Update code formatting
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aea7fa2bb8
commit
71c956fcfe
5 changed files with 586 additions and 98 deletions
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@ -140,10 +140,24 @@ namespace Raylib_cs
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}
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void rlFrustum(double left, double right, double bottom, double top, double znear, double zfar);
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public static extern void rlFrustum(
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double left,
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double right,
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double bottom,
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double top,
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double znear,
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double zfar
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);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar);
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public static extern void rlOrtho(
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double left,
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double right,
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double bottom,
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double top,
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double znear,
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double zfar
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);
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/// <summary>Set the viewport area</summary>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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@ -415,7 +429,14 @@ namespace Raylib_cs
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/// <summary>Set blending mode factors and equations separately (using OpenGL factors)</summary>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void rlSetBlendFactorsSeparate(int glSrcRGB, int glDstRGB, int glSrcAlpha, int glDstAlpha, int glEqRGB, int glEqAlpha);
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public static extern void rlSetBlendFactorsSeparate(
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int glSrcRGB,
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int glDstRGB,
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int glSrcAlpha,
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int glDstAlpha,
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int glEqRGB,
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int glEqAlpha
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);
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// ------------------------------------------------------------------------------------
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@ -520,7 +541,14 @@ namespace Raylib_cs
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public static extern void rlUnloadVertexBuffer(uint vboId);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void rlSetVertexAttribute(uint index, int compSize, int type, CBool normalized, int stride, void* pointer);
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public static extern void rlSetVertexAttribute(
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uint index,
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int compSize,
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int type,
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CBool normalized,
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int stride,
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void* pointer
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);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void rlSetVertexAttributeDivisor(uint index, int divisor);
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@ -539,7 +567,12 @@ namespace Raylib_cs
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public static extern void rlDrawVertexArrayInstanced(int offset, int count, int instances);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void rlDrawVertexArrayElementsInstanced(int offset, int count, void* buffer, int instances);
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public static extern void rlDrawVertexArrayElementsInstanced(
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int offset,
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int count,
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void* buffer,
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int instances
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);
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// Textures data management
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@ -558,11 +591,24 @@ namespace Raylib_cs
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/// <summary>Update GPU texture with new data</summary>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void rlUpdateTexture(uint id, int offsetX, int offsetY, int width, int height, PixelFormat format, void* data);
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public static extern void rlUpdateTexture(
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uint id,
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int offsetX,
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int offsetY,
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int width,
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int height,
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PixelFormat format,
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void* data
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);
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/// <summary>Get OpenGL internal formats</summary>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void rlGetGlTextureFormats(PixelFormat format, int* glInternalFormat, int* glFormat, int* glType);
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public static extern void rlGetGlTextureFormats(
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PixelFormat format,
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int* glInternalFormat,
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int* glFormat,
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int* glType
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);
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/// <summary>Get OpenGL internal formats</summary>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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@ -593,7 +639,13 @@ namespace Raylib_cs
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/// <summary>Attach texture/renderbuffer to a framebuffer</summary>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void rlFramebufferAttach(uint fboId, uint texId, FramebufferAttachType attachType, FramebufferAttachTextureType texType, int mipLevel);
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public static extern void rlFramebufferAttach(
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uint fboId,
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uint texId,
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FramebufferAttachType attachType,
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FramebufferAttachTextureType texType,
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int mipLevel
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);
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/// <summary>Verify framebuffer is complete</summary>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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@ -683,7 +735,13 @@ namespace Raylib_cs
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/// <summary>Copy SSBO data between buffers</summary>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void rlCopyShaderBuffer(uint destId, uint srcId, uint destOffset, uint srcOffset, uint count);
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public static extern void rlCopyShaderBuffer(
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uint destId,
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uint srcId,
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uint destOffset,
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uint srcOffset,
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uint count
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);
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/// <summary>Get SSBO buffer size</summary>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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