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Update enum/color names to match C# naming convention (#224)

This commit is contained in:
Danil
2024-01-18 21:00:57 +02:00
committed by GitHub
parent 2a1889403d
commit 70d86837d4
123 changed files with 1843 additions and 1847 deletions

View File

@ -12,32 +12,32 @@ public enum TextureFilter
/// <summary>
/// No filter, just pixel aproximation
/// </summary>
TEXTURE_FILTER_POINT = 0,
Point = 0,
/// <summary>
/// Linear filtering
/// </summary>
TEXTURE_FILTER_BILINEAR,
Bilinear,
/// <summary>
/// Trilinear filtering (linear with mipmaps)
/// </summary>
TEXTURE_FILTER_TRILINEAR,
Trilinear,
/// <summary>
/// Anisotropic filtering 4x
/// </summary>
TEXTURE_FILTER_ANISOTROPIC_4X,
Anisotropic4X,
/// <summary>
/// Anisotropic filtering 8x
/// </summary>
TEXTURE_FILTER_ANISOTROPIC_8X,
Anisotropic8X,
/// <summary>
/// Anisotropic filtering 16x
/// </summary>
TEXTURE_FILTER_ANISOTROPIC_16X,
Anisotropic16X,
}
/// <summary>
@ -48,22 +48,22 @@ public enum TextureWrap
/// <summary>
/// Repeats texture in tiled mode
/// </summary>
TEXTURE_WRAP_REPEAT = 0,
Repeat = 0,
/// <summary>
/// Clamps texture to edge pixel in tiled mode
/// </summary>
TEXTURE_WRAP_CLAMP,
Clamp,
/// <summary>
/// Mirrors and repeats the texture in tiled mode
/// </summary>
TEXTURE_WRAP_MIRROR_REPEAT,
MirrorRepeat,
/// <summary>
/// Mirrors and clamps to border the texture in tiled mode
/// </summary>
TEXTURE_WRAP_MIRROR_CLAMP
MirrorClamp
}
/// <summary>
@ -74,32 +74,32 @@ public enum CubemapLayout
/// <summary>
/// Automatically detect layout type
/// </summary>
CUBEMAP_LAYOUT_AUTO_DETECT = 0,
AutoDetect = 0,
/// <summary>
/// Layout is defined by a vertical line with faces
/// </summary>
CUBEMAP_LAYOUT_LINE_VERTICAL,
LineVertical,
/// <summary>
/// Layout is defined by a horizontal line with faces
/// </summary>
CUBEMAP_LAYOUT_LINE_HORIZONTAL,
LineHorizontal,
/// <summary>
/// Layout is defined by a 3x4 cross with cubemap faces
/// </summary>
CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR,
CrossThreeByFour,
/// <summary>
/// Layout is defined by a 4x3 cross with cubemap faces
/// </summary>
CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE,
CrossFourByThree,
/// <summary>
/// Layout is defined by a panorama image (equirectangular map)
/// </summary>
CUBEMAP_LAYOUT_PANORAMA
Panorama
}
/// <summary>