------------------------------------------
game.Update();
}
game.Unload();
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadModelAnimations(anims);
UnloadModel(model);
CloseWindow();
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
}