feat: backporting existing raylib-cs examples and new official raylib examples to WASM, adopting raylib's original code style
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234 changed files with 38999 additions and 10578 deletions
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/*******************************************************************************************
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*
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* raylib [models] example - Detect basic 3d collisions (box vs sphere vs box)
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* raylib [models] example - box collisions
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*
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* This example has been created using raylib 1.3 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* Example complexity rating: [★☆☆☆] 1/4
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*
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* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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* Example originally created with raylib 1.3, last time updated with raylib 3.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2015-2025 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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@ -14,129 +18,165 @@ using static Raylib_cs.Raylib;
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namespace Examples.Models;
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public class BoxCollisions
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public partial class BoxCollisions : IExample
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{
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public static int Main()
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private const int screenWidth = 800;
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private const int screenHeight = 450;
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public string Name => "Models / Box Collisions";
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public string Title => "raylib [models] example - box collisions";
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private Camera3D camera;
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private Vector3 playerPosition;
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private Vector3 playerSize;
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private Color playerColor;
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private Vector3 enemyBoxPos;
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private Vector3 enemyBoxSize;
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private Vector3 enemySpherePos;
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private float enemySphereSize;
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private bool collision;
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public void Init()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [models] example - box collisions");
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// Define the camera to look into our 3d world
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Camera3D camera = new();
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camera = new();
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camera.Position = new Vector3(0.0f, 10.0f, 10.0f);
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camera.Target = new Vector3(0.0f, 0.0f, 0.0f);
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camera.Up = new Vector3(0.0f, 1.0f, 0.0f);
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camera.FovY = 45.0f;
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camera.Projection = CameraProjection.Perspective;
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Vector3 playerPosition = new(0.0f, 1.0f, 2.0f);
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Vector3 playerSize = new(1.0f, 2.0f, 1.0f);
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Color playerColor = Color.Green;
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playerPosition = new(0.0f, 1.0f, 2.0f);
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playerSize = new(1.0f, 2.0f, 1.0f);
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playerColor = Color.Green;
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Vector3 enemyBoxPos = new(-4.0f, 1.0f, 0.0f);
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Vector3 enemyBoxSize = new(2.0f, 2.0f, 2.0f);
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enemyBoxPos = new(-4.0f, 1.0f, 0.0f);
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enemyBoxSize = new(2.0f, 2.0f, 2.0f);
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Vector3 enemySpherePos = new(4.0f, 0.0f, 0.0f);
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float enemySphereSize = 1.5f;
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enemySpherePos = new(4.0f, 0.0f, 0.0f);
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enemySphereSize = 1.5f;
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bool collision = false;
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collision = false;
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}
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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public void Update()
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{
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// Update
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//----------------------------------------------------------------------------------
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// Move player
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if (IsKeyDown(KeyboardKey.Right))
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{
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playerPosition.X += 0.2f;
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}
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else if (IsKeyDown(KeyboardKey.Left))
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{
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playerPosition.X -= 0.2f;
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}
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else if (IsKeyDown(KeyboardKey.Down))
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{
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playerPosition.Z += 0.2f;
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}
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else if (IsKeyDown(KeyboardKey.Up))
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{
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playerPosition.Z -= 0.2f;
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}
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collision = false;
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// Check collisions player vs enemy-box
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BoundingBox box1 = new(
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playerPosition - (playerSize / 2),
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playerPosition + (playerSize / 2)
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);
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BoundingBox box2 = new(
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enemyBoxPos - (enemyBoxSize / 2),
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enemyBoxPos + (enemyBoxSize / 2)
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);
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if (CheckCollisionBoxes(box1, box2))
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{
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collision = true;
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}
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// Check collisions player vs enemy-sphere
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if (CheckCollisionBoxSphere(box1, enemySpherePos, enemySphereSize))
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{
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collision = true;
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}
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if (collision)
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{
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playerColor = Color.Red;
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}
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else
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{
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playerColor = Color.Green;
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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BeginMode3D(camera);
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// Draw enemy-box
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DrawCube(enemyBoxPos, enemyBoxSize.X, enemyBoxSize.Y, enemyBoxSize.Z, Color.Gray);
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DrawCubeWires(enemyBoxPos, enemyBoxSize.X, enemyBoxSize.Y, enemyBoxSize.Z, Color.DarkGray);
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// Draw enemy-sphere
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DrawSphere(enemySpherePos, enemySphereSize, Color.Gray);
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DrawSphereWires(enemySpherePos, enemySphereSize, 16, 16, Color.DarkGray);
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// Draw player
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DrawCubeV(playerPosition, playerSize, playerColor);
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DrawGrid(10, 1.0f); // Draw a grid
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EndMode3D();
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DrawText("Move player with arrow keys to collide", 220, 40, 20, Color.Gray);
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DrawFPS(10, 10);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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public void Unload()
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{
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}
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib [models] example - box collisions");
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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var game = new BoxCollisions();
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game.Init();
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// Main game loop
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while (!WindowShouldClose())
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// Move player
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if (IsKeyDown(KeyboardKey.Right))
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{
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playerPosition.X += 0.2f;
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}
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else if (IsKeyDown(KeyboardKey.Left))
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{
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playerPosition.X -= 0.2f;
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}
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else if (IsKeyDown(KeyboardKey.Down))
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{
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playerPosition.Z += 0.2f;
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}
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else if (IsKeyDown(KeyboardKey.Up))
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{
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playerPosition.Z -= 0.2f;
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}
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collision = false;
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// Check collisions player vs enemy-box
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BoundingBox box1 = new(
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playerPosition - (playerSize / 2),
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playerPosition + (playerSize / 2)
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);
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BoundingBox box2 = new(
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enemyBoxPos - (enemyBoxSize / 2),
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enemyBoxPos + (enemyBoxSize / 2)
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);
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if (CheckCollisionBoxes(box1, box2))
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{
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collision = true;
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}
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// Check collisions player vs enemy-sphere
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if (CheckCollisionBoxSphere(box1, enemySpherePos, enemySphereSize))
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{
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collision = true;
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}
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if (collision)
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{
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playerColor = Color.Red;
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}
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else
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{
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playerColor = Color.Green;
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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BeginMode3D(camera);
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// Draw enemy-box
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DrawCube(enemyBoxPos, enemyBoxSize.X, enemyBoxSize.Y, enemyBoxSize.Z, Color.Gray);
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DrawCubeWires(enemyBoxPos, enemyBoxSize.X, enemyBoxSize.Y, enemyBoxSize.Z, Color.DarkGray);
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// Draw enemy-sphere
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DrawSphere(enemySpherePos, enemySphereSize, Color.Gray);
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DrawSphereWires(enemySpherePos, enemySphereSize, 16, 16, Color.DarkGray);
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// Draw player
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DrawCubeV(playerPosition, playerSize, playerColor);
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DrawGrid(10, 1.0f);
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EndMode3D();
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DrawText("Move player with cursors to collide", 220, 40, 20, Color.Gray);
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DrawFPS(10, 10);
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EndDrawing();
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//----------------------------------------------------------------------------------
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game.Update();
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}
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game.Unload();
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow();
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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