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https://github.com/raylib-cs/raylib-cs
synced 2025-07-02 19:13:43 -04:00
Update enum/color names to match C# naming convention (#224)
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@ -64,11 +64,11 @@ public class SpriteAnim
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frameRec.X = (float)currentFrame * (float)scarfy.Width / 6;
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}
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if (IsKeyPressed(KeyboardKey.KEY_RIGHT))
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if (IsKeyPressed(KeyboardKey.Right))
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{
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framesSpeed++;
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}
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else if (IsKeyPressed(KeyboardKey.KEY_LEFT))
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else if (IsKeyPressed(KeyboardKey.Left))
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{
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framesSpeed--;
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}
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@ -79,34 +79,34 @@ public class SpriteAnim
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RAYWHITE);
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ClearBackground(Color.RayWhite);
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DrawTexture(scarfy, 15, 40, Color.WHITE);
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DrawRectangleLines(15, 40, scarfy.Width, scarfy.Height, Color.LIME);
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DrawTexture(scarfy, 15, 40, Color.White);
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DrawRectangleLines(15, 40, scarfy.Width, scarfy.Height, Color.Lime);
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DrawRectangleLines(
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15 + (int)frameRec.X,
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40 + (int)frameRec.Y,
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(int)frameRec.Width,
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(int)frameRec.Height,
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Color.RED
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Color.Red
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);
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DrawText("FRAME SPEED: ", 165, 210, 10, Color.DARKGRAY);
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DrawText($"{framesSpeed:2F} FPS", 575, 210, 10, Color.DARKGRAY);
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DrawText("PRESS RIGHT/LEFT KEYS to CHANGE SPEED!", 290, 240, 10, Color.DARKGRAY);
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DrawText("FRAME SPEED: ", 165, 210, 10, Color.DarkGray);
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DrawText($"{framesSpeed:2F} FPS", 575, 210, 10, Color.DarkGray);
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DrawText("PRESS RIGHT/LEFT KEYS to CHANGE SPEED!", 290, 240, 10, Color.DarkGray);
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for (int i = 0; i < MaxFrameSpeed; i++)
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{
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if (i < framesSpeed)
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{
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DrawRectangle(250 + 21 * i, 205, 20, 20, Color.RED);
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DrawRectangle(250 + 21 * i, 205, 20, 20, Color.Red);
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}
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DrawRectangleLines(250 + 21 * i, 205, 20, 20, Color.MAROON);
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DrawRectangleLines(250 + 21 * i, 205, 20, 20, Color.Maroon);
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}
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// Draw part of the texture
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DrawTextureRec(scarfy, frameRec, position, Color.WHITE);
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DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, Color.GRAY);
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DrawTextureRec(scarfy, frameRec, position, Color.White);
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DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, Color.Gray);
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EndDrawing();
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//----------------------------------------------------------------------------------
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