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mirror of https://github.com/raylib-cs/raylib-cs synced 2025-07-02 19:13:43 -04:00

Update enum/color names to match C# naming convention (#224)

This commit is contained in:
Danil
2024-01-18 21:00:57 +02:00
committed by GitHub
parent 2a1889403d
commit 70d86837d4
123 changed files with 1843 additions and 1847 deletions

View File

@ -140,37 +140,37 @@ public partial struct DrawCall
public enum GlVersion
{
OPENGL_11 = 1,
OPENGL_21,
OPENGL_33,
OPENGL_43,
OPENGL_ES_20
OpenGl11 = 1,
OpenGl21,
OpenGl33,
OpenGl43,
OpenGlEs20
}
public enum FramebufferAttachType
{
RL_ATTACHMENT_COLOR_CHANNEL0 = 0,
RL_ATTACHMENT_COLOR_CHANNEL1,
RL_ATTACHMENT_COLOR_CHANNEL2,
RL_ATTACHMENT_COLOR_CHANNEL3,
RL_ATTACHMENT_COLOR_CHANNEL4,
RL_ATTACHMENT_COLOR_CHANNEL5,
RL_ATTACHMENT_COLOR_CHANNEL6,
RL_ATTACHMENT_COLOR_CHANNEL7,
RL_ATTACHMENT_DEPTH = 100,
RL_ATTACHMENT_STENCIL = 200,
ColorChannel0 = 0,
ColorChannel1,
ColorChannel2,
ColorChannel3,
ColorChannel4,
ColorChannel5,
ColorChannel6,
ColorChannel7,
Depth = 100,
Stencil = 200,
}
public enum FramebufferAttachTextureType
{
RL_ATTACHMENT_CUBEMAP_POSITIVE_X = 0,
RL_ATTACHMENT_CUBEMAP_NEGATIVE_X,
RL_ATTACHMENT_CUBEMAP_POSITIVE_Y,
RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y,
RL_ATTACHMENT_CUBEMAP_POSITIVE_Z,
RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z,
RL_ATTACHMENT_TEXTURE2D = 100,
RL_ATTACHMENT_RENDERBUFFER = 200,
CubemapPositiveX = 0,
CubemapNegativeX,
CubemapPositiveY,
CubemapNegativeY,
CubemapPositiveZ,
CubemapNegativeZ,
Texture2D = 100,
Renderbuffer = 200,
}
/// <summary>
@ -181,17 +181,17 @@ public enum MatrixMode
/// <summary>
/// GL_MODELVIEW
/// </summary>
MODELVIEW = 0x1700,
ModelView = 0x1700,
/// <summary>
/// GL_PROJECTION
/// </summary>
PROJECTION = 0x1701,
Projection = 0x1701,
/// <summary>
/// GL_TEXTURE
/// </summary>
TEXTURE = 0x1702
Texture = 0x1702
}
/// <summary>
@ -202,17 +202,17 @@ public enum DrawMode
/// <summary>
/// GL_LINES
/// </summary>
LINES = 0x0001,
Lines = 0x0001,
/// <summary>
/// GL_TRIANGLES
/// </summary>
TRIANGLES = 0x0004,
Triangles = 0x0004,
/// <summary>
/// GL_QUADS
/// </summary>
QUADS = 0x0007
Quads = 0x0007
}
/// <summary>
@ -225,49 +225,49 @@ public enum TextureFilters
/// <br/>
/// GL_NEAREST
/// </summary>
NEAREST = 0x2600,
Nearest = 0x2600,
/// <summary>
/// RL_TEXTURE_FILTER_LINEAR
/// <br/>
/// GL_LINEAR
/// </summary>
LINEAR = 0x2601,
Linear = 0x2601,
/// <summary>
/// RL_TEXTURE_FILTER_MIP_NEAREST
/// <br/>
/// GL_NEAREST_MIPMAP_NEAREST
/// </summary>
MIP_NEAREST = 0x2700,
MipNearest = 0x2700,
/// <summary>
/// RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR
/// <br/>
/// GL_NEAREST_MIPMAP_LINEAR
/// </summary>
NEAREST_MIP_LINEAR = 0x2702,
NearestMipLinear = 0x2702,
/// <summary>
/// RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST
/// <br/>
/// GL_LINEAR_MIPMAP_NEAREST
/// </summary>
LINEAR_MIP_NEAREST = 0x2701,
LinearMipNearest = 0x2701,
/// <summary>
/// RL_TEXTURE_FILTER_MIP_LINEAR
/// <br/>
/// GL_LINEAR_MIPMAP_LINEAR
/// </summary>
MIP_LINEAR = 0x2703,
MipLinear = 0x2703,
/// <summary>
/// RL_TEXTURE_FILTER_ANISOTROPIC
/// <br/>
/// Anisotropic filter (custom identifier)
/// </summary>
ANISOTROPIC = 0x3000
Anisotropic = 0x3000
}
/// <summary>
@ -280,19 +280,19 @@ public enum ShaderType
/// <br/>
/// GL_FRAGMENT_SHADER
/// </summary>
FRAGMENT = 0x8B30,
Fragment = 0x8B30,
/// <summary>
/// RL_VERTEX_SHADER
/// <br/>
/// GL_VERTEX_SHADER
/// </summary>
VERTEX = 0x8B31,
Vertex = 0x8B31,
/// <summary>
/// RL_COMPUTE_SHADER
/// <br/>
/// GL_COMPUTE_SHADER
/// </summary>
COMPUTE = 0x91b9
Compute = 0x91b9
}