feat: backporting existing raylib-cs examples and new official raylib examples to WASM, adopting raylib's original code style
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234 changed files with 38999 additions and 10578 deletions
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@ -1,11 +1,15 @@
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/*******************************************************************************************
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*
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* raylib [core] example - Storage save/load values
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* raylib [core] example - storage values
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*
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* This example has been created using raylib 1.4 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* Example complexity rating: [★★☆☆] 2/4
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*
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* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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* Example originally created with raylib 1.4, last time updated with raylib 4.2
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2015-2025 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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@ -13,79 +17,104 @@ using static Raylib_cs.Raylib;
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namespace Examples.Core;
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public class StorageValues
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public partial class StorageValues : IExample
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{
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private const int screenWidth = 800;
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private const int screenHeight = 450;
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private const string storageDataFile = "storage.data";
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// NOTE: Storage positions must start with 0, directly related to file memory layout
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enum StorageData
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private enum StorageData
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{
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Score,
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HiScore
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}
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public string Name => "Core / Storage Values";
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public string Title => "raylib [core] example - storage values";
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private int score = 0;
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private int hiscore = 0;
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private int framesCounter = 0;
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public void Init()
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{
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score = 0;
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hiscore = 0;
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framesCounter = 0;
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}
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public void Update()
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsKeyPressed(KeyboardKey.R))
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{
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score = GetRandomValue(1000, 2000);
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hiscore = GetRandomValue(2000, 4000);
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}
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if (IsKeyPressed(KeyboardKey.Enter))
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{
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SaveStorageValue(storageDataFile, (int)StorageData.Score, score);
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SaveStorageValue(storageDataFile, (int)StorageData.HiScore, hiscore);
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}
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else if (IsKeyPressed(KeyboardKey.Space))
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{
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// NOTE: If requested position could not be found, value 0 is returned
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score = LoadStorageValue(storageDataFile, (int)StorageData.Score);
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hiscore = LoadStorageValue(storageDataFile, (int)StorageData.HiScore);
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}
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framesCounter++;
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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DrawText($"SCORE: {score}", 280, 130, 40, Color.Maroon);
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DrawText($"HI-SCORE: {hiscore}", 210, 200, 50, Color.Black);
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DrawText($"frames: {framesCounter}", 10, 10, 20, Color.Lime);
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DrawText("Press R to generate random numbers", 220, 40, 20, Color.LightGray);
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DrawText("Press ENTER to SAVE values", 250, 310, 20, Color.LightGray);
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DrawText("Press SPACE to LOAD values", 252, 350, 20, Color.LightGray);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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public void Unload()
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{
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}
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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const string storageDataFile = "storage.data";
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InitWindow(screenWidth, screenHeight, "raylib [core] example - storage values");
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InitWindow(screenWidth, screenHeight, "raylib [core] example - storage save/load values");
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int score = 0;
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int hiscore = 0;
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int framesCounter = 0;
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SetTargetFPS(60);
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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var game = new StorageValues();
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game.Init();
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// Main game loop
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while (!WindowShouldClose())
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsKeyPressed(KeyboardKey.R))
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{
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score = GetRandomValue(1000, 2000);
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hiscore = GetRandomValue(2000, 4000);
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}
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if (IsKeyPressed(KeyboardKey.Enter))
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{
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SaveStorageValue(storageDataFile, (int)StorageData.Score, score);
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SaveStorageValue(storageDataFile, (int)StorageData.HiScore, hiscore);
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}
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else if (IsKeyPressed(KeyboardKey.Space))
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{
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// NOTE: If requested position could not be found, value 0 is returned
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score = LoadStorageValue(storageDataFile, (int)StorageData.Score);
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hiscore = LoadStorageValue(storageDataFile, (int)StorageData.HiScore);
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}
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framesCounter++;
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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DrawText($"SCORE: {score}", 280, 130, 40, Color.Maroon);
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DrawText($"HI-SCORE: {hiscore}", 210, 200, 50, Color.Black);
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DrawText($"frames: {framesCounter}", 10, 10, 20, Color.Lime);
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DrawText("Press R to generate random numbers", 220, 40, 20, Color.LightGray);
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DrawText("Press ENTER to SAVE values", 250, 310, 20, Color.LightGray);
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DrawText("Press SPACE to LOAD values", 252, 350, 20, Color.LightGray);
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EndDrawing();
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//----------------------------------------------------------------------------------
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game.Update();
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}
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game.Unload();
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow();
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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@ -97,11 +126,11 @@ public class StorageValues
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{
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using var fileNameBuffer = fileName.ToUtf8Buffer();
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bool success = false;
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int dataSize = 0;
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int newDataSize = 0;
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var success = false;
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var dataSize = 0;
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var newDataSize = 0;
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byte* fileData = LoadFileData(fileNameBuffer.AsPointer(), &dataSize);
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var fileData = LoadFileData(fileNameBuffer.AsPointer(), &dataSize);
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byte* newFileData = null;
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if (fileData != null)
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@ -115,13 +144,13 @@ public class StorageValues
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if (newFileData != null)
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{
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// RL_REALLOC succeded
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int* dataPtr = (int*)newFileData;
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var dataPtr = (int*)newFileData;
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dataPtr[position] = value;
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}
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else
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{
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// RL_REALLOC failed
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int positionInBytes = position * sizeof(int);
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var positionInBytes = position * sizeof(int);
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TraceLog(
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TraceLogLevel.Warning,
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@$"FILEIO: [{fileName}] Failed to realloc data ({dataSize}),
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@ -140,7 +169,7 @@ public class StorageValues
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newDataSize = dataSize;
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// Replace value on selected position
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int* dataPtr = (int*)newFileData;
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var dataPtr = (int*)newFileData;
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dataPtr[position] = value;
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}
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@ -155,7 +184,7 @@ public class StorageValues
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dataSize = (position + 1) * sizeof(int);
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fileData = (byte*)MemAlloc((uint)dataSize);
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int* dataPtr = (int*)fileData;
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var dataPtr = (int*)fileData;
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dataPtr[position] = value;
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success = SaveFileData(fileNameBuffer.AsPointer(), fileData, dataSize);
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@ -173,9 +202,9 @@ public class StorageValues
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{
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using var fileNameBuffer = fileName.ToUtf8Buffer();
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int value = 0;
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int dataSize = 0;
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byte* fileData = LoadFileData(fileNameBuffer.AsPointer(), &dataSize);
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var value = 0;
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var dataSize = 0;
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var fileData = LoadFileData(fileNameBuffer.AsPointer(), &dataSize);
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if (fileData != null)
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{
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@ -188,7 +217,7 @@ public class StorageValues
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}
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else
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{
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int* dataPtr = (int*)fileData;
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var dataPtr = (int*)fileData;
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value = dataPtr[position];
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}
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