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Update enum/color names to match C# naming convention (#224)
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@ -10,38 +10,38 @@ public enum MaterialMapIndex
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/// <summary>
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/// NOTE: Same as MATERIAL_MAP_DIFFUSE
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/// </summary>
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MATERIAL_MAP_ALBEDO = 0,
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Albedo = 0,
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/// <summary>
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/// NOTE: Same as MATERIAL_MAP_SPECULAR
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/// </summary>
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MATERIAL_MAP_METALNESS,
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Metalness,
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MATERIAL_MAP_NORMAL,
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MATERIAL_MAP_ROUGHNESS,
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MATERIAL_MAP_OCCLUSION,
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MATERIAL_MAP_EMISSION,
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MATERIAL_MAP_HEIGHT,
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Normal,
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Roughness,
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Occlusion,
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Emission,
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Height,
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/// <summary>
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/// NOTE: Uses GL_TEXTURE_CUBE_MAP
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/// </summary>
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MATERIAL_MAP_CUBEMAP,
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Cubemap,
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/// <summary>
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/// NOTE: Uses GL_TEXTURE_CUBE_MAP
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/// </summary>
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MATERIAL_MAP_IRRADIANCE,
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Irradiance,
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/// <summary>
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/// NOTE: Uses GL_TEXTURE_CUBE_MAP
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/// </summary>
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MATERIAL_MAP_PREFILTER,
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Prefilter,
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MATERIAL_MAP_BRDF,
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Brdf,
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MATERIAL_MAP_DIFFUSE = MATERIAL_MAP_ALBEDO,
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MATERIAL_MAP_SPECULAR = MATERIAL_MAP_METALNESS,
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Diffuse = Albedo,
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Specular = Metalness,
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}
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/// <summary>
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