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https://github.com/raylib-cs/raylib-cs
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Update enum/color names to match C# naming convention (#224)
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@ -12,32 +12,32 @@ public enum TextureFilter
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/// <summary>
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/// No filter, just pixel aproximation
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/// </summary>
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TEXTURE_FILTER_POINT = 0,
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Point = 0,
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/// <summary>
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/// Linear filtering
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/// </summary>
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TEXTURE_FILTER_BILINEAR,
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Bilinear,
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/// <summary>
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/// Trilinear filtering (linear with mipmaps)
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/// </summary>
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TEXTURE_FILTER_TRILINEAR,
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Trilinear,
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/// <summary>
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/// Anisotropic filtering 4x
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/// </summary>
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TEXTURE_FILTER_ANISOTROPIC_4X,
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Anisotropic4X,
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/// <summary>
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/// Anisotropic filtering 8x
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/// </summary>
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TEXTURE_FILTER_ANISOTROPIC_8X,
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Anisotropic8X,
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/// <summary>
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/// Anisotropic filtering 16x
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/// </summary>
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TEXTURE_FILTER_ANISOTROPIC_16X,
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Anisotropic16X,
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}
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/// <summary>
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@ -48,22 +48,22 @@ public enum TextureWrap
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/// <summary>
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/// Repeats texture in tiled mode
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/// </summary>
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TEXTURE_WRAP_REPEAT = 0,
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Repeat = 0,
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/// <summary>
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/// Clamps texture to edge pixel in tiled mode
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/// </summary>
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TEXTURE_WRAP_CLAMP,
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Clamp,
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/// <summary>
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/// Mirrors and repeats the texture in tiled mode
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/// </summary>
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TEXTURE_WRAP_MIRROR_REPEAT,
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MirrorRepeat,
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/// <summary>
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/// Mirrors and clamps to border the texture in tiled mode
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/// </summary>
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TEXTURE_WRAP_MIRROR_CLAMP
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MirrorClamp
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}
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/// <summary>
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@ -74,32 +74,32 @@ public enum CubemapLayout
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/// <summary>
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/// Automatically detect layout type
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/// </summary>
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CUBEMAP_LAYOUT_AUTO_DETECT = 0,
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AutoDetect = 0,
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/// <summary>
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/// Layout is defined by a vertical line with faces
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/// </summary>
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CUBEMAP_LAYOUT_LINE_VERTICAL,
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LineVertical,
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/// <summary>
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/// Layout is defined by a horizontal line with faces
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/// </summary>
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CUBEMAP_LAYOUT_LINE_HORIZONTAL,
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LineHorizontal,
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/// <summary>
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/// Layout is defined by a 3x4 cross with cubemap faces
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/// </summary>
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CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR,
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CrossThreeByFour,
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/// <summary>
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/// Layout is defined by a 4x3 cross with cubemap faces
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/// </summary>
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CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE,
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CrossFourByThree,
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/// <summary>
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/// Layout is defined by a panorama image (equirectangular map)
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/// </summary>
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CUBEMAP_LAYOUT_PANORAMA
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Panorama
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}
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/// <summary>
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