Add missing format argument to GenTetxureCubemap
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@ -2614,7 +2614,7 @@ namespace Raylib_cs
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// Generate cubemap texture from HDR texture
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern Texture2D GenTextureCubemap(Shader shader, Texture2D skyHDR, int size);
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public static extern Texture2D GenTextureCubemap(Shader shader, Texture2D skyHDR, int size, PixelFormat format);
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// Generate irradiance texture using cubemap data
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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