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Update enum/color names to match C# naming convention (#224)
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@ -57,19 +57,19 @@ public class SrcRecDstRec
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RAYWHITE);
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ClearBackground(Color.RayWhite);
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// NOTE: Using DrawTexturePro() we can easily rotate and scale the part of the texture we draw
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// sourceRec defines the part of the texture we use for drawing
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// destRec defines the rectangle where our texture part will fit (scaling it to fit)
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// origin defines the point of the texture used as reference for rotation and scaling
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// rotation defines the texture rotation (using origin as rotation point)
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DrawTexturePro(scarfy, sourceRec, destRec, origin, rotation, Color.WHITE);
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DrawTexturePro(scarfy, sourceRec, destRec, origin, rotation, Color.White);
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DrawLine((int)destRec.X, 0, (int)destRec.X, screenHeight, Color.GRAY);
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DrawLine(0, (int)destRec.Y, screenWidth, (int)destRec.Y, Color.GRAY);
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DrawLine((int)destRec.X, 0, (int)destRec.X, screenHeight, Color.Gray);
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DrawLine(0, (int)destRec.Y, screenWidth, (int)destRec.Y, Color.Gray);
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DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, Color.GRAY);
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DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, Color.Gray);
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EndDrawing();
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//----------------------------------------------------------------------------------
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