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Update enum/color names to match C# naming convention (#224)

This commit is contained in:
Danil
2024-01-18 21:00:57 +02:00
committed by GitHub
parent 2a1889403d
commit 70d86837d4
123 changed files with 1843 additions and 1847 deletions

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@ -10,38 +10,38 @@ public enum MaterialMapIndex
/// <summary>
/// NOTE: Same as MATERIAL_MAP_DIFFUSE
/// </summary>
MATERIAL_MAP_ALBEDO = 0,
Albedo = 0,
/// <summary>
/// NOTE: Same as MATERIAL_MAP_SPECULAR
/// </summary>
MATERIAL_MAP_METALNESS,
Metalness,
MATERIAL_MAP_NORMAL,
MATERIAL_MAP_ROUGHNESS,
MATERIAL_MAP_OCCLUSION,
MATERIAL_MAP_EMISSION,
MATERIAL_MAP_HEIGHT,
Normal,
Roughness,
Occlusion,
Emission,
Height,
/// <summary>
/// NOTE: Uses GL_TEXTURE_CUBE_MAP
/// </summary>
MATERIAL_MAP_CUBEMAP,
Cubemap,
/// <summary>
/// NOTE: Uses GL_TEXTURE_CUBE_MAP
/// </summary>
MATERIAL_MAP_IRRADIANCE,
Irradiance,
/// <summary>
/// NOTE: Uses GL_TEXTURE_CUBE_MAP
/// </summary>
MATERIAL_MAP_PREFILTER,
Prefilter,
MATERIAL_MAP_BRDF,
Brdf,
MATERIAL_MAP_DIFFUSE = MATERIAL_MAP_ALBEDO,
MATERIAL_MAP_SPECULAR = MATERIAL_MAP_METALNESS,
Diffuse = Albedo,
Specular = Metalness,
}
/// <summary>